Posted: Tue Dec 28, 2004 12:46 am Post subject:
Modification How To: Please Help
Hi all,
I love playing Red Alert 2, but I've seen mods for the game such as buildings, units, tanks, trucks, and tons other mods. I'm wondering how they are made. There was one topic, that said to take a look the rules.ini file, but I don't seem to have this file on my hard drive or on my CDRom for Red Alert 2, is there some specfic place where I can download the rules.ini file and possibly art.ini? And is there a place that can teach the basics of Red Alert 2 modifications?
Thanks,
Jamison _________________ Is there any easy way to make a units SHP file? QUICK_EDIT
Download XCC mixer (GOOGLE!!!),open RA2.mix(RA2) or RA2md.mix(YR),go to local.mix and extract Rules.ini to game directory.You can also extract AI(md).ini (AI groups of units,their scripts,teams and when it makes actions ,Art(md).ini (Graphics settings of things),rmg(md).ini (Random map generator), Sound(md).ini (Sound settings).
Then download deezire ini guide from www.deezire.net and read.
Each unit needs its Art(md).ini entry,Rules entry and graphics is in vxl (units,3d objects,something like lego,Voxel Section Editor III) and shp (infantry and some units,2d frame graphics,SHP builder).
New graphics put by XCC mix editor to Ecache(md)nn.mix (nn=1-99) and ini to expand(md).mix.
Map editing:FinalAlert 2,Terrain Expansion
Ini editing:TibEd(DONT USE!!!),XCC INI Editor,Notepad,Wordpad,Word.
AI:AI editor v2 _________________ Time will tell...
Sooner or later...
Time will tell... QUICK_EDIT
Thanks for the great information, but I got a few problems:
1. In XCC Mixer, it does not display the names of the files. It displays there names in what appears to be jumbled numbers. So how do I know what/where local.mix is (or any other *.mix file) in RA2.mix? Which brings me to my next problem...
2. I did a search for Rules.ini (File -> Find...), and it came up with a result that was the Rules.ini file. So I extracted it, but when I put it in my RA2 directory and ran my game the computer seemed like it was doing something (loading) but it didn't do anything, I waited like 5 or 10 minutes. Why does this happen?
Thanks and please help more if you can!! _________________ Is there any easy way to make a units SHP file? QUICK_EDIT
1:I dont know why this happens,it never happened to me.Try downloading whole XCC Utilities pack and XCC DLL Files.
2:Something is wrong in INI or game.If INI,delete it,if game,reinstall.
Go to Google and find Rules.INI for RA2 and RulesMD.INI for RA2YR.
Pack of all RA2 and YR INI files is on RADEN site,I think. _________________ Time will tell...
Sooner or later...
Time will tell... QUICK_EDIT
Well, I figured out how to extract the correct, unmodified Rules.ini, Art.ini, AI.ini, etc. All I had to do was search for it using XCC Mixer, goto File -> Find, then type Rules.ini! And I have learned how to use Voxel Section Editor 3 (the best program ever!) and HVA Editor, and I learned how to make new units, tanks, buildings, etc by just simply reading the comments in Rules.ini, Art.ini, etc. But I don't get why my Cameos and Names of my units don't appear correct. The cameo says "Missing Cameo", and the name says "Missing:'<MYTANK>'"? Why? How can I change that? _________________ Is there any easy way to make a units SHP file? QUICK_EDIT
cameos are shp images a 60 x 48 pcx image, you give it a name i.e. BIGTANKICON and then in art find the art code of your unit and use Cameo= for rookie cameo and AltCameo= for veteran symbol version.
The ra2 convention is ICON for rookie icons and UICO for veteran _________________ QUICK_EDIT
The missing cameo problem wasn't how to make them! I figured it out now anyway! _________________ Is there any easy way to make a units SHP file? QUICK_EDIT
I separate newbie modders from veterans simply by knowing if they can make a unit. Of course, the unit may not be good, but at least he can make it, he have experience.
Yeah, it's you. Not so veteran, but at least you do have proper modding skills, unlike people out there who simply shout, "I've got a great mod!" even though they can't even make a voxel. _________________
I'm not exactly to good at making voxels because I always make them much to small and ugly. But I'm good with the Voxel Section Editor 3. _________________ Is there any easy way to make a units SHP file? QUICK_EDIT
actually not been able to makes voxels isn't nesseciarly a bad thing, if your mod consists of several inconsistent models with bad normals and horrible UBER weapons why bother?
No actually. I'm still practicing making units (the SHPs). Cause, well, I'm not good at graphics, so I'm trying to get better. _________________ Is there any easy way to make a units SHP file? QUICK_EDIT
basically i was trying to say i hope you mod is not a newbee mod made in day with SEAL Paradrops !!!! or UBER nuke damage and if you add new units, buildings, try to make the AI use them. _________________ QUICK_EDIT
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