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Crazy Unit Concept - Angler Sub
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AnimalMan
Chem Warrior


Joined: 06 Feb 2018
Location: London, England

PostPosted: Tue Dec 15, 2020 4:24 pm    Post subject:  Crazy Unit Concept - Angler Sub Reply with quote  Mark this post and the followings unread



This is the craziest unit concept I have that has kept me awake at night.


Angler Sub -

Code:

The Angler Sub or drone is a fast moving deep water light recon submersible that can lure any number of WILD squid to its location.  The submersible  is designed to outspeed the giant squid it attracts, and is resistant to the squids grab, but still vulnerable to its melee attacks. The angler sub has a secondary attack that can deploy to release the grasp of giant squid parasites on all other (friendly and unfriendly) vessels within radius simultaneously. The angler drone may attract any number of wild squid in this way, and must be used strategically and cautiously if it is to be used successfully.

The idea here is to have an invisible debris unit be ejected in a randomized direction from the sub when it detects an enemy unit. The debris when destroyed will spawn the giant squid (hopefully at a randomized location near our sub). After this, the sub is intended to flee the scene, while the WILD squid begins to threatens the opponent.

The unit is unable to acquire veterancy.

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Mig Eater
Defense Minister


Joined: 13 Nov 2003
Location: Eindhoven

PostPosted: Wed Dec 16, 2020 11:23 am    Post subject: Reply with quote  Mark this post and the followings unread

Debris cant spawn units, only infantry. So the only way to get this working would be make the debris spawn a dummy infantry that acts as a designator for a superweapon that spawns Squid at the infantry's location.

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AnimalMan
Chem Warrior


Joined: 06 Feb 2018
Location: London, England

PostPosted: Wed Dec 16, 2020 1:04 pm    Post subject: Reply with quote  Mark this post and the followings unread

Corr blimey, Heres another


Leviathan -
Code:
The Leviathan is a large deep sea submersible equipped with powerful magnetic coils that are able to lift and pull units from land into their water graves. The Leviathan will surface while attacking land units revealing its position, but when attacking units at sea it will prefer to stay submerged where instead of lifting the unit and attracting it, it moves to a lower depth and activates its coils from beneath the enemy ship, sinking it from below..

In basic terms our magnetron sub is using the standard siege version of its weapon on ships. Instead of pulling them closer for no reason, he'll just damage them from a slightly closer range. One issue here is that the warhead will need to deny all land structures, but not the naval yard since  when using this weapon submerged we are not decloaking on fire, which would look very weird if it was attacking a land structure without surfacing in this way. This effectively makes this unit less of a tier 3 dreadnaut counterpart, and more of a floating tank destroyer.


Ice Breaker -
Code:
The Soviet Ice Breaker is a heavily armoured ship equipped with a well armed crew that provide supportive fire from the deck of its iron hull. Unlike other vessels, the Ice Breaker can cross thick icepack that is normally inaccessible to all other naval units. In combat the Ice Breaker does not have to rotate when firing, and can fire when moving, and is most effective vs land infantry, light ships, surfaced dolphins and squid.

Immediate issues: Okay its possible to make a terrain for this purpose, Its possible but quite abit of work surrounding it (realistically if you havent expanded your maps there are only half dozen snow maps in the base game that require modification). Now the Ice Breaker may never break ice physically leaving water in its wake, like in real life, but having the ability to traverse a designated terrain type that other naval units cannot is still a tactical advantage. Additionally he doesnt have to rotate to fire, and can fire when moving, but it cannot detect submerged units. But maybe perhaps can fire upon them when detected, with vastly lower accuracy and damage output.

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G-E
Defense Minister


Joined: 09 Feb 2015

PostPosted: Tue Dec 22, 2020 12:41 pm    Post subject: Reply with quote  Mark this post and the followings unread

I suggest avoiding theater-specific unit designs, from a tactical perspective what good is having a unit you never use? If anything you should be considering the role of the new unit before the mechanics of it first, like if you realize one faction doesn't have any good ranged tank/artillery, you might think of a fancy new weapon that still fills the same niche like the Magnetron, despite having very little effect similarity to a V3 or Howitzer.

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AnimalMan
Chem Warrior


Joined: 06 Feb 2018
Location: London, England

PostPosted: Tue Dec 22, 2020 1:58 pm    Post subject: Reply with quote  Mark this post and the followings unread

Very true, Ice Breaker is tactically specific in concept. If the mind-controlled squid were to be removed from the faction and reworked into the Angler Sub. The Soviets would like an interesting replacement.

Maybe more suitable as an Iron Clad. something that can self-curtain. But has a very light weapon.  

Quote:
you might think of a fancy new weapon


such as a ship that acquires Bounty for Squid and Dolphin kills Smile Smile Smile Smile Smile Smile Smile Smile ^-^ I call it --- The Whaler --- Nice Fishing here!

Yes Yes

The Whaler is a much more suitable replacement!

---

Saying that the whaler doesnt even need to be a NEW unit. i find it quite annoying that the Scorpion doesnt auto-prioritize air targets and tends to fire its flak cannon at ground units. Could always disable that feature and give him a bounty for machine gun kills on Squid and Dolphin.

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