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EVA - Silos Unavailable
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AnimalMan
Chem Warrior


Joined: 06 Feb 2018
Location: London, England

PostPosted: Tue Jan 05, 2021 12:17 am    Post subject:  EVA - Silos Unavailable Reply with quote  Mark this post and the followings unread

I feel like experiementing with activating map specific Silos via Fa2 and wanted to utilize the option of EVA. As usual Yuri EVA is the easiest to work with.

If you have a better suggestion for the second word unfortunately there is no "Needed" or "Empty" or "Full" maybe theres a full. i dont think theres a full. Maybe it could be made from Control -- taking the "ol" and finding an "F"

Oh i tried Low Silos, but i couldnt get the allied chick to sound good. And anyway Low Silo sort of implies the Silo is Low and needs filling. Whereas Silo unavailable is sayign we have cash and no silo to put it.


Saying that I might give a go at needed using
N from nuclear E from the first syllable of Detected and D from detected and the last syllable of detected.  To make Silos N-E-D-ED



ASiloUnavailable.wav
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SSiloUnavailable.wav
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YSiloUnavailable.wav
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Last edited by AnimalMan on Tue Jan 05, 2021 5:12 pm; edited 14 times in total

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MRMIdAS
Energy Commando


Joined: 17 Jul 2008

PostPosted: Tue Jan 05, 2021 1:30 am    Post subject: Reply with quote  Mark this post and the followings unread

Needs much more work IMO, it's extremely choppy.

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AnimalMan
Chem Warrior


Joined: 06 Feb 2018
Location: London, England

PostPosted: Tue Jan 05, 2021 1:39 am    Post subject: Reply with quote  Mark this post and the followings unread

Agreed

But I think I something good can definitely be achieved with what’s available


edit;;

i updated

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AnimalMan
Chem Warrior


Joined: 06 Feb 2018
Location: London, England

PostPosted: Tue Jan 05, 2021 5:19 pm    Post subject: Reply with quote  Mark this post and the followings unread

I hate the allied Eva  Laughing



WarningOreSiloUnavailable.wav
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Mr.Hymn
Missile Trooper


Joined: 01 May 2020

PostPosted: Tue Jan 05, 2021 7:06 pm    Post subject: Reply with quote  Mark this post and the followings unread

Amazing work.
I see you have very good skills. How did you do it if don't mind?

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AnimalMan
Chem Warrior


Joined: 06 Feb 2018
Location: London, England

PostPosted: Tue Jan 05, 2021 11:31 pm    Post subject: Reply with quote  Mark this post and the followings unread

I used a feee audio editing program called Audacity

Did you test any of them in game? I haven’t tested this in game yet so I doubt know how noticeable or un-noticeable any of the slices are

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Mr.Hymn
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Joined: 01 May 2020

PostPosted: Wed Jan 06, 2021 1:23 am    Post subject: Reply with quote  Mark this post and the followings unread

AnimalMan wrote:
I used a feee audio editing program called Audacity

Did you test any of them in game? I haven’t tested this in game yet so I doubt know how noticeable or un-noticeable any of the slices are


I am also trying to do like this with audacity too but it's not really smooth at all.

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AnimalMan
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Joined: 06 Feb 2018
Location: London, England

PostPosted: Wed Jan 06, 2021 1:28 am    Post subject: Reply with quote  Mark this post and the followings unread

Zoom in a lot, edit—->split.  

Evas “unavailable” has been split at “un” for a fraction of time, it has been amplified and available I think had been stretched lower speed and increase pitch by something like 0.4

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AnimalMan
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Joined: 06 Feb 2018
Location: London, England

PostPosted: Wed Jan 06, 2021 2:14 am    Post subject: Reply with quote  Mark this post and the followings unread

heres an example

i guess you just have to keep taking breaks and coming back

otherwise the loop will drive you nuts Its like with anything i guess

making an SHP you just have to take breaks, and not rush just dont rush and keep fiddling, save progress you think is good, and then edit under a new save. Play back, compare, keep trying until you're happy



WarningOreSiloUnavailable3.wav
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this SILO has been effect--> inverted
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WarningOreSiloUnavailable2.wav
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demo.png
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demo.png



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AnimalMan
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Joined: 06 Feb 2018
Location: London, England

PostPosted: Wed Jan 06, 2021 2:30 am    Post subject: Reply with quote  Mark this post and the followings unread

heres a sofia with Ore



man i can tweak these all night long so its best to take a break.



