Posted: Mon Mar 08, 2021 5:30 am Post subject:
D-Day: Multiplayer Mod
Subject description: D-Day with the CnCNet Client!
D-Day: Multiplayer Mod is a Fan-made version of Mig Eater's D-Day that heavily improves the old RTS World War 2 experience with bug fixes, Quality of Life improvements, Multiplayer support, and more!
This mod is not stand-alone so you need Yuri's Revenge 1.001 to be able to play this mod.
Note to YouTubers: This mod's soundtrack is copyrighted. If you're gonna record this mod and are planning to upload publicly, please turn off the music.
D-Day: Multiplayer Mod has been updated. This'll probably be the last update as the mapping contest failed miserably and therefore I lost motivation to update this mod any further. Anyway, onto the changelog:
Removed text about the mapping contest in the main menu due to the mapping contest ending.
Updated FA2sp.
Below are changelogs for older versions of this mod
D-Day: Multiplayer Mod has been updated! DD:MM 2.5 has a couple of bug fixes and the map editor is updated.
FA2sp has been updated.
Fixed tunnels in map Tunnel Training.
Restored train in map Tunnel Training which was accidentally removed.
Fixed UI colors.
D-Day: Multiplayer Mod has been updated! DDMM 2.4 is out to tell you about the mapping contest!
In the main menu, there's now text that tells you about the D-Day mapping contest. Click on it to go to a page that tells you more about the mapping contest.
Updated FA2sp which adds a new feature: Property Brush! You can apply settings to multiple units and structures without having to manually change their settings one by one.
Updated preview of map Tunnel Training.
DDMM 2.3 is released, and it's a patch that includes a change I was forced to add.
Rampastring is now credited in the Credits menu.
Removed a passenger car on the train in the map Tunnel Training.
DDMM 2.2 has been released! This version is a full version this time because of a major change; it doesn't come with RA2MD.mix anymore. Below is a list of changes.
As mentioned above, DDMM doesn't come with RA2MD.mix anymore.
Added Terrain Expansion by Blade to expand Snow theater.
Added new maps.
Arctic Circle by Westwood Studios, edited by me.
Blood Feud by Westwood Studios, edited by me.
Cold War by Westwood Studios, edited by me.
Jack-O-War (Halloween themed map) by MadHQ, edited by me.
Maginot Line by kapow, edited by me.
Requiem by MadHQ, edited by me.
Tournament Map C by Westwood Studios, edited by me.
Tunnel Training (from Tiberian Sun) by Westwood Studios, edited by me.
Gave Hungarian Airfield a text string.
Main Menu buttons now change to black when hovered over.
"Unavailable" side now has Japan flag.
Map Editor now has a new icon.
Fixed a critical bug in the map editor.
"Ingame Allying" game option now doesn't prevent you from getting medals.
It's also turned off by default.
Teammates can now hear beacon sounds.
Fixed bottom command bar buttons in some countries.
Fixed unit attack voicesets.
Fixed and changed voicesets of some units.
AEC Matador is now properly labeled as a transport.
Willy's Jeep is now properly labeled as a scout.
Hungarian 35M Mannlicher soldier is now properly named in his icon.
Changed in-game slider bar graphics to fit with the mod's style.
Restored unused footstep sounds for infantry.
Infantry appearances in time frames are now fixed.
Replaced Soviet Union's placeholder sidebar buttons with proper sidebar buttons.
Sides that don't have paradrop planes in some time frames now use the RA2 cargo plane as placeholder, which fixed a crash.
Fixed airfield sell animations.
DDMM 2.1 changes:
Fixed French Bofors AA cannon.
Decreased lifetime of flamethrower trails.
Gave churches a text string.
Updated map editor extension FA2sp to 1.1.0, which adds new features.
You can now make the terrain panel vertical or horizontal! To make it vertical, open FAData.ini and set VerticalLayout to yes.
A triggers tab is added in the terrain panel.
Updated Map Renderer to 2.4.2.0
Fixed French Engineer survivors.
DDMM 2.0 changes:
After I've abandoned this mod for months, I've finally decided to update it and improved a bunch of things. Mainly, the map editor. Here are the changes (that I could remember.)
For users that have the previous version, it is recommended to delete it and replace it with the current version as this version has a lot of major changes. Back up user made files such as your user settings, keyboard settings, and your maps if needed.
