Posted: Sat Jan 16, 2021 12:33 am Post subject:
Tech Offshore Oil Derrick [Download]
Snow and Temp versions
If you figure out how to make the Rubble Work on water let me know.
if you nice tactical make map with it show or share (my entry is element 410=CAOSOILD)
[CAOSOILD]
UIName=Name:CAOSOILD
Name=Tech Offshore Oil Derrick
;BuildCat=Tech
;Prerequisite=POWER,GACNST;PROC
Strength=1500
Armor=steel
Naval=yes ;GS
WaterBound=yes ;should help AI, new with water zone
;TechLevel=-1
Adjacent=12
Sight=10
;Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
AIBasePlanningSide=0 ;gs 0 for Good, 1 for Evil
Cost=1000
Points=5
Explodes=yes
Capturable=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
DebrisAnims=DBRIS1LG,DBRIS1SM,DBRIS2LG,DBRIS4LG,DBRIS4SM,DBRIS5LG,DBRIS5SM,DBRIS6LG,DBRIS6SM,DBRIS7LG
MaxDebris=12
MinDebris=6
;DamageParticleSystems=SparkSys,LGSparkSys
DamageSmokeOffset=700,700,500
;NumberOfDocks=1
AmbientSound=_Amb_WavesLake
NumberImpassableRows=3 ; This is the fix to the Repair depots are flat and RadioContact/Enter means I can drive on you assumption. It counts from game west
TargetCoordOffset=300,200,0
ImmuneToPsionics=yes ; defaults to yes for buildings, no for others
ProduceCashStartup=1000 ; credits when captured from the Neutral house
ProduceCashAmount=20 ; Amount every Delay
ProduceCashDelay=100 ; Frame delay between Amounts
WorkingSound=OilDerrickLoop
LeaveRubble=yes
Unsellable=yes
NeedsEngineer=yes
CaptureEvaEvent= EVA_OilRefineryCaptured
RadarVisible=yes;gs put on radar even if insignificant and unowned (insignificant and owned is a UC building)
Explodes=yes
DeathWeapon=OilExplosion
Insignificant=yes
Nominal=yes
Height=6
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