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Visceroids spawn when units killed by Tiberium?
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Clarkson
General


Joined: 25 Aug 2004
Location: DAS BOOT IM DER OSTSEE

PostPosted: Thu Dec 23, 2004 11:14 pm    Post subject:  Visceroids spawn when units killed by Tiberium? Reply with quote  Mark this post and the followings unread

Can the Visceroid logic work like it did in TS?(eg: the happy minigunner wades into a patch of tiberium,dies. a not so Visceroid spawns) and,how do i add sound effects/change SFX in YR!?

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AvianKnight
Light Infantry


Joined: 02 Sep 2004
Location: Manila, Philippines

PostPosted: Fri Dec 31, 2004 5:48 pm    Post subject: Reply with quote  Mark this post and the followings unread

All I know is it does work in another way-in the AR2 mod, when infantry are killed with Vinifera (the mod's version of Tiberium) weapons, it turns into a Visceroid.

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Clazzy
Karma Police


Joined: 26 Nov 2002
Location: Algae Colony On Mars

PostPosted: Fri Dec 31, 2004 5:56 pm    Post subject: Reply with quote  Mark this post and the followings unread

It probably has something to do with the Genetic Mutator. I know there is a way to do it via that method but I'm not entirely sure of the coding for it. Anyway, if this is for Tiberian Survival then I guess it doesn't matter since you'll gone back to TS again.

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