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GDI orca bomber [TS]
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areaSZ
Scorpion Sniper


Joined: 19 Dec 2004
Location: Korea,south

PostPosted: Sun Jan 02, 2005 12:46 am    Post subject:  GDI orca bomber [TS] Reply with quote  Mark this post and the followings unread

Laughing



drcab.zip
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Last edited by areaSZ on Sun Jan 02, 2005 10:04 am; edited 1 time in total

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Natus
Rocket Infantry


Joined: 12 Sep 2003
Location: In my own little world

PostPosted: Sun Jan 02, 2005 1:41 am    Post subject: Reply with quote  Mark this post and the followings unread

A bit chubby but nice non the less.

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radar92
Rocket Cyborg


Joined: 14 Nov 2004

PostPosted: Sun Jan 02, 2005 1:44 am    Post subject: Reply with quote  Mark this post and the followings unread

Nice work Smile

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- geno -
Energy Commando


Joined: 29 May 2003
Location: Manila

PostPosted: Mon Jan 03, 2005 6:43 pm    Post subject: Reply with quote  Mark this post and the followings unread

cool O_O

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Denmon
General


Joined: 12 Jun 2004
Location: /S/weden

PostPosted: Mon Jan 03, 2005 7:21 pm    Post subject: Reply with quote  Mark this post and the followings unread

[insert need pics image here]

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Jah
Commander


Joined: 23 Nov 2002

PostPosted: Tue Jan 04, 2005 1:19 pm    Post subject: Reply with quote  Mark this post and the followings unread

This Thread Is Worthless Without Pictures

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areaSZ
Scorpion Sniper


Joined: 19 Dec 2004
Location: Korea,south

PostPosted: Tue Jan 04, 2005 2:26 pm    Post subject: Reply with quote  Mark this post and the followings unread

i believed banshee.....  
Sad


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Fremen5
Commander


Joined: 10 Aug 2003
Location: Laughing at Donald Trump in a rather flat place

PostPosted: Wed Jan 05, 2005 2:23 am    Post subject: Reply with quote  Mark this post and the followings unread

I love that cockpit... Very Happy
And the gdi symbol is a nice touch too. Smile

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areaSZ
Scorpion Sniper


Joined: 19 Dec 2004
Location: Korea,south

PostPosted: Wed Jan 05, 2005 7:21 am    Post subject: Reply with quote  Mark this post and the followings unread

and bigger one!!!



orcab.vxl
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Jah
Commander


Joined: 23 Nov 2002

PostPosted: Wed Jan 05, 2005 8:54 am    Post subject: Reply with quote  Mark this post and the followings unread

Man...  Try to smooth teh normals, the voxel is not very clear at the moment. Anyway, I like it....

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Denmon
General


Joined: 12 Jun 2004
Location: /S/weden

PostPosted: Wed Jan 05, 2005 10:33 am    Post subject: Reply with quote  Mark this post and the followings unread

HOLY FUCKSHIT THATS GOOD!
I pray to you my master #Microwave

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ViPr
Gauss Rifle Trooper


Joined: 30 Dec 2004

PostPosted: Sun Jan 09, 2005 1:48 am    Post subject: Reply with quote  Mark this post and the followings unread

if voxels from 3ds2vxl come out looking very rough it could be because of bump mapping and the fact that the program doesn't really know how to use the correct extremeness for the bump mapping. you can weaken the effect of the bump mapping in 3ds2vxl by increasing the number in the model scaler option which will make the model bigger so the bumps will be smaller by comparison. it won't make the voxel bigger though.

increasing the supersampling level can also help to reduce the noisyness of voxels from 3ds2vxl.

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areaSZ
Scorpion Sniper


Joined: 19 Dec 2004
Location: Korea,south

PostPosted: Sun Jan 09, 2005 5:10 am    Post subject: Reply with quote  Mark this post and the followings unread

in my case  3ds2vxl couldn't load any colors of that model

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ViPr
Gauss Rifle Trooper


Joined: 30 Dec 2004

PostPosted: Sun Jan 09, 2005 5:32 am    Post subject: Reply with quote  Mark this post and the followings unread

didn't you have textures working on your other voxels?

how to get coloring is explained in my readme. textures must be 24 bit uncompressed and TGA or BMP. the next version will allow 32bit uncompressed TGA but that version will not be released for some time though.

also 3ds material colors can work without textures.

