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OpenRA Playtest 20210131
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Reaperrr
Commander


Joined: 26 Apr 2003
Location: Somewhere in Germany

PostPosted: Sun Jan 31, 2021 6:11 pm    Post subject:  OpenRA Playtest 20210131 Reply with quote

Following a great run of testing over the holiday period, the OpenRA developers are today releasing a new playtest build to fix reported issues and add some last-minute features.

Notable changes in playtest-20210131 include:

- A new Handicap option to adjust the difficulty for individual players in Skirmish and Multiplayer
- A new “Pause Menu Background” option in the display settings
- One more mission (“Shock Therapy” from The Aftermath) for Red Alert
- A new “Oil Spill” minigame map for Red Alert
- Additional community balance refinements for Tiberian Dawn
- A collection of audio and explosion changes to match the original games
- Fixes for downstream Linux packaging
- Fixes for bugs and crashes reported in playtest-20201213
- A new Mod SDK Release for community mods

For more information, see the full changelog.

We expect this will be the final test before a full release in February, so we encourage everybody to play some games and let us know if you find any issues in the comments below, on OpenRA forum, Community Discord, or GitHub issues.

Key Words: #OpenRA #News #PlayTest 

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NimoStar
Tiberian Beast


Joined: 07 Nov 2012
Location: Buenos Aires

PostPosted: Mon Feb 01, 2021 1:31 am    Post subject: Reply with quote

The issue is still focusing on RA1 and TD recreation simulationism instead of making a proper versatile engine that supports isometric games and a wide variety of RTS mechanics.
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Banshee
Supreme Banshee


Joined: 15 Aug 2002
Location: Brazil

PostPosted: Tue Feb 02, 2021 5:33 am    Post subject: Reply with quote

This is not true. They are working on an isometric engine as well and they are spotlighting most of their progress HERE.

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