Changelog is now sorted from latest to oldest.
DDMM now uses Phobos 0.2.2.2 and makes use of new features such as the harvester counter and low priority selection for supply vehicles. (Right now, it can't be turned on in the client, so the only way to enable it is open RA2MD.ini and set "PrioritySelectionFiltering" to "yes")
The map editor is improved by a lot. It now uses the map editor extension FA2sp, massive amounts of dummy buildings are removed, things are named correctly, fixed some bugs, and more.
New maps are added, which makes use of D-Day's unused tech buildings.
Bay of Pigs by Westwood Studios, edited by me.
Dune Patrol by Westwood Studios, edited by me.
Submerging Emergence by CatTanker, edited by me.
Tournament Map B by Westwood Studios, edited by me.
We could still use some more maps, so if you made a map and you want it to be included in the next update, contact me, preferably on Discord. (sayedmamdouh#9993)
Added unit and structure blocker overlay in the map editor.
Added unused civilian construction worker.
Added unused civilian hedge wall.
Fixed Mosquito FB.VI bombs.
Countries with placeholder pause menu backgrounds now use a solid color.
Added version name in the bottom right corner of the main menu. You can click on it to go the mod's PPM Forums download page.
Added Skirmish only Instant Build debug game option in the bottom left corner of the skirmish menu.
Some game options, like Instant Build, now prevent you from getting medals when you turn them on.
Flamethrower weapons now make a sound when firing.
And more changes that I couldn't remember in the top of my head.
DDMM 1.0 old patches:
A new patch! All Anti-Tank infantry can now use the Sahariana's IFV logic. Brutal AI game option is also removed (because it was outdated and made the AI a bit easier). This replaces the Technician patch.
A small new patch! Units now automatically kill enemy Technicians.
New patch! This patch adds links related to D-Day in the online lobby and the LAN lobby. This patch replaces the aircraft patch.
A new patch! Aircraft that were too high for AA units now fly lower. This patch replaces the Sikorsky R-4 patch.
Another new patch! Due to community feedback, I made the shroud pitch black. You can't see everything under the shroud now.
New patch! Adds new sounds that I forgot to add to the client.
New patch! Client visuals have been changed and some bug fixes.
main menu.png
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skirmish.png
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credits.png
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DDMM Patch 2.6.zip
Description:
If you have a version of DD:MM older than 2.2, do not install the 2.6 patch over it. It won't completely update it. Instead, download and install 2.2 and then install the 2.6 patch over it.
Due to community feedback, I released another patch which made the shroud pitch black. You can't see everything under the shroud now. _________________ C&C community is rotten. QUICK_EDIT
A new patch is out! Aircraft that were too high for AA units now fly lower. This patch replaces the Sikorsky R-4 patch. _________________ C&C community is rotten. QUICK_EDIT
New patch out! This patch adds links related to D-Day in the online lobby and the LAN lobby. This patch replaces the aircraft patch. _________________ C&C community is rotten. QUICK_EDIT
A new patch is out! All Anti-Tank infantry can now use the Sahariana's IFV logic. Brutal AI game option is also removed (because it was outdated and made the AI a bit easier). This replaces the Technician patch. _________________ C&C community is rotten. QUICK_EDIT
Also Known As: banshee_revora (Steam) Joined: 15 Aug 2002 Location: Brazil
Posted: Mon Nov 08, 2021 7:16 am Post subject:
Could you try to organize properly the patch information? I don't know which changes are related to which version.
Also, where exactly can we download version 2.3's patch? That is not clear in the first post either. I'm still uploading a 2.2 mirror, but I guess I'm late already.
[Edit: The file in the first post is mirrored HERE] QUICK_EDIT
Could you try to organize properly the patch information? I don't know which changes are related to which version.
Sure.
Quote:
Also, where exactly can we download version 2.3's patch? That is not clear in the first post either. I'm still uploading a 2.2 mirror, but I guess I'm late already.
At the bottom of the screenshots. _________________ C&C community is rotten. QUICK_EDIT
D-Day: Multiplayer Mod has been updated! DD:MM 2.5 has a couple of bug fixes and the map editor is updated. Read the changelog for more info. _________________ C&C community is rotten. QUICK_EDIT
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