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 Forum index » Modding Central » Media Hut » SHPs
war factory
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Author Message
McPwny
Rocket Cyborg


Joined: 29 Jan 2018

PostPosted: Sat Jan 30, 2021 3:52 pm    Post subject:  war factory
Subject description: snow art, buildup, shadows, anims
Reply with quote

war factories suck to make :/






Spoiler (click here to read it):
Code:
[CAWEAPB]
Remapable=yes
Cameo=NWEPICON
Foundation=5x3
Height=6
DemandLoadBuildup=true
FreeBuildup=true
NewTheater=yes
CanBeHidden=False
OccupyHeight=3         ; McP:   does anyone even know what these tags do?
AddOccupy1=-2,-1      ;
RemoveOccupy1=2,-2      ;
RemoveOccupy2=2,0      ;
RemoveOccupy3=2,1      ;
RemoveOccupy4=3,1      ;
RemoveOccupy5=4,1      ;
DamageFireOffset0=-33,34
DamageFireOffset1=14,60
DamageFireOffset2=-16,10
BibShape=CAWEAPB_BB
Buildup=CAWEAPBMK
ActiveAnim=CAWEAPB_A
ActiveAnimDamaged=CAWEAPB_AD
ActiveAnimZAdjust=-35
ActiveAnimTwo=CAWEAPB_B            ;McP CAWEAPB_B and CAWEAPB_C will alternate via 'Next='
ActiveAnimTwoDamaged=CAWEAPB_BD
ActiveAnimTwoZAdjust=-35
DeployingAnim=CAWEAPB_DAT
DeployingAnimDamaged=CAWEAPB_DATD
DeployingAnimZAdjust=500
UnderDoorAnim=CAWEAPB_DAB
UnderDoorAnimDamaged=CAWEAPB_DABD
UnderDoorAnimZAdjust=-45
RoofDeployingAnim=CAWEAPB_RDT
RoofDeployingAnimDamaged=CAWEAPB_RDTD
UnderRoofDoorAnim=CAWEAPB_RDB         ;Mcp they actually named the top part 'under roof anim' and the bottom part 'roof deploying anim'.
UnderRoofDoorAnimDamaged=CAWEAPB_RDBD
ProductionAnim=CAWEAPB_PA
ProductionAnimDamaged=CAWEAPB_PAD
ProductionAnimZAdjust=-75

[CAWEAPB_A]      ;glowing yellow anim
Normalized=yes
NewTheater=yes
LoopStart=0
LoopEnd=26
LoopCount=-1
Rate=200
Layer=ground

[CAWEAPB_AD]
Normalized=yes
NewTheater=yes
LoopStart=0
LoopEnd=26
LoopCount=-1
Rate=200
Layer=ground

[CAWEAPB_B]      ;barrel conveyor anim
Normalized=yes
NewTheater=yes
LoopStart=0
LoopEnd=26
LoopCount=1
Rate=240
Layer=ground
Next=CAWEAPB_C

[CAWEAPB_BD]
Normalized=yes
NewTheater=yes
LoopStart=0
LoopEnd=26
LoopCount=1
Rate=240
Layer=ground
Next=CAWEAPB_CD

[CAWEAPB_C]      ; orange vents anim
Normalized=yes
NewTheater=yes
LoopStart=0
LoopEnd=26
LoopCount=1
Rate=220
Layer=ground
Next=CAWEAPB_B

[CAWEAPB_CD]
Normalized=yes
NewTheater=yes
LoopStart=0
LoopEnd=26
LoopCount=1
Rate=220
Layer=ground
Next=CAWEAPB_BD

[CAWEAPB_DAT]      ;the building part of the door opening anim
Normalized=yes
NewTheater=yes
LoopStart=0
LoopEnd=0
LoopCount=-1
Rate=400
Layer=ground

[CAWEAPB_DATD]
Image=CAWEAPB_DAT
Normalized=yes
NewTheater=yes
Start=1
LoopStart=1
LoopEnd=1
LoopCount=-1
Rate=400
Layer=ground

[CAWEAPB_DAB]      ;the door part of the door opening anim
Normalized=yes
NewTheater=yes
LoopStart=0
LoopEnd=0
LoopCount=-1
Rate=400
Layer=ground

[CAWEAPB_DABD]
Image=CAWEAPB_DAB
Normalized=yes
NewTheater=yes
Start=1
LoopStart=1
LoopEnd=1
LoopCount=-1
Rate=400
Layer=ground

[CAWEAPB_RDB]      ;the top door part of the top door anim
Normalized=yes
NewTheater=yes
LoopStart=0
LoopEnd=0
LoopCount=-1
Rate=400
Layer=ground

[CAWEAPB_RDBD]
Image=CAWEAPB_RDB
Normalized=yes
NewTheater=yes
Start=1
LoopStart=1
LoopEnd=1
LoopCount=-1
Rate=400
Layer=ground

[CAWEAPB_RDT]      ;the building part of the top door anim
Normalized=yes
NewTheater=yes
LoopStart=0
LoopEnd=0
LoopCount=-1
Rate=400
Layer=ground

[CAWEAPB_RDTD]
Image=CAWEAPB_RDT
Normalized=yes
NewTheater=yes
Start=1
LoopStart=1
LoopEnd=1
LoopCount=-1
Rate=400
Layer=ground

[CAWEAPB_PA]      ;the crane anim
Normalized=yes
NewTheater=yes
LoopStart=0
LoopEnd=46
LoopCount=1
Rate=200
Layer=ground

[CAWEAPB_PAD]
Normalized=yes
NewTheater=yes
LoopStart=0
LoopEnd=46
LoopCount=1
Rate=200
Layer=ground

[CAWEAPB_BB]      ;the bib
Layer=ground



caweapb.zip
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 Filename:  caweapb.zip
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Atomic_Noodles
Defense Minister


Joined: 05 Oct 2011

PostPosted: Sat Jan 30, 2021 11:07 pm    Post subject: Reply with quote

Looks awesome. Personally gonna be using it as a Tech War Factory. Nice one as always mate.
_________________
~ Excelsior ~

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