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Voxel measurements
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Pantera_Dude
Civilian


Joined: 31 Dec 2004
Location: Carpathia

PostPosted: Fri Dec 31, 2004 11:53 pm    Post subject:  Voxel measurements Reply with quote  Mark this post and the followings unread

Hi, I wanted to know if there was any way to compare the measurements of the voxels you make in VXLSE (III).
I'm not sure if what I'm making is the right size or not and I wouldn't want it to be too big in game and file size.

And I would also like to know if you have to create a unit's leg's or turret seperately if it's either a walker or tank.

Thanks for the help, much appreciated

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XxpeddyxX
Commander


Joined: 03 Sep 2004

PostPosted: Sat Jan 01, 2005 5:51 am    Post subject: Reply with quote  Mark this post and the followings unread

.

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Last edited by XxpeddyxX on Fri Apr 23, 2021 8:51 am; edited 1 time in total

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Remus
Rocket Cyborg


Joined: 14 Apr 2003
Location: North America

PostPosted: Sat Jan 01, 2005 5:13 pm    Post subject: Reply with quote  Mark this post and the followings unread

For a tank, you usually have 3 separate voxels, the chassis (body), the turret, and the barrel(s). For a walker, the legs and body are either one voxel, just multiple sections or a multi-sectioned body (legs and walker's "hips") with a separate turret voxel for the upper body.

For measurements, I'm not entirely sure. I personally try to compare the intended size of the voxel I'm about to make to the size of a Westwood voxel. (I look in Section, Resize Canvas since it lists the original dimensions of the voxel.) However, that doesn't always work for me. For example, I recently made an Orca with the same dimensions as the RA2 Black Eagle, yet ingame (RA2), the Orca was nearly twice the size of the Black Eagle.

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