EvaSilo6.wav
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EvaSilo5.wav
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SofiaSilo3.wav
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yurioresilounavailable.wav
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4StarGeneral
General


Joined: 14 Sep 2006
Location: Limbo

PostPosted: Wed Jan 06, 2021 8:53 am    Post subject: Reply with quote  Mark this post and the followings unread

Needs work, the Eva ones can have the tick on the S removed, Sofia still has the M for miner being pronounced and cuts too harshly, same for yuri.

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AnimalMan
Chem Warrior


Joined: 06 Feb 2018
Location: London, England

PostPosted: Wed Jan 06, 2021 11:40 am    Post subject: Reply with quote  Mark this post and the followings unread

I canne slice the ore no better I could only stretch the R maybe

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AnimalMan
Chem Warrior


Joined: 06 Feb 2018
Location: London, England

PostPosted: Wed Jan 06, 2021 1:59 pm    Post subject: Reply with quote  Mark this post and the followings unread

okay i did more  Confused



yurioresilounavailable2.wav
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EvaSilo7.wav
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SofiaSilo4.wav
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yurioresilounavailable.wav
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AnimalMan
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Joined: 06 Feb 2018
Location: London, England

PostPosted: Wed Jan 06, 2021 2:59 pm    Post subject: Reply with quote  Mark this post and the followings unread

Lunar Silo







comparison

technically on the lunar map you see that the cosmonaut and desolator are the only canon available infantry therefor the battle bunker should be by definition  disabled on lunar/martian terrain.

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AnimalMan
Chem Warrior


Joined: 06 Feb 2018
Location: London, England

PostPosted: Wed Jan 06, 2021 8:33 pm    Post subject: Reply with quote  Mark this post and the followings unread

How does one make it so that the Silo fills up with ore corresponding to my animations?



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MasterHaosis
General


Joined: 01 Nov 2010
Location: Serbia

PostPosted: Wed Jan 06, 2021 10:13 pm    Post subject: Reply with quote  Mark this post and the followings unread

haha nice lunar silo Very Happy

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AnimalMan
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Joined: 06 Feb 2018
Location: London, England

PostPosted: Wed Jan 06, 2021 10:27 pm    Post subject: Reply with quote  Mark this post and the followings unread





Sofia sounds nice ingame

i cant get it to top up 3 levls though, only the one special anim level. :/

i wanted empty, half, and full.

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AnimalMan
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Location: London, England

PostPosted: Thu Jan 07, 2021 2:38 am    Post subject: Reply with quote  Mark this post and the followings unread

Hey anyone know will specialanimtwo allow for two sets of ore detail? Likewise special anim three?



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AnimalMan
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Location: London, England

PostPosted: Thu Jan 07, 2021 3:26 am    Post subject: Reply with quote  Mark this post and the followings unread

nevermind i got it!


its all hardcoded to the 8 frame graphic Very Happy


4 fill levels. And they just want an 8 frame SpecialAnim 4 normals 4 damage


real simple. Simpler than expected.



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AnimalMan
Chem Warrior


Joined: 06 Feb 2018
Location: London, England

PostPosted: Thu Jan 07, 2021 4:22 pm    Post subject: Reply with quote  Mark this post and the followings unread

Ore Silo Available





she just sounds so rough

she needs alot of work for soviet perfection


I think Eva might benefit from

"Psy"(cic dominator)-"Low"(power) so i can get a differnt tone on the "Silo" from nuclear silo.



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AnimalMan
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Joined: 06 Feb 2018
Location: London, England

PostPosted: Thu Jan 07, 2021 11:14 pm    Post subject: Reply with quote  Mark this post and the followings unread

Laughing  Very Happy  Very Happy  Very Happy  Very Happy




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