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 Forum index » Modding Central » Media Hut » SHPs
firestorm generator [ra2]
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McPwny
Cyborg Firebomber


Joined: 29 Jan 2018

PostPosted: Fri Mar 19, 2021 6:44 pm    Post subject:  firestorm generator [ra2]
Subject description: art, snow art, anims, code
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assets are still public but no longer hosted here
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Last edited by McPwny on Sun Aug 01, 2021 8:30 pm; edited 3 times in total

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MasterHaosis
General


Joined: 01 Nov 2010
Location: Serbia

PostPosted: Fri Mar 19, 2021 8:11 pm    Post subject: Reply with quote  Mark this post and the followings unread

FIRST DOWNLOAD!
This is epic! Maybe the best building you released Smile
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MRMIdAS
Laser Commando


Joined: 17 Jul 2008

PostPosted: Fri Mar 19, 2021 9:34 pm    Post subject: Reply with quote  Mark this post and the followings unread

It's a bit "fuzzy" or "noisy" around where the chambers are casting light on the remap and the trim surrounding it, needs to be more "uniform" for want of a better term.
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McPwny
Cyborg Firebomber


Joined: 29 Jan 2018

PostPosted: Fri Mar 19, 2021 9:53 pm    Post subject: Reply with quote  Mark this post and the followings unread

yeah. that can happen when you take a pixel art scale image and shove it through a predetermined 6 bit palate and then a .gif editor
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GalaxCh
Vehicle Driver


Joined: 31 Mar 2018

PostPosted: Fri Mar 19, 2021 10:25 pm    Post subject: Reply with quote  Mark this post and the followings unread

Another awesome building. As always your work is fantastic

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McPwny
Cyborg Firebomber


Joined: 29 Jan 2018

PostPosted: Sat Mar 20, 2021 9:58 pm    Post subject: Reply with quote  Mark this post and the followings unread

walls now included
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MasterHaosis
General


Joined: 01 Nov 2010
Location: Serbia

PostPosted: Sun Mar 21, 2021 12:04 pm    Post subject: Reply with quote  Mark this post and the followings unread

nice looking walls
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GalaxCh
Vehicle Driver


Joined: 31 Mar 2018

PostPosted: Sun Mar 21, 2021 12:26 pm    Post subject: Reply with quote  Mark this post and the followings unread

Great firestorm wall. With a good effect it will rock. As for the picture with the wall, is that a refinery i spot under the conyard?

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m7
Commander


Joined: 17 Apr 2009

PostPosted: Sun Mar 21, 2021 5:39 pm    Post subject: Reply with quote  Mark this post and the followings unread

It won't be long and we'll have a full faction of these awesome buildings.

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McPwny
Cyborg Firebomber


Joined: 29 Jan 2018

PostPosted: Sun Mar 21, 2021 6:27 pm    Post subject: Reply with quote  Mark this post and the followings unread

GalaxCh wrote:
Great firestorm wall. With a good effect it will rock. As for the picture with the wall, is that a refinery i spot under the conyard?


good suggestion, ive added anims  

yep thats a refinery, but its been scrapped
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GalaxCh
Vehicle Driver


Joined: 31 Mar 2018

PostPosted: Sun Mar 21, 2021 11:16 pm    Post subject: Reply with quote  Mark this post and the followings unread

McPwny wrote:
good suggestion, ive added anims  

yep that's a refinery, but its been scrapped


Fast on the work with the effect. That makes it complete. As for the refinery being scrapped it's kind sad but you are the creator so it's your choice.

Do you plan to make a whole set of buildings for brand new side?

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McPwny
Cyborg Firebomber


Joined: 29 Jan 2018

PostPosted: Mon Mar 22, 2021 12:12 am    Post subject: Reply with quote  Mark this post and the followings unread

i dunno, i will see how i feel about it. i like to make models and dont mind rendering them, but its just too frustrating to get them ingame sometimes. like
this firestorm. its not enough to make 4 models of it (normal, damaged, snow, snow damaged) and 2 dozen animations; i have to fight with the undocumented code,
make the walls, make the wall and firestorm anims, and fight with the code again. and it still has bugs. or the airpad. i had to revise that one three times because the aircraft wouldnt dock right.
or the refinery, which after 2 complete overhauls is still trash for not meeting up with the harvesters right. you have to be a certain level of either sadistic or autistic to animate for this game, i think
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GalaxCh
Vehicle Driver


Joined: 31 Mar 2018

PostPosted: Mon Mar 22, 2021 1:00 am    Post subject: Reply with quote  Mark this post and the followings unread

McPwny wrote:
you have to be a certain level of either sadistic or autistic to animate for this game, i think


This comment..... can't stop laughing  Laughing  Laughing  Laughing

Take your time, above all else health and family comes first and then the other.
Again great work and wish you all the best

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J?57 4 6?357
Guest




PostPosted: Wed Mar 24, 2021 10:31 am    Post subject: Reply with quote  Mark this post and the followings unread

Smooth! :O

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E1 Elite
Commander


Joined: 28 May 2013

PostPosted: Fri Mar 26, 2021 1:29 pm    Post subject: Reply with quote  Mark this post and the followings unread

In vanilla TS, the anim given in FirestormActiveAnim=GAFSDF_A, has layering issues with units. That gets fixed by adding Surface=yes to [GAFSDF_A] in arts ini.

If the problem is similar, it should be fixable by adding Layer= entry to anim specified in FirestormActiveAnim=MAFSWALL_A.

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NimoStar
Cyborg Commando


Joined: 07 Nov 2012
Location: Buenos Aires

PostPosted: Thu Apr 15, 2021 5:34 am    Post subject: Reply with quote  Mark this post and the followings unread

If the refinery is not going to be used, is it going to be released? Wink

[/vulture]
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McPwny
Cyborg Firebomber


Joined: 29 Jan 2018

PostPosted: Thu Apr 15, 2021 5:09 pm    Post subject: Reply with quote  Mark this post and the followings unread

nah i tossed the project file out. it doesnt even have damage frames so theres nothing to really release
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GalaxCh
Vehicle Driver


Joined: 31 Mar 2018

PostPosted: Thu Apr 15, 2021 9:29 pm    Post subject: Reply with quote  Mark this post and the followings unread

Well that's too bad because in my opinion the refinery looks great (or most of it since we can't see it all  Laughing  Laughing )

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NimoStar
Cyborg Commando


Joined: 07 Nov 2012
Location: Buenos Aires

PostPosted: Thu Apr 15, 2021 10:27 pm    Post subject: Reply with quote  Mark this post and the followings unread

While this is a very unique building and creative and fills and niche we don't have,

I think the refinery is better, because it has a "sense of scale".

The firestorm generator doesn't have windows, doesn't have doors, or cranes, or warehouse enterings; in other words it could be a room-size gizmo and nobody would notice.

I think buildings need something that "Gives" their size.
The closest is the railings at the ceiling, even then, there is no obvious way to get there #Tongue
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