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[ARES] Manimal
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MasterHaosis
General


Joined: 01 Nov 2010
Location: Serbia

PostPosted: Wed Jan 27, 2021 1:07 am    Post subject:  [ARES] Manimal
Subject description: Human which can transform into both bear and raven
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Hello guys! For few days I am struggling with this, and I finally made it!
I made Manimal! (there was TV series back in 80s, man with ability to transform into animals. He transformed into hawk and panther mostly). Here, my versions is corrupted one (since Devil managed to corrupt some of angels, humans and so on, he found way to corrupt this type as well), thus converting into two black animals: Bear and Raven.
Model itself is James Bond from Atomic_Noodles, I just added some idle frames (raven wings at one and bear head at another idle), and his raven as well. But Atomic_Noodles made raven flying only, it was not designed for ground, I adapted it, I recolored it and made shadows for it (original version did not have shadows). And I recolored stock bear.
So this is how it works: You select Manimal in human form, double click on it, he transforms into Bear. Double clikc to him, Bear transforms into Bird. Double click on Bird, it transforms into human again.
Why is raven not airborne? because I never managed to make flying infantry work to convert. MakeInfantry logic or something just does not work on flying units, they explode instead of convert. Raven is hover anyway, and fast.
BE NOTED: Few things you need to be warned about
-Units should not be trainable because they will lose veterancy after conversion
-You select any unit and convert, you will lose selection, you will have to select it again after conversion.
-Units always start at full health when converted!
-If you try to convert raven over water, it will die, since human cannot swim. Convert it on beach or ground only!
-You may want to move Manimal-type units away at least one cell from each other. If they are close, 3 in one cell for example, all 3 will be converted when one is converted. So, moving away will help. Do not worry, it affect only them, no other infantry.
THERE ARE LOT OF CODES, SOMEWHAT HARD TO DO, THOSE ARE IN SEPARATED TEXT FILE INSIDE. ALL YOU HAVE TO DO IS COPY PASTE. And there are few SHPS.
Once it is done, it is good for fun.



Manimal.rar
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PussyPus
Commander


Joined: 14 Jul 2015
Location: Egypt

PostPosted: Wed Jan 27, 2021 5:45 pm    Post subject: Reply with quote  Mark this post and the followings unread

Hence you call him ManimalMan, nice name idea for a custom unit!

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PostPosted: Wed Jan 27, 2021 9:08 pm    Post subject: Reply with quote  Mark this post and the followings unread

Awesome work buddy! Really creative!  Very Happy

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GalaxyKid11
Medic


Joined: 23 Jan 2021

PostPosted: Wed Jan 27, 2021 9:14 pm    Post subject: Reply with quote  Mark this post and the followings unread

Above comment was me, still getting the hang of this!

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PussyPus
Commander


Joined: 14 Jul 2015
Location: Egypt

PostPosted: Wed Jan 27, 2021 11:48 pm    Post subject: Reply with quote  Mark this post and the followings unread

GalaxyKid11 wrote:
Above comment was me, still getting the hang of this!

You can change your site theme to determine whether you've been signed out or not. Very Happy

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MRMIdAS
Energy Commando


Joined: 17 Jul 2008

PostPosted: Thu Jan 28, 2021 1:05 am    Post subject: Reply with quote  Mark this post and the followings unread

Do ManBearPig next.

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AnimalMan
Chem Warrior


Joined: 06 Feb 2018
Location: London, England

PostPosted: Thu Jan 28, 2021 5:05 am    Post subject: Reply with quote  Mark this post and the followings unread

Haha nice work


I’ve been working on a game so not been able to do much ra2 though I sat down and made a partial ra2 graphic today. ????

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AnimalMan
Chem Warrior


Joined: 06 Feb 2018
Location: London, England

PostPosted: Thu Jan 28, 2021 5:30 am    Post subject: Reply with quote  Mark this post and the followings unread

Code:
Why is raven not airborne? because I never managed to make flying infantry work to convert. MakeInfantry logic or something just does not work on flying units, they explode instead of convert


Woah woah woah. The rocketeer doesn’t explode? He has a death anim doesn’t he? There is jump jet logic that allows it to land I think. And walk on ground, and fly long distance; like the tib sun jet pack unit.

I think you can get that one working if you look into it

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MasterHaosis
General


Joined: 01 Nov 2010
Location: Serbia

PostPosted: Thu Jan 28, 2021 7:33 pm    Post subject: Reply with quote  Mark this post and the followings unread

AnimalMan, GalaxyKid11, PussyPuss, MRMIDAS, thank you guys for comments Smile

AnimalMan wrote:
Woah woah woah. The rocketeer doesn’t explode? He has a death anim doesn’t he? There is jump jet logic that allows it to land I think. And walk on ground, and fly long distance; like the tib sun jet pack unit.

I think you can get that one working if you look into it

I made rocketeer type of raven, but like NightHawk, so it lands on ground in order to change. it cannot do it in air. And even in land it expldoes. AnimToInfantry tag seems to does not work on jumpjet infantry.
Also, Rocketeer does not die with Inf death anims, I just checked. I Put rocketeer on ground and killed it with desolator. He did not melt like other infantry.

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