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Possible to make GiantNukeDown dropping with smoke trailer ?
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Mr.Hymn
Missile Trooper


Joined: 01 May 2020

PostPosted: Sat Dec 19, 2020 4:41 am    Post subject:  Possible to make GiantNukeDown dropping with smoke trailer ? Reply with quote  Mark this post and the followings unread

What I mean is I know the trailer will make the smokey starting from it's nose but I saw some people actually did it on their own mod. How to do it? Anyone have any ideas?

This could be use to apply for my SCUD storm too aside from nuke. They will rain down randomly to target location the only sad thing is smokey starting from it's nose too.

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TAK02
General


Joined: 28 Jun 2015
Location: It was Damascus.

PostPosted: Sat Dec 19, 2020 9:14 am    Post subject: Reply with quote  Mark this post and the followings unread

artmd.ini
Code:
[NKMSLDN]
Trailer=NUKEPUFF
SpawnDelay=1
If you want to overdo it, look for NUKEPUFF and add the same Trailer= and SpawnDelay=.

I do wonder though what were to happen if an animation has itself as a trailer. Game freeze 'cuz endless loop?

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Mr.Hymn
Missile Trooper


Joined: 01 May 2020

PostPosted: Sun Dec 20, 2020 2:53 pm    Post subject: Reply with quote  Mark this post and the followings unread

TAK02 wrote:
artmd.ini
Code:
[NKMSLDN]
Trailer=NUKEPUFF
SpawnDelay=1
If you want to overdo it, look for NUKEPUFF and add the same Trailer= and SpawnDelay=.

I do wonder though what were to happen if an animation has itself as a trailer. Game freeze 'cuz endless loop?


Put itself as traier the animation will stay there indefinitely until too many animations they can run and IE pops,

I also tried something different before making an endless loop and it does working, the animation runs forever and game is not crash at all. I did tried to attach the weapon on animation and works like a charm. So it makes think of making a toxin or anthrax animation on the ground and make the animation run for xxx times and disappear that would be awesome!

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Mr.Hymn
Missile Trooper


Joined: 01 May 2020

PostPosted: Sun Dec 20, 2020 3:04 pm    Post subject: Reply with quote  Mark this post and the followings unread

Gosh it's not actually a projectile therefore doesn't work as Modenc Specific as Projectile Animation but lightning storm logic use plainly based on shp animation. I did tried the voxel animation and the game is simply crash.





Look at this one. Look almost perfect unless I could kill off the shadow and the incorrect trailer position.

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Mr.Hymn
Missile Trooper


Joined: 01 May 2020

PostPosted: Sun Dec 20, 2020 5:07 pm    Post subject: Reply with quote  Mark this post and the followings unread

Ok I fixed the trailer by nudge my missile in the shp builder to the bottom half and now it's working perfectly. The last thing is how to remove the shadow out.

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