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 Forum index » Modding Central » Red Alert 2 Editing Forum
Some buildings I have issues with
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Safahvrine
Vehicle Driver


Joined: 11 Sep 2020
Location: Vietnam

PostPosted: Tue Feb 09, 2021 3:49 pm    Post subject:  Some buildings I have issues with Reply with quote

1- Mini Ore Purifier

Yes, as its name suggests, it's a smaller version of Ore Purifier. We all know OP increases the money gained by mining by 25% (in the rule.ini: PurifierBonus=.25), and I want the Mini(s) to do the same thing, but with 10% instead.

What code should I use for this?

2 - Ore Generator

It's a building that spawn tiberium like the Tiberium Tree.

One night doing some researches on MadHQ's Graveyard (why you call that paradise a graveyard tho) I found his idea of the Ore Generator, but his code doesn't work in the game (Mental Omega).

(I could have messaged MadHQ about this, but I'm affaid he's too busy to answer...)

Then I searched a lot about how to make a building that spawn tiberium and there were a lot of posts about it, but I did not understand every single one of them.

Can you explain how to do that?

Thanks in advance.
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A 16 year old girl who became interested in Mental Omega, and began modding it almost 1 year ago.

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MadHQ
Commander


Joined: 07 Nov 2003

PostPosted: Tue Feb 09, 2021 11:58 pm    Post subject: Reply with quote

I call it a graveyard because I do not mod that much anymore, I really only make maps, and I do not know that to many people use my junk that much anymore, and when I set the site up I didn't think I would do anything after I was building the site... I only set that up when I was in college and wanted to practice some web development.

As far as the code in the zip file goes, it should work... I pulled it out of one of my mods. You must have set it up wrong, or MO has conflicting code... You may want to search MO's code for names that match the names in my .txt file, or make sure you are setting it up correct.
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MadHQ's Graveyard - Click here!
(Permissions) - (F.A.Q.)

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Mr.Hymn
Grenadier


Joined: 01 May 2020

PostPosted: Wed Feb 10, 2021 10:18 am    Post subject: Re: Some buildings I have issues with Reply with quote

Safahvrine wrote:
1- Mini Ore Purifier

Yes, as its name suggests, it's a smaller version of Ore Purifier. We all know OP increases the money gained by mining by 25% (in the rule.ini: PurifierBonus=.25), and I want the Mini(s) to do the same thing, but with 10% instead.

What code should I use for this?

2 - Ore Generator

It's a building that spawn tiberium like the Tiberium Tree.

One night doing some researches on MadHQ's Graveyard (why you call that paradise a graveyard tho) I found his idea of the Ore Generator, but his code doesn't work in the game (Mental Omega).

(I could have messaged MadHQ about this, but I'm affaid he's too busy to answer...)

Then I searched a lot about how to make a building that spawn tiberium and there were a lot of posts about it, but I did not understand every single one of them.

Can you explain how to do that?

Thanks in advance.


You can build yourself a tiberium like a tiberium tree without health pool and cannot click, All you need is in the Art section must have ToOverlay=TIBTRE01
and foundation must be 0x0

and you need to make a custom animation a bit because mine will spin almost all the time and makes plenty of ore which differ from in game version.

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MasterHaosis
General


Joined: 01 Nov 2010
Location: Serbia

PostPosted: Wed Feb 10, 2021 2:27 pm    Post subject: Reply with quote

MadHQ wrote:
and I do not know that to many people use my junk that much anymore,

Hey! Do not blasphemy!  Mad
Your site is awesome, your files are awesome! You only did not finish some stuff for some reason which could turn awesome, but I worked on something. Soon, maybe I will work again.
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OrangeNero wrote:
Me picking a fight? I know I am the greatest user alive here so everyone starts reading topics with my posts first and ignores the ones before and after.

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Mr.Hymn
Grenadier


Joined: 01 May 2020

PostPosted: Wed Feb 10, 2021 3:59 pm    Post subject: Reply with quote

MasterHaosis wrote:
MadHQ wrote:
and I do not know that to many people use my junk that much anymore,

Hey! Do not blasphemy!  Mad
Your site is awesome, your files are awesome! You only did not finish some stuff for some reason which could turn awesome, but I worked on something. Soon, maybe I will work again.


Agreed even it's graveyard but many things are already included in many mods including my personal mod too.

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kenosis
Commander


Joined: 19 Aug 2009
Location: Moscow State University

PostPosted: Tue Feb 16, 2021 5:40 am    Post subject: Reply with quote

just find a way to regularly spawn debris and use tags like TiberiumSpawnType and others around it to make ore.
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Tired of grabbing my random SHP conversions? Why not learn to create SHPs for yourself?

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