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areaSZ
Scorpion Sniper


Joined: 19 Dec 2004
Location: Korea,south

PostPosted: Sun Jan 09, 2005 5:40 am    Post subject: Reply with quote  Mark this post and the followings unread

it's converted from anim8or

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areaSZ
Scorpion Sniper


Joined: 19 Dec 2004
Location: Korea,south

PostPosted: Sun Jan 09, 2005 5:41 am    Post subject: Reply with quote  Mark this post and the followings unread

so when i covert the voxel

i should recolor it

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ViPr
Gauss Rifle Trooper


Joined: 30 Dec 2004

PostPosted: Sun Jan 09, 2005 9:05 am    Post subject: Reply with quote  Mark this post and the followings unread

that's insane. i thought from anim8or the colors were fine but the normals would get messed up because anim8or uses sharp edge definitions while 3dsmax uses smoothing groups, so you must make the final model in such a way that it gets rid of the edges defined as sharp.

i could have sworn you had some textured models converted to voxel.

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areaSZ
Scorpion Sniper


Joined: 19 Dec 2004
Location: Korea,south

PostPosted: Sun Jan 09, 2005 2:43 pm    Post subject: Reply with quote  Mark this post and the followings unread

i used a paintshop for them

BTW   u should speak easier than these

i cant understand any more

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ViPr
Gauss Rifle Trooper


Joined: 30 Dec 2004

PostPosted: Sun Jan 09, 2005 5:09 pm    Post subject: Reply with quote  Mark this post and the followings unread

i don't understand you!

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Mike
Commander


Joined: 11 Jan 2003
Location: Netherlands

PostPosted: Sun Jan 09, 2005 5:16 pm    Post subject: Reply with quote  Mark this post and the followings unread

He is from South Korea Viper, and hopesyou could speak easier English, because he can't understand you Smile

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Banshee
Supreme Banshee


Also Known As: banshee_revora (Steam)
Joined: 15 Aug 2002
Location: Brazil

PostPosted: Sun Jan 09, 2005 5:48 pm    Post subject: Reply with quote  Mark this post and the followings unread

ViPr isn't Viper. ViPr is a short for Virtual Prophet Wink.

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ViPr
Gauss Rifle Trooper


Joined: 30 Dec 2004

PostPosted: Sun Jan 09, 2005 6:18 pm    Post subject: Reply with quote  Mark this post and the followings unread

well most english speakers don't understand my technical speak.
ok tell me what steps you used to make your voxels. i thought you:

made the textures (the colormaps and bump maps) in photoshop.
made the model and applied the textures in 3dsmax
voxelized it in 3ds2vxl using the textured model

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areaSZ
Scorpion Sniper


Joined: 19 Dec 2004
Location: Korea,south

PostPosted: Tue Jan 11, 2005 5:29 am    Post subject: Reply with quote  Mark this post and the followings unread

ViPr wrote:
well most english speakers don't understand my technical speak.
ok tell me what steps you used to make your voxels. i thought you:

made the textures (the colormaps and bump maps) in photoshop.
made the model and applied the textures in 3dsmax
voxelized it in 3ds2vxl using the textured model



man, Idon't have a 3DSMAX!!

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XxpeddyxX
Commander


Joined: 03 Sep 2004

PostPosted: Tue Jan 11, 2005 5:38 am    Post subject: Reply with quote  Mark this post and the followings unread

lolz just get over it, it's old

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areaSZ
Scorpion Sniper


Joined: 19 Dec 2004
Location: Korea,south

PostPosted: Tue Jan 11, 2005 5:42 am    Post subject: Reply with quote  Mark this post and the followings unread

which one is better?



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orcab.gif



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ViPr
Gauss Rifle Trooper


Joined: 30 Dec 2004

PostPosted: Tue Jan 11, 2005 6:26 am    Post subject: Reply with quote  Mark this post and the followings unread

how can someone paint a voxel in paintshop?

