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Component towers
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McPwny
Chem Warrior


Joined: 29 Jan 2018

PostPosted: Sun Dec 06, 2020 7:58 pm    Post subject:  Component towers
Subject description: walls and gates included
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assets are still public but no longer hosted here

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Last edited by McPwny on Sun Aug 01, 2021 8:47 pm; edited 3 times in total

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E1 Elite
General


Joined: 28 May 2013

PostPosted: Mon Dec 07, 2020 2:24 am    Post subject: Reply with quote  Mark this post and the followings unread

All upgrades with any PowersUpToLevel count can fire both primary and secondary simultaneously, except the hardcoded component tower (with same IDs) PowersUpToLevel 2 and 3 for RPG and SAM.

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McPwny
Chem Warrior


Joined: 29 Jan 2018

PostPosted: Mon Dec 07, 2020 7:56 pm    Post subject: Reply with quote  Mark this post and the followings unread

TS logics sure were hacky. its like theres nothing in the game they didnt hack

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Virgil
Stealth Laser Trooper


Joined: 22 Jul 2018

PostPosted: Mon Dec 07, 2020 9:51 pm    Post subject: Reply with quote  Mark this post and the followings unread

How does the gate look like when attached with walls? Does it fits the vanilla GAWALL?

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McPwny
Chem Warrior


Joined: 29 Jan 2018

PostPosted: Tue Dec 08, 2020 6:24 am    Post subject: Reply with quote  Mark this post and the followings unread

no it looks like crap with GAWALL so i made some walls for it

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cxtian39
Commander


Joined: 11 Feb 2016

PostPosted: Tue Dec 08, 2020 11:47 am    Post subject: Reply with quote  Mark this post and the followings unread

I don't like it

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Virgil
Stealth Laser Trooper


Joined: 22 Jul 2018

PostPosted: Tue Dec 08, 2020 2:36 pm    Post subject: Reply with quote  Mark this post and the followings unread

Hmmmm...looks like the wall is not interacting with the component tower?

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McPwny
Chem Warrior


Joined: 29 Jan 2018

PostPosted: Tue Dec 08, 2020 3:40 pm    Post subject: Reply with quote  Mark this post and the followings unread

the walls will bind with the tower and gates if you make this wall [GAWALL] and set the gates tags in rules. wall
binding was a hardcoded TS logic so of course theres got to be some mod bullshittery to make it work right.

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MasterHaosis
General


Joined: 01 Nov 2010
Location: Serbia

PostPosted: Fri Dec 18, 2020 5:10 pm    Post subject: Reply with quote  Mark this post and the followings unread

Nice looking component towers! We need them for long time.

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PPM Halloween Season 2021

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McPwny
Chem Warrior


Joined: 29 Jan 2018

PostPosted: Sat Dec 19, 2020 8:51 pm    Post subject: Reply with quote  Mark this post and the followings unread

hey thanks man

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MasterHaosis
General


Joined: 01 Nov 2010
Location: Serbia

PostPosted: Wed Dec 23, 2020 4:25 pm    Post subject: Reply with quote  Mark this post and the followings unread

You welcome! Just keep up good work!  Smile

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niceboatu
Vehicle Driver


Joined: 10 Feb 2019

PostPosted: Tue May 17, 2022 2:59 pm    Post subject: Re: Component towers Reply with quote  Mark this post and the followings unread

McPwny wrote:

assets are still public but no longer hosted here


really cool shp. Where can I find them?

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Lin Kuei Ominae
Seth


Joined: 16 Aug 2006
Location: Germany

PostPosted: Tue May 17, 2022 6:30 pm    Post subject: Reply with quote  Mark this post and the followings unread

\moved out of SHP forum due to missing download

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BrowserTravel
Disk Thrower


Joined: 19 Oct 2020
Location: Somewhere else

PostPosted: Fri May 20, 2022 6:12 pm    Post subject: Re: Component towers Reply with quote  Mark this post and the followings unread

niceboatu wrote:
McPwny wrote:

assets are still public but no longer hosted here


really cool shp. Where can I find them?

Checking his Moddb profile.

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