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 Forum index » Modding Central » Media Hut » SHPs
[TS] upgrade center
Moderators: Global Moderators, Media Hut Moderators, OpenRA Moderators, Red Alert 2 Moderators, Tiberian Sun Moderators
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McPwny
Rocket Cyborg


Joined: 29 Jan 2018

PostPosted: Fri Jan 15, 2021 8:58 pm    Post subject:  [TS] upgrade center
Subject description: buildup and anims, but no snow frames
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everyone thought it would be funny to wait until long after i rendered and compiled this building to start nitpicking the details and demanding changes, so its becoming a public asset. enjoy.  





Spoiler (click here to read it):
Code:
[CIVTECH]
Image=none
Remapable=yes
Cameo=GDCHICON
Height=5
Foundation=3x2
Buildup=CIVTECHMK
DemandLoadBuildup=true   ;McP it turns out that anims are layerd on top of eachother depending on their order here
NewTheater=yes      ;the first active anim being the lowest layer
FreeBuildup=true
ActiveAnim=CIVTECH_A      ;the glowing blue anim
ActiveAnimDamaged=CIVTECH_AD
ActiveAnimZAdjust=-100
ActiveAnimTwo=CIVTECH_B      ;the globe
ActiveAnimTwoDamaged=CIVTECH_BD
ActiveAnimTwoZAdjust=-50
ActiveAnimThree=CIVTECH_C   ;the radar dish
ActiveAnimThreeDamaged=CIVTECH_C
ActiveAnimThreeZAdjust=-50
ActiveAnimFour=CIVTECH_D   ;the elevator
ActiveAnimFourDamaged=CIVTECH_DD
ActiveAnimFourZAdjust=-100

[CIVTECH_A]
LoopStart=0
LoopEnd=24
LoopCount=-1
Rate=80
Surface=yes

[CIVTECH_AD]
LoopStart=0
LoopEnd=24
LoopCount=-1
Rate=80
Surface=yes

[CIVTECH_B]
LoopStart=0
LoopEnd=24
LoopCount=-1
Rate=260
Surface=yes
Translucency=50

[CIVTECH_BD]
Image=CIVTECH_B
LoopStart=0
LoopEnd=24
LoopCount=-1
Rate=260
Surface=yes
Translucency=75

[CIVTECH_C]
LoopStart=0
LoopEnd=19
LoopCount=-1
Rate=200
Surface=yes

[CIVTECH_D]
LoopStart=0
LoopEnd=24
LoopCount=-1
Rate=160
Surface=yes

[CIVTECH_DD]
LoopStart=0
LoopEnd=24
LoopCount=-1
Rate=120
Surface=yes



civtech.zip
 Description:

Download
 Filename:  civtech.zip
 Filesize:  110.05 KB
 Downloaded:  58 Time(s)


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Crimsonum
Seth


Joined: 14 Jul 2005
Location: Fineland

PostPosted: Sat Jan 16, 2021 12:41 pm    Post subject: Reply with quote

cool building bro
_________________


OmegaBolt wrote:
TS is abysmal to play, unless you're just casually city building in it.

Last edited by Crimsonum on Sun Jan 17, 2021 4:37 pm; edited 3 times in total

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TAK02
General


Joined: 28 Jun 2015
Location: It was Damascus.

PostPosted: Sat Jan 16, 2021 2:08 pm    Post subject: Reply with quote

inb4 McPwny deletes this thread

Nice building. Fits right in TS.

Tho the GDI logo thing is a bit... too blurry.

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MasterHaosis
General


Joined: 01 Nov 2010
Location: Serbia

PostPosted: Sat Jan 16, 2021 4:11 pm    Post subject: Reply with quote

Crimsonum, so, as I see, there are strict rules... And rules must be followed! You people appreciate team work, you are not allowing ,,solo shooters" around. I guess this is one of key secrets to why your project resisted test of time so far and is still at top in TS mods.
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OrangeNero wrote:
Me picking a fight? I know I am the greatest user alive here so everyone starts reading topics with my posts first and ignores the ones before and after.

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TAK02
General


Joined: 28 Jun 2015
Location: It was Damascus.

PostPosted: Sat Jan 16, 2021 6:11 pm    Post subject: Reply with quote

You mean like Mental Omega?

You mean that TI, the best TS engine mod out there, will become anime!?

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MasterHaosis
General


Joined: 01 Nov 2010
Location: Serbia

PostPosted: Sat Jan 16, 2021 9:16 pm    Post subject: Reply with quote

Anime? I did not play TS for ages, so I do not play Twisted Insurrection either, but from what I see in their screenshots that looks like professional work to me, not anime.... or am I missing something? (by the way I like their Tiberium Lifeforms, that is amazing)
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OrangeNero wrote:
Me picking a fight? I know I am the greatest user alive here so everyone starts reading topics with my posts first and ignores the ones before and after.

