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 Forum index » Modding Central » Red Alert 2 Editing Forum » Ares (Unofficial Forum)
Possible to make Airstrike SW that attack in a wide area?
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Mr.Hymn
Grenadier


Joined: 01 May 2020

PostPosted: Mon Feb 08, 2021 6:41 am    Post subject:  Possible to make Airstrike SW that attack in a wide area? Reply with quote

What I mean is not all planes will going to attack the exact spot or target but rather around the target similar to how Generals A10 thunderbolt strike do.

Ballisticscatter seems to work with arcing=yes only and aircraft does have the issue trying to firing this kind of projectile.

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BaRaka
Medic


Joined: 09 Jun 2014

PostPosted: Tue Feb 09, 2021 5:45 pm    Post subject: Reply with quote

Try to increase the range of the weapon.
I have an airstrike SW with a napalm weapon with Arcing and whtih BallisticScatter, but I didn't notice any issue with the airstrike.
IIRC, I've had some problems with the weapon, but I've fixed it by changing and experimenting until I found a good Range for the weapon - in my case, it's 7.2

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NimoStar
Tiberian Beast


Joined: 07 Nov 2012
Location: Buenos Aires

PostPosted: Wed Feb 10, 2021 7:14 am    Post subject: Reply with quote

There is several ways that I can think of:

- Make the weapon have airburst=yes, this is like the Cyborg Reaper's weapon in TS.

- Make the weapon like the Orca bombing in TS. This works and I have tried it. This is rather saturation bombing than "A10" style.

- Make it a paradrop and the content a suicide infantry. You have probably seen this.

- Make it a "makeinfantry" weapon that generates suicide infantry from nothing...
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4StarGeneral
General


Joined: 14 Sep 2006
Location: Limbo

PostPosted: Wed Feb 10, 2021 9:53 am    Post subject: Reply with quote

Code:
[Maverick2]
Projectile=A2GMissile3
ProjectileRange=1
Burst=5
BurstDelay0=3
BurstDelay1=3
BurstDelay2=3
BurstDelay3=3
BurstDelay4=3

[A2GMissile3]
Shadow=no
Proximity=no
Ranged=yes
AA=no
AG=yes
Image=DRAGON
ROT=50
SubjectToCliffs=no
SubjectToElevation=no
SubjectToWalls=no
Airburst=yes
AirburstSpread=2.1
Splits=yes    ; so it retargets
RetargetAccuracy=0.1
RetargetSelf=no
AirburstWeapon=Maverick
Cluster=2


Maverick2 is [BEAG]'s weapon, give it these things and try it out. I can't test it right now, but it should work.
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Mr.Hymn
Grenadier


Joined: 01 May 2020

PostPosted: Wed Feb 10, 2021 10:14 am    Post subject: Reply with quote

4StarGeneral wrote:
Code:
[Maverick2]
Projectile=A2GMissile3
ProjectileRange=1
Burst=5
BurstDelay0=3
BurstDelay1=3
BurstDelay2=3
BurstDelay3=3
BurstDelay4=3

[A2GMissile3]
Shadow=no
Proximity=no
Ranged=yes
AA=no
AG=yes
Image=DRAGON
ROT=50
SubjectToCliffs=no
SubjectToElevation=no
SubjectToWalls=no
Airburst=yes
AirburstSpread=2.1
Splits=yes    ; so it retargets
RetargetAccuracy=0.1
RetargetSelf=no
AirburstWeapon=Maverick
Cluster=2


Maverick2 is [BEAG]'s weapon, give it these things and try it out. I can't test it right now, but it should work.


Thank you very much

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