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Don't know why this one keep crashing my game.
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Mr.Hymn
Missile Trooper


Joined: 01 May 2020

PostPosted: Thu Dec 24, 2020 10:22 am    Post subject:  Don't know why this one keep crashing my game. Reply with quote  Mark this post and the followings unread

I have been tested with many things and none having a single problem except this one. Just change the Image= and keep crashing. The file isn't corrupted too.

V3MISL2  is working just fine, Vanilla nuke down is ok too.
But SLUGMISLDN has the size of shp as same as V3MISL2

Don't know what's wrong

Code:

[SCUDSTMDKN]
Image=SLUGMISLDN ;V3MISL2
;AltPalette=yes
Elasticity=0.0
MaxXYVel=1 ;10.0 ;10.0
MinZVel=-100 ;-100
ExpireAnim=SCUDIMPACT
Damage=100
RadLevel=500
Shadow=no
NoShadow=yes
DamageRadius=300
Warhead=SCUDbombWH
Report=ScudMissileIncoming
IsMeteor=true
LoopStart=0
LoopEnd=24
LoopCount=-1
RandomRate=0,0
;DetailLevel=0
TrailerAnim=SMOKEY2
TrailerSeperation=1
;CustomPalette=unittem.pal



V3MISLDN.gif
 Description:
 Filesize:  12.1 KB
 Viewed:  266 Time(s)

V3MISLDN.gif



Slug Misl.gif
 Description:
 Filesize:  46.83 KB
 Viewed:  266 Time(s)

Slug Misl.gif



V3MISL2.shp
 Description:

Download
 Filename:  V3MISL2.shp
 Filesize:  9.94 KB
 Downloaded:  3 Time(s)


SLUGMISLDN.shp
 Description:

Download
 Filename:  SLUGMISLDN.shp
 Filesize:  77.95 KB
 Downloaded:  3 Time(s)


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Mr.Hymn
Missile Trooper


Joined: 01 May 2020

PostPosted: Thu Dec 24, 2020 10:38 am    Post subject: Reply with quote  Mark this post and the followings unread

Now figured something out. It has to be 8 frames only. While V3 missile has 8 frames but the slug missile has 25 frames.

So after reducing it to 8 frames the game works just fine however the spinning animation of the missile is cripple by doing so. What should I do with this?

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TAK02
General


Joined: 28 Jun 2015
Location: It was Damascus.

PostPosted: Thu Dec 24, 2020 12:03 pm    Post subject: Reply with quote  Mark this post and the followings unread

Is it possible it crashes because you have no "Start=0"?
AFAIK, game needs to know at which frame to start animation before it starts to loop it.

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Mr.Hymn
Missile Trooper


Joined: 01 May 2020

PostPosted: Thu Dec 24, 2020 1:16 pm    Post subject: Reply with quote  Mark this post and the followings unread

TAK02 wrote:
Is it possible it crashes because you have no "Start=0"?
AFAIK, game needs to know at which frame to start animation before it starts to loop it.


I figured it out and solved the problem now by remove loopstart and loopend but keep the loopcount and now it works flawlessly.

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