in the anims list; i couldnt find any info on why Fa2 by default trigger # 58 Meteor Shower At... Creates a meteor shower around the specified waypoint - was causing fatal error. The solution is often as simple as the problem.
To spawn Gems you'll want GEM03 in the ARTMD.ini METDEBRI. Gem12 causes some issues, i havent tried the other gems yet. I also havent tried TiberiumSpawnType=GEM03,Tib03 to see if it can spawn multiple or randomized types. But il check in the morning.
The meteorite required warhead is blank or unlisted in the rulesmd.ini, but a specifiable damage is still inflicted via data listed artmd.ini. I had read a tonne of threads that were attempting to weaponize this feature. And unfortunately none were as helpful as the information i am providing here x
from memory the entire feature here can be enabled on a map per map basis and made available in multiplayer without use of general rule mods. I remember it from back in the early westwood online days, where modded maps had this enabled. There is interestingly some additional triggers relating to ice growth. I may look into. QUICK_EDIT
To bad that the devs never set up the game so that when batteling on the moon all soldiers would have space suits with buildings that would provide oxygen generation for the base QUICK_EDIT
To bad that the devs never set up the game so that when batteling on the moon all soldiers would have space suits with buildings that would provide oxygen generation for the base
Well the original moon maps restricted to jumpjet type or suited infantry.
as for "oxygen" the game engine only allows hardcoded resources (power and money) _________________
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