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radar92
Rocket Cyborg


Joined: 14 Nov 2004

PostPosted: Tue Jan 11, 2005 6:29 am    Post subject: Reply with quote  Mark this post and the followings unread

I like the single center bomber

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areaSZ
Scorpion Sniper


Joined: 19 Dec 2004
Location: Korea,south

PostPosted: Tue Jan 11, 2005 6:50 am    Post subject: Reply with quote  Mark this post and the followings unread

it's me   but  it's

just make a limits

other working is does  in voxel se



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itsme.png



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XxpeddyxX
Commander


Joined: 03 Sep 2004

PostPosted: Tue Jan 11, 2005 7:56 am    Post subject: Reply with quote  Mark this post and the followings unread

dont you reckon it's err....kinda big?

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ViPr
Gauss Rifle Trooper


Joined: 30 Dec 2004

PostPosted: Tue Jan 11, 2005 3:28 pm    Post subject: Reply with quote  Mark this post and the followings unread

so here i was thinking my program was causing those weird random colored dots and i was searching my code like a madman when all along, my program was not used. i don't understand this, my program does the coloring using textures or not.

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areaSZ
Scorpion Sniper


Joined: 19 Dec 2004
Location: Korea,south

PostPosted: Thu Jan 13, 2005 5:36 am    Post subject: Reply with quote  Mark this post and the followings unread

ouch! my arm hurts...  

Confused




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ViPr
Gauss Rifle Trooper


Joined: 30 Dec 2004

PostPosted: Thu Jan 13, 2005 7:30 am    Post subject: Reply with quote  Mark this post and the followings unread

wow that model looks really professional  Shocked   are you sure you made that? Very Happy  and why did you texture it if you can't voxelize the color?

and errrrr can i have that model and textures to test my program? #Mischievous

actually the proportions look slightly different. this pic must be from a model you used as reference to make your own model right?

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Banshee
Supreme Banshee


Also Known As: banshee_revora (Steam)
Joined: 15 Aug 2002
Location: Brazil

PostPosted: Thu Jan 13, 2005 11:51 am    Post subject: Reply with quote  Mark this post and the followings unread

Shocked  Shocked  Shocked  Shocked Amazing!!!

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Tratos
General


Joined: 01 Jan 2003

PostPosted: Thu Jan 13, 2005 1:33 pm    Post subject: Reply with quote  Mark this post and the followings unread

ViPr wrote:
wow that model looks really professional  Shocked   are you sure you made that?


The 3d render is actually an official westwood render which he used to make his voxel, and in answer to your previous question, voxels can be made in paintshop or photoshop or similar. It requires making them layer by layer as individual top-down pcx images. XCC can then convert them into voxel format by applying all the images on top of each other. Similar to those big 3d puzzles you can buy of things like darth vader's helmet or homer simpson's head. Probably the best example of the results you can get with this method are some of Mig Eater's voxels for D-Day, afaik many of the larger voxels such as the aircraft carriers are made in this way.

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Dragon Stein Cole
Grenadier


Joined: 25 Nov 2002
Location: Sutton, England

PostPosted: Fri Jan 14, 2005 10:22 pm    Post subject: Reply with quote  Mark this post and the followings unread

Ho-leee-shit....

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Tyler Adams
Defense Minister


Joined: 08 Oct 2004
Location: Back in black.

PostPosted: Sat Jan 15, 2005 12:33 am    Post subject: Reply with quote  Mark this post and the followings unread

Dragon Stein Cole wrote:
Ho-leee-shit....


you got that right, brother...

(I just beat ravenholm, in HL2 a couple of days ago)

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Mozzarrella
Vehicle Driver


Joined: 18 Dec 2004

PostPosted: Wed Mar 23, 2005 6:48 am    Post subject: Reply with quote  Mark this post and the followings unread

btw, she is awesome and the 3d master of the universe.

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Clazzy
Karma Police


Joined: 26 Nov 2002
Location: Algae Colony On Mars

PostPosted: Wed Mar 23, 2005 11:00 am    Post subject: Reply with quote  Mark this post and the followings unread

That's a very nice job indeed, just two comments:
1) There are dots of pink on the front of the unit.
2) There isn't any visible remap (the bombs don't count, you won't see them ingame).

Also, are you considerng trying to model something else? You've been doing the Orca family for a long time now.

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