:: Home :: Get Hosted :: PPM FAQ :: Forum FAQ :: Privacy Policy :: Search :: Memberlist :: Usergroups :: Register :: Profile :: Log in to check your private messages :: Log in ::

Do you want to advertise at Project Perfect Mod. Find out how to do it HERE.

The time now is Tue Aug 03, 2021 8:36 pm
All times are UTC + 0
 Forum index » Modding Central » Media Hut » Voxels
[TS] Orca Fighter, Bomber, Carryall
Moderators: Global Moderators, Media Hut Moderators, OpenRA Moderators, Red Alert 2 Moderators, Tiberian Sun Moderators
Post new topic   Reply to topic Page 1 of 1 [9 Posts] Mark the topic unread ::  View previous topic :: View next topic
Author Message
TeleVisor
Medic


Joined: 17 Dec 2020

PostPosted: Sat Mar 06, 2021 12:14 pm    Post subject:  [TS] Orca Fighter, Bomber, Carryall
Subject description: An alternate version from the originals
Reply with quote  Mark this post and the followings unread

These were made by 'repurposing' Creator's Orca Gunship, found here:

https://ppmforums.com/topic-53847/orca-gunship/

You can recognise the canopy and parts of the fuselage still being the same.

EDIT:
- Added CarryAllV2.zip
- Icons here:
https://ppmforums.com/post-601289/#601289


trnsport.gif
 Description:
Ver.2
 Filesize:  916.68 KB
 Viewed:  1109 Time(s)

trnsport.gif



InGame.png
 Description:
Size comparison (small infantry ver.)
 Filesize:  38.63 KB
 Viewed:  1296 Time(s)

InGame.png



orca.gif
 Description:
 Filesize:  689 KB
 Viewed:  1296 Time(s)

orca.gif



orcab.gif
 Description:
 Filesize:  894.13 KB
 Viewed:  1297 Time(s)

orcab.gif



CarryAllV2.zip
 Description:
Slight upgrade on the turbines

Download
 Filename:  CarryAllV2.zip
 Filesize:  29.14 KB
 Downloaded:  44 Time(s)


OrcaFBCarryAll.zip
 Description:

Download
 Filename:  OrcaFBCarryAll.zip
 Filesize:  65.09 KB
 Downloaded:  56 Time(s)


Last edited by TeleVisor on Sun Mar 07, 2021 7:30 pm; edited 3 times in total

Back to top
View user's profile Send private message
McPwny
Cyborg Firebomber


Joined: 29 Jan 2018

PostPosted: Sat Mar 06, 2021 3:03 pm    Post subject: Reply with quote  Mark this post and the followings unread

they look really nice ingame
_________________
.shp artist and critic of voxels

Back to top
View user's profile Send private message
cxtian39
Commander


Joined: 11 Feb 2016

PostPosted: Sun Mar 07, 2021 5:57 am    Post subject: Reply with quote  Mark this post and the followings unread

boxy in hvb smooth in game what a magic
_________________
I DON'T extract models from Rivals.
I play Rivals tho, PM me for a fight.

Back to top
View user's profile Send private message Skype Account
Hassan_2030
Cyborg Cannon


Joined: 26 Feb 2010
Location: Inside my temple in Cairo.

PostPosted: Sun Mar 07, 2021 6:33 am    Post subject: Reply with quote  Mark this post and the followings unread

Way too big for TS, you should scale them down and the
details on the turbines need to be improved a bit more!
_________________
If you are a member of the NSA and you are reading this, then you should know, that too much curiosity killed the cat!!!
Wenn Sie ein Mitarbeiter des BND sind und das hier lesen, sollten Sie wissen, dass zu viel Neugier der Katze Tod ist!!!

