Joined: 25 Aug 2004 Location: DAS BOOT IM DER OSTSEE
Posted: Thu Dec 23, 2004 11:14 pm Post subject:
Visceroids spawn when units killed by Tiberium?
Can the Visceroid logic work like it did in TS?(eg: the happy minigunner wades into a patch of tiberium,dies. a not so Visceroid spawns) and,how do i add sound effects/change SFX in YR!? _________________ PPM's Reichstrollfuherer, 236th Trollenparties brigade. QUICK_EDIT
All I know is it does work in another way-in the AR2 mod, when infantry are killed with Vinifera (the mod's version of Tiberium) weapons, it turns into a Visceroid. _________________
Joined: 26 Nov 2002 Location: Algae Colony On Mars
Posted: Fri Dec 31, 2004 5:56 pm Post subject:
It probably has something to do with the Genetic Mutator. I know there is a way to do it via that method but I'm not entirely sure of the coding for it. Anyway, if this is for Tiberian Survival then I guess it doesn't matter since you'll gone back to TS again. _________________
Quote:
This is sexier than what this forum was supposed to tolerate. - Banshee
You cannot post new topics in this forum You cannot reply to topics in this forum You cannot edit your posts in this forum You cannot delete your posts in this forum You cannot vote in polls in this forum You cannot attach files in this forum You can download files in this forum