Project Perfect Mod Forums
:: Home :: Get Hosted :: PPM FAQ :: Forum FAQ :: Privacy Policy :: Search :: Memberlist :: Usergroups :: Register :: Profile :: Log in to check your private messages :: Log in ::


The time now is Thu Apr 18, 2024 7:13 am
All times are UTC + 0
War Factory Idea ©
Moderators: Global Moderators, Red Alert 2 Moderators
Post new topic   Reply to topic Page 1 of 1 [5 Posts] Mark the topic unread ::  View previous topic :: View next topic
Author Message
red_rebel
Stealth Laser Trooper


Joined: 06 Dec 2004
Location: out collecting bounty from "LOL" ninjas

PostPosted: Fri Dec 10, 2004 10:13 pm    Post subject:  War Factory Idea © Reply with quote  Mark this post and the followings unread

Ok I got this wicked idea...

You have this war factory and it looks like a slab of concrete with a door type thing in the middle. When you build a tank or whatever the doors open and your unit comes out then walks off the platform. Sounds cool right, but how would I code this?

I got my idea from looking at the Tank Bunker in YR for a while, then it just hit me like a brick.

Back to top
View user's profile Send private message Visit poster's website Skype Account Yahoo Messenger Account
W/P
Commander


Joined: 09 Nov 2003
Location: Newcastle, England

PostPosted: Tue Dec 14, 2004 11:37 am    Post subject: Reply with quote  Mark this post and the followings unread

you wouldnt have to do any fancy coding, its all to do with the animation on the .shp of the war factory.

_________________
That acting was so bad I think you gave me Cancer...

ENGLAND 2006!!! HAWAY THE LADS!!!

Back to top
View user's profile Send private message
red_rebel
Stealth Laser Trooper


Joined: 06 Dec 2004
Location: out collecting bounty from "LOL" ninjas

PostPosted: Tue Dec 14, 2004 10:10 pm    Post subject: Reply with quote  Mark this post and the followings unread

Ok...But then wouldnt I have to make an animation for everything that would come out of this warfactory? Then properly assign each animation to each unit(<that wouldnt be hard)

Back to top
View user's profile Send private message Visit poster's website Skype Account Yahoo Messenger Account
The DvD
TiberiumWeb.com Webmaster


Joined: 30 Dec 2002
Location: Netherlands

PostPosted: Tue Dec 14, 2004 10:24 pm    Post subject: Reply with quote  Mark this post and the followings unread

WP wrote:
you wouldnt have to do any fancy coding, its all to do with the animation on the .shp of the war factory.


This wouldn't work if the idea is to have a slap of pavement flat on the ground.. no matter what active anims you use you won't be able to make it look like the unit comes out of the ground.

Back to top
View user's profile Send private message Visit poster's website Skype Account
red_rebel
Stealth Laser Trooper


Joined: 06 Dec 2004
Location: out collecting bounty from "LOL" ninjas

PostPosted: Sun Dec 19, 2004 8:36 pm    Post subject: Reply with quote  Mark this post and the followings unread

Ok I'll think of a different warfactory idea then.

Back to top
View user's profile Send private message Visit poster's website Skype Account Yahoo Messenger Account
Display posts from previous:   
Post new topic   Reply to topic Page 1 of 1 [5 Posts] Mark the topic unread ::  View previous topic :: View next topic
 
Share on TwitterShare on FacebookShare on Google+Share on DiggShare on RedditShare on PInterestShare on Del.icio.usShare on Stumble Upon
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum
You cannot attach files in this forum
You can download files in this forum


Powered by phpBB © phpBB Group

[ Time: 0.1409s ][ Queries: 11 (0.0077s) ][ Debug on ]