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Mental Omega 3.3.5 is out now!
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Joined: 03 Sep 2004
Location: Czechia

PostPosted: Fri Dec 11, 2020 6:21 pm    Post subject:  Mental Omega 3.3.5 is out now! Reply with quote  Mark this post and the followings unread

All missions revamped, their difficulty overhauled - now is the best time to play the Mental Omega campaign, if you haven't already: on Casual, Normal, or Mental, if you dare. This, and much more is now available for download in patch 3.3.5.

Hell has frozen over! After two years the new version of of Mental Omega has finally been released. While 3 out of the 8 final missions are still in the works, the big everything else has already been finished, and thus, after deciding to split this release - version 3.3.5 with its major campaign overhaul is now out!

Mental Omega Patch 3.3.5 (Manual Update)

All of our singleplayer and multiplayer missions have been heavily revamped, with their visuals, script and even bits of lore reworked to various extent. We have further adjusted the difficulty of the campaigns, making sure that Easy setting, now known as Casual, becomes more accessible to everyone, while Mental retains, if does not up the challenge a bit. In addition to this revamped campaign, we have prepared 6 new Special Operations and 1 new Co-Op, which replaces one of the previous maps.
    - Allied Special Op Mission Digital Demon
    - Allied Special Op Mission Convergence
    - Allied Special Op Mission Parasomnia
    - Soviet Special Op Mission Trophy Hunter
    - Epsilon Special Op Mission Fallen Ashes
    - Epsilon Special Op Mission Split Seconds
    - Epsilon Co-Op Mission Monochromatic

What's more, new Challenge maps have been designed and added to the game, four of them.
    - Aberration Challenge against all 3 Allied subfactions with a tech level switcher
    - Ironwall Challenge against the armies of China with a powerful experimental weapon
    - Gladiators Challenge where your enemy has advanced weapon-disabling effects in use
    - Judgement Challenge where a mysterious force is capable of perishing all of your bases

There's been a whole lot of balance changes, new units, structures and powers added to the tech tree, as well as numerous other additions and bugfixes. The changelog for this update is the largest so far, with many of its additions possible by AlexB's continuous efforts with Ares DLL. See the full changelog here.

As of version 3.3.5, Mental Omega includes:
    - A completely new faction: The Foehn Revolt
    - Free multiplayer services through CnCNet5
    - 12 subfactions with their own unique sets of units
    - 16 unique stolen tech units, 4 per faction
    - 98 single player missions, including a campaign for Yuri
    - 36 cooperative missions explicitly for 2 players
    - 22 challenge maps for solo or 2 players
    - a challenging AI, and an overly challenging AI
    - new skirmish/multiplayer maps, around 600 total
    - new skirmish/multiplayer game modes, 20 total
    - heavily updated visuals & sound effects
    - new soundtracks, unique for each side
    - oh, and save/load functions, if you missed it

This is the final stretch. We thank you for the continuous support over the many years, and as the annual ModdDB Mod of the Year 2020 Awards have entered its TOP100 phase with Mental Omega once again being one of 100, we would like to ask for your support in this competition once more. Vote for MOre.

Stay tuned for more updates! The big finale is still ahead!

Key Words: #News #Release #RedAlert2 #YurisRevenge #Ares #MentalOmega 


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Joined: 14 Jul 2005
Location: Fineland

PostPosted: Sun Dec 13, 2020 8:46 pm    Post subject: Reply with quote  Mark this post and the followings unread

Congratz on the update, hope I can find some time to try out the new missions.
OmegaBolt wrote:
TS is abysmal to play, unless you're just casually city building in it.

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