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Brute Gunner
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MasterHaosis
General


Joined: 01 Nov 2010
Location: Serbia

PostPosted: Wed Feb 24, 2021 2:23 pm    Post subject:  Brute Gunner
Subject description: Now brute uses cannon
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Hello mortals! I present to you Brute Gunner! it is Brute using heavy gun to strike at enemies. I am using this as heavy machine gun, but you use it s anything you wish.
Here are art and rules examples:

[BRUTG] ; Brute
Cameo=BRUTGICON
AltCameo=BRUTGUICO
Sequence=BruteGSequence
Crawls=no
Remapable=yes
FireUp=3
;PrimaryFireFLH=150,0,100

[BruteGSequence]
Ready=0,1,1
Guard=0,1,1
Prone=0,1,1
Walk=8,6,6
FireUp=86,6,6
Idle1=56,15,0,E
Idle2=0,1,1,E
Die1=71,15,0
Die2=0,1,1
Die3=0,1,1
Die4=0,1,1
Die5=0,1,1
Cheer=134,8,0,E
Panic=8,6,6
Paradrop=142,1,0
[BRUTG]
UIName=Name:Brute
Name=Yuri Brute
Category=Soldier
Primary=BruteGun
ElitePrimary=BruteGun
Prerequisite=YABRCK,NAPSIS
CrushSound=InfantrySquish
Crushable=no
Strength=200
Armor=plate
TechLevel=5
Pip=white
Sight=6
Speed=4
Owner=YuriCountry
Cost=500
Soylent=250
Points=5
IsSelectableCombatant=yes
VoiceSelect=BruteSelect
VoiceMove=BruteMove
VoiceAttack=BruteAttackCommand
VoiceFeedback=BruteFear
VoiceSpecialAttack=BruteMove
DieSound=BruteDie
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
PhysicalSize=1
MovementZone=InfantryDestroyer
ThreatPosed=20 ; This value MUST be 0 for all building addons
VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
ImmuneToVeins=yes
Size=2;too big for IFV
AllowedToStartInMultiplayer=no
IFVMode=0
Unnatural=yes
SelfHealing=yes
ImmuneToPsionics=yes
PixelSelectionBracketDelta=-8 ;gs higher number draws lower.  Pixel difference from normal for selection bracket

[BruteGun]
Damage=25
ROF=15
Range=6
Projectile=InvisibleLow
Speed=100
Warhead=SSA
Report=SlyAttack


Brute Gunner.rar
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 Filename:  Brute Gunner.rar
 Filesize:  107.26 KB
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TAK02
General


Joined: 28 Jun 2015
Location: It was Damascus.

PostPosted: Wed Feb 24, 2021 4:04 pm    Post subject: Reply with quote  Mark this post and the followings unread

Uff...
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One and only developer of the Command & Conquer Dune "C&C D" mod.
m7 wrote:
I tend to release things I create so that assets are never lost to hard drive problems, accidental deletion, or me having to pretend to care about rippers taking things from my project when it is done. #Tongue

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NimoStar
Cyborg Commando


Joined: 07 Nov 2012
Location: Buenos Aires

PostPosted: Thu Apr 15, 2021 2:56 am    Post subject: Reply with quote  Mark this post and the followings unread

Preview?

PS: Ah, there it loaded.
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MasterHaosis
General


Joined: 01 Nov 2010
Location: Serbia

PostPosted: Thu Apr 15, 2021 5:52 pm    Post subject: Reply with quote  Mark this post and the followings unread

NimoStar, Very Happy
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