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Evil Buildings Variations (Pack 4)
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MasterHaosis
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Joined: 01 Nov 2010
Location: Serbia

PostPosted: Sun Feb 21, 2021 2:03 am    Post subject:  Evil Buildings Variations (Pack 4)
Subject description: ,,MasterHaosis Monster Factory" presents few buildings which evil forces can use! Or you!
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Hello mortals! ,,MasterHaosis Monster Factory"company presents to you fourth pack of famous ,,Evil Buildings". Those are variations of same base, with different addons, representing each monster type.
In this pack you get 4 versions:
-Psycho version: contains big psychadelic screen (which is animated) and device with large brain inside jar. (Supposed to be building for Dr Caligari or sort of)
-Phantom of the Opera version: contains elegant big street lamp, piano and animated ,,man in web" or famous ,,webguy" anim. (Phantom used to trap people in movies)
-Alchemy version: contains specific device with green chemical in chamber. There is green smoke anim coming from it's chimney. There is also vat with man inside (experiment). vat is filled with red gas. (building supposed to be for mad scientist or Dr Jekyll Mr Hyde)
-Snake version: It has no active anim. Contains yellow snake, and chamber with large snake statue. (supposed to be for snake-type monster which I did not make yet. Still, Gorgon i made can use it)
Here are Art examples:

[EVILB13]
Remapable=no
Foundation=2x2
Height=5
NewTheater=yes
DamageFireOffset0=-20,32
DamageFireOffset1=3,12
CanBeHidden=False
ActiveAnim=EVILB13_A
ActiveAnimZAdjust=-100
ActiveAnimPowered=no

[EVILB13_A]
NewTheater=yes
Normalized=yes
LoopStart=0
LoopEnd=3
LoopCount=-1
Rate=200
Layer=ground
Shadow=yes

[EVILB14]
Remapable=no
Foundation=2x2
Height=5
NewTheater=yes
DamageFireOffset0=-20,32
DamageFireOffset1=3,12
CanBeHidden=False
ActiveAnim=EVILB14_A
ActiveAnimZAdjust=-100
ActiveAnimPowered=no

[EVILB14_A]
NewTheater=yes
Normalized=yes
LoopStart=0
LoopEnd=5
LoopCount=-1
Rate=200
Layer=ground
Shadow=yes

[EVILB15]
Remapable=no
Foundation=2x2
Height=5
NewTheater=yes
DamageFireOffset0=-20,32
DamageFireOffset1=3,12
CanBeHidden=False
ActiveAnim=EVILB15_A
ActiveAnimZAdjust=-100
ActiveAnimPowered=no

[EVILB15_A]
NewTheater=yes
Normalized=yes
LoopStart=0
LoopEnd=24
LoopCount=-1
;Rate=200
Layer=ground
Shadow=no

[EVILB16]
Remapable=no
Foundation=2x2
Height=5
NewTheater=yes
DamageFireOffset0=-20,32
DamageFireOffset1=3,12
CanBeHidden=False



Pack4.rar
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