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McPwny
Rocket Cyborg


Joined: 29 Jan 2018

PostPosted: Sun Jan 17, 2021 2:21 am    Post subject: Reply with quote

 
dont listen to tak. he is crazy, i have been told

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TAK02
General


Joined: 28 Jun 2015
Location: It was Damascus.

PostPosted: Sun Jan 17, 2021 7:26 am    Post subject: Reply with quote

So are you; if Crimsonium's words are true.

@MasterHaosis: a joke. MO apparently has the reputation of being an anime-mod thing; at least in the C&C Mod Haven Discord server.

I'm hoping no other mod goes down that rabbit hole, especially not DTA and TI since they're the best TS mods out there.
_________________
One and only developer of Command & Conquer Dune "C&C D" mod. |
m7 wrote:
I tend to release things I create so that assets are never lost to hard drive problems, accidental deletion, or me having to pretend to care about rippers taking things from my project when it is done. #Tongue
I once ninja'd MigEater #Tongue
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Maikhoamkv
Medic


Joined: 31 Oct 2020

PostPosted: Sun Jan 17, 2021 10:36 am    Post subject: Reply with quote

Please give me an art file code with ...

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McPwny
Rocket Cyborg


Joined: 29 Jan 2018

PostPosted: Sun Jan 17, 2021 1:08 pm    Post subject: Reply with quote

click the spoiler in the main post
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.shp artist and critic of voxels

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Maikhoamkv
Medic


Joined: 31 Oct 2020

PostPosted: Sun Jan 17, 2021 2:42 pm    Post subject: Reply with quote

Thank...

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Maikhoamkv
Medic


Joined: 31 Oct 2020

PostPosted: Sun Jan 17, 2021 2:52 pm    Post subject: Reply with quote

Give me the code PowerUp anim (civtech_n3)

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MasterHaosis
General


Joined: 01 Nov 2010
Location: Serbia

PostPosted: Sun Jan 17, 2021 3:02 pm    Post subject: Reply with quote

Hey! Stop spamming! Don't rapid posts like that Mad
_________________
OrangeNero wrote:
Me picking a fight? I know I am the greatest user alive here so everyone starts reading topics with my posts first and ignores the ones before and after.

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Crimsonum
Seth


Joined: 14 Jul 2005
Location: Fineland

PostPosted: Sun Jan 17, 2021 4:35 pm    Post subject: Reply with quote

Maikhoamkv wrote:
Give me the code PowerUp anim (civtech_n3)





_________________


OmegaBolt wrote:
TS is abysmal to play, unless you're just casually city building in it.

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MasterHaosis
General


Joined: 01 Nov 2010
Location: Serbia

PostPosted: Sun Jan 17, 2021 6:42 pm    Post subject: Reply with quote

Guys, ignore him.
https://ppmforums.com/search.php?search_author=Maikhoamkv
Since he is registered (31. October 2020) almost every his post is requests or asking help or asking for assets. From his 17 posts, almost all are like this, and others are still regarding those as well. There is one thing when someone is here to learn something, but completely another thing when he comes just to exploit site and people, and to get all work done for him.
_________________
OrangeNero wrote:
Me picking a fight? I know I am the greatest user alive here so everyone starts reading topics with my posts first and ignores the ones before and after.

Last edited by MasterHaosis on Wed Jan 27, 2021 2:42 pm; edited 1 time in total

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Maikhoamkv
Medic


Joined: 31 Oct 2020

PostPosted: Sun Jan 17, 2021 9:57 pm    Post subject: Reply with quote

I'm really sorry because I kept thinking that this is the forum for discussing yuri mods, since I don't know the yuri codes so I asked to learn more ... I have tried so many times with so many codes and with different houses but with no success ... so i wanted to ask to find out ...

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MasterHaosis
General


Joined: 01 Nov 2010
Location: Serbia

PostPosted: Mon Jan 18, 2021 12:52 am    Post subject: Reply with quote

Then you need to learn more basic stuff before you ask specific questions. Here I explained you better and more https://ppmforums.com/post-598760/#598760
we should continue discussing there. Read post and answer some questions there.
_________________
OrangeNero wrote:
Me picking a fight? I know I am the greatest user alive here so everyone starts reading topics with my posts first and ignores the ones before and after.

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Holland
Cyborg Soldier


Joined: 31 May 2017

PostPosted: Sun Feb 21, 2021 4:03 pm    Post subject: Reply with quote

Awesome man! Gonna add this to cncnet. Could be a nice capturable building for civ units lol

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