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First GDI Map Complete
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Python
Cyborg Firebomber


Joined: 17 Jun 2003
Location: Canada

PostPosted: Tue Jan 04, 2005 9:47 pm    Post subject:  First GDI Map Complete Reply with quote  Mark this post and the followings unread

Yep, the first GDI map is fully complete.  It took much testing because of errors and slowness that occured, but we fixed them.  Special thanks to Da DvD who helped me fix the map troubles I was having.  With this I leave you with one more screenshot. Smile



Screenshot_001.jpg
 Description:
A small Nod base and waterfall.
 Filesize:  157.81 KB
 Viewed:  4831 Time(s)

Screenshot_001.jpg



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D
Commander


Joined: 25 Oct 2002
Location: United Kingdom

PostPosted: Tue Jan 04, 2005 11:58 pm    Post subject: Reply with quote  Mark this post and the followings unread

cool, i like that little bridge thing, would be cool if you could make it destroyable, but thats probably impossible.

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Banshee
Supreme Banshee


Also Known As: banshee_revora (Steam)
Joined: 15 Aug 2002
Location: Brazil

PostPosted: Wed Jan 05, 2005 12:49 am    Post subject: Reply with quote  Mark this post and the followings unread

The map seems to be quite detailed and yea, the bridge thing is the thing of this screenie Smile. Nice job!

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Python
Cyborg Firebomber


Joined: 17 Jun 2003
Location: Canada

PostPosted: Wed Jan 05, 2005 2:04 am    Post subject: Reply with quote  Mark this post and the followings unread

Guess I should update the discription with "bridge thingie" ... but I'm too lazy. Laughing

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The DvD
TiberiumWeb.com Webmaster


Joined: 30 Dec 2002
Location: Netherlands

PostPosted: Wed Jan 05, 2005 2:46 am    Post subject: Reply with quote  Mark this post and the followings unread

It looks great (minimap) but the rocket inf... it's about 10x as big as the standard inf lol!

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Fremen5
Commander


Joined: 10 Aug 2003
Location: Laughing at Donald Trump in a rather flat place

PostPosted: Wed Jan 05, 2005 3:36 am    Post subject: Reply with quote  Mark this post and the followings unread

Because I hadn't resized it at the time. Wink
I sent the new one to Dew, and I am currently editing the buggy, 'cause I think it's ugly. #Tongue

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Python
Cyborg Firebomber


Joined: 17 Jun 2003
Location: Canada

PostPosted: Wed Jan 05, 2005 9:33 pm    Post subject: Reply with quote  Mark this post and the followings unread

The DvD wrote:
It looks great (minimap) but the rocket inf... it's about 10x as big as the standard inf lol!

Be patient!  Mods take awhile to be good.  We did other stuff first. Razz

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christophski the great
Energy Commando


Joined: 21 May 2004
Location: England

PostPosted: Thu Jan 06, 2005 6:18 pm    Post subject: Reply with quote  Mark this post and the followings unread

D wrote:
cool, i like that little bridge thing, would be cool if you could make it destroyable, but thats probably impossible.

it is possible but it would take a LOT of work.

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