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 Forum index » Modding Central » Red Alert 2 Editing Forum
Voxel and HVA problems
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warrior002.the.official
Cyborg Engineer


Joined: 24 Jul 2019
Location: Miskolc, Hungary

PostPosted: Sun Mar 14, 2021 12:03 pm    Post subject:  Voxel and HVA problems
Subject description: please help...
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Hello evreybody

The problem is the following:

I've made a battle armor with legs for the walking animation. That's fine. But when I open up HVA editor I get a very messy something. I  tried to replace the sections in different orders but still nothing. Only one of them is fine and the turret.

What I did:
-Turret (torso) first, working
-A new body with legs, separate sections (6-8 parts of legs if I remember right + main body)
-Because it was not working, I tried to make the left thigh as the main body, it didn't work either.
-Then I tried the VXLSEIII 1.38's Section settings again. Still nothing.

I hope It was detailed enough... I started making this thing 4 weeks ago maybe, now, I am asking for help. I wonder how easy it is to solve and maybe I'm the stupid one.


Also I'm attaching the voxel itself if it can help (But I'm not sure about releasing it later).


screenshot.png
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screenshot.png



parmor.zip
 Description:
voxel, hva

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 Filename:  parmor.zip
 Filesize:  13.12 KB
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Mig Eater
Defense Minister


Joined: 13 Nov 2003
Location: Eindhoven

PostPosted: Sun Mar 14, 2021 12:48 pm    Post subject: Reply with quote  Mark this post and the followings unread

The vxl's header was a mess, the section indexes were all over the place & the "Unknown" section weren't using the default settings? The main problems seems to be the HVA though which has become corrupted, HVA Builder crashes when I try to edit it & HVA Editor just refuses to open it. Here is the cleaned up vxl, make a new fresh HVA file for it & realign the parts.

TBH I wouldn't recommend making a vxl mech though, it's very hard to get all the different leg sections to render in the correct order. It's much better to make a 3D model & render it as a shp.


parmor - fixed.rar
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 Filename:  parmor - fixed.rar
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warrior002.the.official
Cyborg Engineer


Joined: 24 Jul 2019
Location: Miskolc, Hungary

PostPosted: Sun Mar 14, 2021 1:18 pm    Post subject: Reply with quote  Mark this post and the followings unread

Thank you so much!

I would like to create 3D models to work with them but I'm a very beginner at it. I'm learning Blender nowadays with a little progress, so I must rely on voxel editors. Also I'm not too good at SHPs.

By the way, thank you again, now I know what I will have to pay attention to in the future.

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Virgil
Cyborg Firebomber


Joined: 22 Jul 2018

PostPosted: Sun Mar 14, 2021 2:56 pm    Post subject: Reply with quote  Mark this post and the followings unread

One thing to note would be that shp units won't be able to "tilt" like vxl on slope, as they are just animations, so it is still up to you, which one would you like to choose.

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