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 Forum index » Other Projects » Released » Tiberian Sun XTX (eXtreme Terrain eXpansion)
Finishing the tall vertical concrete cliffs
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Holland
Disk Thrower


Joined: 31 May 2017

PostPosted: Sun Nov 15, 2020 5:10 pm    Post subject:  Finishing the tall vertical concrete cliffs Reply with quote  Mark this post and the followings unread

I'm just using photoshop's Skew function to finish up this set.
I'm using the existing image for this (the first on in the pic).. I'm using TI's concrete cliffs as a template, using transparency i can use ti's cliffs as a background layer to line up the angles right, and its working pretty smooth i think so far. They might not be perfect, but as long as it looks decent enough im cool with it. what yall think?  (not much progress yet, but just wanted to check if its easy to do, and it is)

cncnet is enjoying the big concrete cliffs with the slope angle, its pretty dope. But i'm basically just doing this so i can make a profile for maptool to convert ra2 maps, cuz convertion doesnt work with those angled cliffs. And then we can play them on cncnet ts, enlarging our massive map database even further lol


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Crimsonum
Seth


Joined: 14 Jul 2005
Location: Fineland

PostPosted: Mon Nov 16, 2020 9:59 am    Post subject: Reply with quote  Mark this post and the followings unread

Not bad, the horizontal (3rd) piece looks blurry though. Might want to use some sharpen on it. Also, on the 2nd and 4th pieces, I'd make the tall face slightly brighter than the flat pieces to reinforce the perspective.
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Holland
Disk Thrower


Joined: 31 May 2017

PostPosted: Sat Dec 05, 2020 12:27 am    Post subject: Reply with quote  Mark this post and the followings unread

Im definitly gonna come back to each one and make them better. I just wanted to have each tile existing first so i have a better view on how to fix them.

It actually turned out better then i thought it would, it looks terrible right now, but i'm definitly gonna fix m up lol.
Ima also gonna thicken the line on the back cliffs, add the darker line there too,..

Anyway, just posting progress for tips or comments (im using photoshop)

Also, before i do my own research.. are destroyable cliffs hardcoded? I can make a destroyable cliff for the concrete cliffs?

If no, have anyone tried turning a destroyable cliff into a building placed on top of a slope?


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E1 Elite
Commander


Joined: 28 May 2013

PostPosted: Sat Dec 05, 2020 11:05 am    Post subject: Reply with quote  Mark this post and the followings unread

Holland wrote:
Also, before i do my own research.. are destroyable cliffs hardcoded? I can make a destroyable cliff for the concrete cliffs?

Logic is to replace the destroyable cliffs to its normal cliff version. Temperat/snow.ini has its cliff entry for graphics.

I don't think you will be able to replace it to concrete cliff, never tried myself.

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Team Black
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Joined: 25 Sep 2006
Location: Teamblackistan Posts: Over 9000

PostPosted: Thu Dec 31, 2020 6:31 pm    Post subject: Reply with quote  Mark this post and the followings unread

This is a good look!
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Holland
Disk Thrower


Joined: 31 May 2017

PostPosted: Sat Mar 27, 2021 1:47 am    Post subject: Reply with quote  Mark this post and the followings unread



Made a few improvements.. but its just a really slow process.
It really doesn't look good yet, id rather delete this entirely and use
the ones from TI if they allow it, and just change the terrain a little bit, that would really be helpful.

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TAK02
General


Joined: 28 Jun 2015
Location: It was Damascus.

PostPosted: Sat Mar 27, 2021 7:43 am    Post subject: Reply with quote  Mark this post and the followings unread

Holland wrote:
id rather delete this entirely
Don't delete it; someone might find a use for it.

If you want to get rid of them put them up; let someone else fix/finish them then.

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Holland
Disk Thrower


Joined: 31 May 2017

PostPosted: Sat Mar 27, 2021 11:48 pm    Post subject: Reply with quote  Mark this post and the followings unread

yeah sure thing!
I think ima leave these cliff tiles like this, too much work for each tile. and i have a better idea that might be easier and faster.


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Holland
Disk Thrower


Joined: 31 May 2017

PostPosted: Mon Mar 29, 2021 1:58 am    Post subject: Reply with quote  Mark this post and the followings unread

Restarting them, now using a way easier way. Already halfway in 2 hrs Very Happy


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Holland
Disk Thrower


Joined: 31 May 2017

PostPosted: Tue Mar 30, 2021 9:12 pm    Post subject: Reply with quote  Mark this post and the followings unread

some more progress.
still got a bunch more tiles to go, but its getting there.

if anyone wants to help, please. id love all the help i can get


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heres the files already, in case i die or something lol

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TAK02
General


Joined: 28 Jun 2015
Location: It was Damascus.

PostPosted: Wed Mar 31, 2021 6:14 am    Post subject: Reply with quote  Mark this post and the followings unread

Would love to help, but no idea how; IIRC there still isn't a guide for making TMPs.

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Team Black
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Joined: 25 Sep 2006
Location: Teamblackistan Posts: Over 9000

PostPosted: Fri Apr 02, 2021 1:29 am    Post subject: Reply with quote  Mark this post and the followings unread

I really like how it's progressing. Nice work on these!
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Godofgamers
Commander


Joined: 31 Mar 2005
Location: South Africa

PostPosted: Mon Jun 07, 2021 11:10 am    Post subject: Reply with quote  Mark this post and the followings unread

TAK02 wrote:
Would love to help, but no idea how; IIRC there still isn't a guide for making TMPs.


I'm not surprised; it's always been a rather niche sector of modding. Even I couldn't tell you much about the various quirks of the XCC editor. There was another tool, long ago, but it isn't being distributed anymore, at the wishes of the author. A pity, really.

Holland wrote:
some more progress.
still got a bunch more tiles to go, but its getting there.

if anyone wants to help, please. id love all the help i can get


It seems you have inherited the mantle. I still have some old assets, and as it happens, the vertical high paved cliffs are among them. I can't guarantee that they'll work in-game, but upon a cursory inspection they seem fine.

These do have a slightly different texture than the original 1.0 cliffs, and I don't believe I ever bothered to make the diagonal ones, but feel free to make use of what you can.


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Snow High Pavement Cliffs

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Temperate High Pavement Cliffs

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Last edited by Godofgamers on Mon Jun 07, 2021 5:35 pm; edited 1 time in total

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TAK02
General


Joined: 28 Jun 2015
Location: It was Damascus.

PostPosted: Mon Jun 07, 2021 12:52 pm    Post subject: Reply with quote  Mark this post and the followings unread

Nice!

Now make a guide on how to make these things Smile

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Holland
Disk Thrower


Joined: 31 May 2017

PostPosted: Thu Jun 10, 2021 2:50 pm    Post subject: Reply with quote  Mark this post and the followings unread

Omg thats absolutely perfect! i can complete both set's now.  Very Happy
thanks God

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McPwny
Missile Trooper


Joined: 29 Jan 2018

PostPosted: Fri Jul 16, 2021 8:41 pm    Post subject: Reply with quote  Mark this post and the followings unread

let me know if i can help with this. i have ample experience creating .tmp files, albeit ra2 ones. heres something that
i made from scratch the other day to show what i mean (ignore the buildings)


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Team Black
Defense Minister


Joined: 25 Sep 2006
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PostPosted: Thu Jul 29, 2021 3:29 am    Post subject: Reply with quote  Mark this post and the followings unread

that's pretty groovy!
The rear edge needs a little more contrast but otherwise, very sexy cliffs!
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