Hello mortals! This time I present to you first pack of ,,Evil Buildings Variations". I used my old Halloween building as base, then decided to make several versions of it, depending of monster type. In this pack you got Vampire version, Frankenstein version, Werewolf version and Mummy version. They all have same ,,generic" buildup, generic building without those specific addons.
They are remapable. Each of 4 types has something different, according to monster they represent:
Vampire Version - coffin, grave with dirt ground, blood cauldron and bat active anim.
Frankenstein Version - To match elements from old movie, it has ,,borrowed" tesla Coil elements with active anim (since lab needs electricity), open grave ready to be used, and some stolen corpses, and technical elements.
Mummy Version - It has egyptian style to match mummy thematic. It has obelisk, mini pyramid and egyptian statue. It has no active anims.
Werewolf Version - To match and resembles of this, I added old dead tree (so Werewolf can jump at it probably), it has metal cage with beast's head (which is active anim), and dismembered corpses covered in blood, as it always follow cursed beast.
Maybe soon I will create new pack for additonal monsters.
ARTMD files:
Do not forget to add Buildup anim if you want to make it buildable! EVILB0MK
[EVILB1]
Remapable=no
Foundation=2x2
Height=5
NewTheater=yes
DamageFireOffset0=-20,32
DamageFireOffset1=3,12
CanBeHidden=False
ActiveAnim=EVILB1_A
ActiveAnimZAdjust=-30
ActiveAnimPowered=no
[EVILB1_A]
NewTheater=yes
Normalized=yes
LoopStart=0
LoopEnd=3
LoopCount=-1
Rate=200
Layer=ground
Shadow=yes
[EVILB2]
Remapable=no
Foundation=2x2
Height=5
NewTheater=yes
DamageFireOffset0=-20,32
DamageFireOffset1=3,12
CanBeHidden=False
ActiveAnim=EVILB2_A
ActiveAnimZAdjust=-30
ActiveAnimPowered=no
[EVILB2_A]
NewTheater=yes
Normalized=yes
LoopStart=0
LoopEnd=27
LoopCount=-1
Rate=200
Layer=ground
Shadow=yes
[EVILB3]
Remapable=no
Foundation=2x2
Height=5
NewTheater=yes
DamageFireOffset0=-20,32
DamageFireOffset1=3,12
CanBeHidden=False
[EVILB4]
Remapable=no
Foundation=2x2
Height=5
NewTheater=yes
DamageFireOffset0=-20,32
DamageFireOffset1=3,12
CanBeHidden=False
ActiveAnim=EVILB4_A
ActiveAnimZAdjust=-100
ActiveAnimPowered=no
[EVILB4_A]
NewTheater=yes
Normalized=yes
LoopStart=0
LoopEnd=3
LoopCount=-1
Rate=150
Layer=ground
Shadow=yes