Back to top
View user's profile Send private message Send e-mail Visit poster's website Skype Account
TeleVisor
Medic


Joined: 17 Dec 2020

PostPosted: Sun Mar 07, 2021 12:01 pm    Post subject: Reply with quote  Mark this post and the followings unread

I used RedAlert2 normals mode in VSEIII, then the AutoNormals set to:

Normalization Method: Cubed
Normalization Range: Other
Other Options: none ticked

But the trick, I think, is to avoid 'stairs' as much as possible, even for what would be smooth shapes, and use instead hilighted/darkened borders to give the illusion of a curve.


@Hassan_2030:
I feel that too. Here I wanted models which looked somewhat up to scale with the rest of the units though. E1s needed to fit in the cockpit or I wasn't happy.
(Turbines on the CarryAll you mean?).

I have a smaller Orca F though, stand by...
EDIT:
https://ppmforums.com/topic-59352/ts-the-original-ts-orca-fighter-a-touch-up/

Back to top
View user's profile Send private message
Hassan_2030
Cyborg Cannon


Joined: 26 Feb 2010
Location: Inside my temple in Cairo.

PostPosted: Sun Mar 07, 2021 1:16 pm    Post subject: Reply with quote  Mark this post and the followings unread

No, I mean all the turbines, because they lock flat and you can't
see any attampt for rotors inside which means they are missing
real structur, you know what I mean?
_________________
If you are a member of the NSA and you are reading this, then you should know, that too much curiosity killed the cat!!!
Wenn Sie ein Mitarbeiter des BND sind und das hier lesen, sollten Sie wissen, dass zu viel Neugier der Katze Tod ist!!!

Back to top
View user's profile Send private message Send e-mail Visit poster's website Skype Account
TeleVisor
Medic


Joined: 17 Dec 2020

PostPosted: Sun Mar 07, 2021 1:33 pm    Post subject: Reply with quote  Mark this post and the followings unread

Ah, I see. I did try that route, but I wasn't able to make them look 'clean' in game :/

Back to top
View user's profile Send private message
TeleVisor
Medic


Joined: 17 Dec 2020

PostPosted: Sun Mar 07, 2021 7:29 pm    Post subject: Reply with quote  Mark this post and the followings unread

And these:


OrcaFBCA Icons.png
 Description:
In game
 Filesize:  12.99 KB
 Viewed:  1071 Time(s)

OrcaFBCA Icons.png



OrcaFBCAicons.zip
 Description:
Sidebar icons

Download
 Filename:  OrcaFBCAicons.zip
 Filesize:  5.14 KB
 Downloaded:  13 Time(s)


Back to top
View user's profile Send private message
Musketmarine
Medic


Joined: 14 Feb 2020
Location: Texas

PostPosted: Tue Mar 09, 2021 11:14 pm    Post subject: Reply with quote  Mark this post and the followings unread

Very well crafted, I like how smoothly beautiful you made this. I don't see an issue with your rotor-job since to the common player, they wouldn't be looking for details like that. They'd be too busy looking at how realistically smooth it is.

Excellent work.
_________________
https://www.moddb.com/mods/cerebral-cascade

I'm also a voice actor!
https://ko-fi.com/musket

Back to top
View user's profile Send private message ModDB Profile ID YouTube User URL Skype Account
Display posts from previous:   
Post new topic   Reply to topic Page 1 of 1 [9 Posts] Mark the topic unread ::  View previous topic :: View next topic
 Forum index » Modding Central » Media Hut » Voxels
Jump to:  
Share on TwitterShare on FacebookShare on Google+Share on DiggShare on RedditShare on PInterestShare on Del.icio.usShare on Stumble Upon
Quick Reply
Username:


If you are visually impaired or cannot otherwise answer the challenges below please contact the Administrator for help.


Write only two of the following words separated by a sharp: Brotherhood, unity, peace! 

 
You cannot post new topics in this forum
You can reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum
You cannot attach files in this forum
You can download files in this forum


Powered by phpBB © phpBB Group

[ Time: 0.1707s ][ Queries: 18 (0.0130s) ][ Debug on ]