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 Forum index » Modding Central » Media Hut
hellapad
Moderators: Global Moderators, Media Hut Moderators, Red Alert 2 Moderators, Tiberian Sun Moderators
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McPwny
Missile Trooper


Joined: 29 Jan 2018

PostPosted: Thu Feb 25, 2021 12:00 pm    Post subject:  hellapad
Subject description: no snow art
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assets are still public but no longer hosted here
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Last edited by McPwny on Sun Aug 01, 2021 8:34 pm; edited 1 time in total

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MasterHaosis
General


Joined: 01 Nov 2010
Location: Serbia

PostPosted: Thu Feb 25, 2021 1:00 pm    Post subject: Reply with quote  Mark this post and the followings unread

nice building!
Now that radar Very Happy
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McPwny
Missile Trooper


Joined: 29 Jan 2018

PostPosted: Fri Feb 26, 2021 10:18 pm    Post subject: Reply with quote  Mark this post and the followings unread

i think ill hold onto that asset for now instead of making it public. if you want to use it though, send me a PM
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McPwny
Missile Trooper


Joined: 29 Jan 2018

PostPosted: Sun Feb 28, 2021 8:34 pm    Post subject: Reply with quote  Mark this post and the followings unread

another broken airpad. at this point im getting a little upset.  



Spoiler (click here to read it):
Code:

[MAPAD]
Remapable=yes
Cameo=HELIICON   ;make your own icon
Foundation=2x3
Height=7
Flat=yes
Buildup=MAPADMK
DemandLoadBuildup=true
FreeBuildup=true
NewTheater=yes
CanHideThings=True
CanBeHidden=False
OccupyHeight=2
DamageFireOffset0=27,63
DamageFireOffset1=-16,-14
DamageFireOffset2=61,3
ActiveAnim=MAPAD_A
ActiveAnimDamaged=MAPAD_AD
ActiveAnimZAdjust=-25
ActiveAnimTwo=MAPAD_B
ActiveAnimTwoDamaged=MAPAD_BD
ActiveAnimTwoZAdjust=-25
ActiveAnimThree=MAPAD_C
ActiveAnimThreeDamaged=MAPAD_CD
ActiveAnimThreeZAdjust=-25
ActiveAnimFour=MAPAD_D
ActiveAnimFourDamaged=MAPAD_DD
ActiveAnimFourZAdjust=-25
;ActiveAnimFourYSort=543

;DockingOffset0=
;DockingOffset1=
;DockingOffset2=
;DockingOffset3=


[MAPAD_A]
Normalized=yes
LoopStart=0
LoopEnd=36
LoopCount=-1
Rate=210
Layer=ground
Shadow=no

[MAPAD_AD]
Normalized=yes
LoopStart=0
LoopEnd=36
LoopCount=-1
Rate=210
Layer=ground
Shadow=no

[MAPAD_B]
Normalized=yes
LoopStart=0
LoopEnd=39
LoopCount=-1
Rate=200
Layer=ground
Shadow=no

[MAPAD_BD]
Normalized=yes
LoopStart=0
LoopEnd=39
LoopCount=-1
Rate=200
Layer=ground
Shadow=no

[MAPAD_C]
Normalized=yes
LoopStart=0
LoopEnd=36
LoopCount=-1
Rate=200
Layer=ground
Shadow=no

[MAPAD_CD]
Normalized=yes
LoopStart=0
LoopEnd=36
LoopCount=-1
Rate=200
Layer=ground
Shadow=no

[MAPAD_D]
Normalized=yes
LoopStart=0
LoopEnd=36
LoopCount=-1
Rate=220
Layer=ground
Shadow=no

[MAPAD_DD]
Normalized=yes
LoopStart=0
LoopEnd=36
LoopCount=-1
Rate=220
Layer=ground
Shadow=no



airpad of dissapointment 2.zip
 Description:

Download
 Filename:  airpad of dissapointment 2.zip
 Filesize:  311.6 KB
 Downloaded:  63 Time(s)


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Mig Eater
Defense Minister


Joined: 13 Nov 2003
Location: Eindhoven

PostPosted: Sun Feb 28, 2021 8:53 pm    Post subject: Reply with quote  Mark this post and the followings unread

Looks like you are trying to use a Z (height) value for the DockingOffset, which will causes the aircraft to spawn in mid air, aircraft cant land in the "air" though so they ignore that setting & instead land on the ground.

Only use the first two (X & Y) coordinates in the DockingOffset tag & leave the last one (Z) set to 0.
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McPwny
Missile Trooper


Joined: 29 Jan 2018

PostPosted: Sun Feb 28, 2021 9:00 pm    Post subject: Reply with quote  Mark this post and the followings unread

i tried that too but couldnt get it to work either. some of the aircraft spawned off the map for whatever reason.  
if you or anyone else can get it to work and post the code, i will create and share the snow frames for this
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Mig Eater
Defense Minister


Joined: 13 Nov 2003
Location: Eindhoven

PostPosted: Sun Feb 28, 2021 9:40 pm    Post subject: Reply with quote  Mark this post and the followings unread

Here are the Docking Offsets;

DockingOffset0=-512,-128,0
DockingOffset1=-256,-128,0
DockingOffset2=0,-128,0
DockingOffset3=0,-384,0

It doesn't work though as two of the pad are outside of the foundation of the building so the aircraft cant land/dock there after they takeoff.

I'd suggest removing the bottom of the building & putting the pads on the ground, which should solve all the issues.
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McPwny
Missile Trooper


Joined: 29 Jan 2018

PostPosted: Sun Feb 28, 2021 11:30 pm    Post subject: Reply with quote  Mark this post and the followings unread

oof it looks like i have no choice. thanks for trying to salvage it, at least
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MasterHaosis
General


Joined: 01 Nov 2010
Location: Serbia

PostPosted: Mon Mar 01, 2021 11:16 am    Post subject: Reply with quote  Mark this post and the followings unread

Yeah, that is very nice looking aircraft pad. Sadly such ideas and creativity is limited by engine, seems in this case that aircrafts are designed primarily to land on pads which are on ground.
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G-E
General


Joined: 09 Feb 2015

PostPosted: Mon Mar 01, 2021 2:00 pm    Post subject: Reply with quote  Mark this post and the followings unread

Mig Eater wrote:
It doesn't work though as two of the pad are outside of the foundation of the building so the aircraft cant land/dock there after they takeoff.

Right, the only way they could use those elevated pads on that specific building is if the foundation was enlarged to cover the tiles where those pads are. Since the art is flat, the aircraft will appear to land on the platform at those coordinates, no matter if ground level or elevated.
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McPwny
Missile Trooper


Joined: 29 Jan 2018

PostPosted: Mon Mar 01, 2021 3:35 pm    Post subject: Reply with quote  Mark this post and the followings unread

this is what i ended up doing with it. im not particularly happy about it.  

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cxtian39
Commander


Joined: 11 Feb 2016

PostPosted: Tue Mar 02, 2021 1:29 am    Post subject: Reply with quote  Mark this post and the followings unread

looks cool enough
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Mr.Hymn
Rocket Cyborg


Joined: 01 May 2020

PostPosted: Sat Aug 07, 2021 12:14 pm    Post subject: Reply with quote  Mark this post and the followings unread

I love them so much, can I see more building like this Smile

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