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 Forum index » Modding Central » Red Alert 3 Editing Forum
Extracting 3D Textures from Red Alert 3
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JoeRogan
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PostPosted: Mon Nov 23, 2020 3:46 am    Post subject:  Extracting 3D Textures from Red Alert 3
Subject description: Need Help Extracting 3D Textures and Models from Red Alert 3
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I spent a whole day searching for a way to extract 3D files from the game and have tried about every single program that even mentioned W3D in its name or description somewhere. I did manage to extract the W3D files from the game but that is about as far as I got. Now I have literally no idea how to convert it to a format like Obj or Stl so that I can use it elsewhere.

I didn't want to disturb anyone with my request but I am at a dead end and I am quite bored of reading random forum posts from 7 years ago so I decided to ask the experts directly: what program or procedure do I use to either extract 3D files from Red Alert 3 directly or convert the W3D files I have to Obj or Stl?

Thank you in advance!

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JoeRogan
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PostPosted: Tue Nov 24, 2020 4:37 am    Post subject: Reply with quote

Ok so a few more hours of searching got me here:

https://opensage.github.io/blog/blender-w3d-plugin-2018

Using this plugin I managed to import W3X files into blender and then I managed to export the files as a common 3D file format.

I no longer need help but I am leaving this comment here for anyone who will follow in my steps so that they do not get as frustrated as I was.

Another note about W3X files: if this is your first forum post you found about this, then follow this tutorial until the part where you have the W3X files:
https://forums.cncnz.com/topic/20903-how-do-i-extract-models-from-ra3-and-uprising/

Finally, I recommend using OS Big Editor as it is compatible with the Asset Extractor.

Good Luck to you and I hope that you succeed in whatever you are doing!

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NimoStar
Tiberian Beast


Joined: 07 Nov 2012
Location: Buenos Aires

PostPosted: Fri Feb 12, 2021 12:19 pm    Post subject: Reply with quote

Interesting, I was always wondering how to get the W3D files to work for isometric renderings... since some people do it but W3D isn't compatible with 3DSMax by defualt.
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