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 Forum index » Modding Central » Media Hut » SHPs » Spotlighted SHPs
8 garrisonable civ buildings
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McPwny
Rocket Cyborg


Joined: 29 Jan 2018

PostPosted: Tue Mar 30, 2021 4:04 pm    Post subject:  8 garrisonable civ buildings
Subject description: alpha lights included
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i have made 8 civilian buildings for ra2 which use ares logic for the foundations.  
chose which ones you would like, or use the tags Image= and AlphaImage= to control them on a per-map basis.

seems that the bottom most building in the set has invisible rubble, and the top most has a weird garrison exit location.  
sorry about that. just another reason to scream at the poor ares devs.

 


Spoiler (click here to read it):
Code:
[CABLOC01]
Height=6
OccupyHeight=6
NewTheater=yes
DemandLoad=true
Foundation =3x2
Foundation.5 = 2,1
DamageFireOffset0=31,51
DamageFireOffset1=-9,23
MuzzleFlash0=-45,-8
MuzzleFlash1=-19,-34
MuzzleFlash2=-5,7
MuzzleFlash3=-35,19
MuzzleFlash4=10,35
MuzzleFlash5=24,25
MuzzleFlash6=36,17
MuzzleFlash7=58,23
MuzzleFlash8=71,8
MuzzleFlash9=36,42

[CABLOC02]
Height=6
OccupyHeight=6
NewTheater=yes
DemandLoad=true
Foundation = 3x2
DamageFireOffset0=-28,34
DamageFireOffset1=49,39
MuzzleFlash0=-42,-15
MuzzleFlash1=-41,2
MuzzleFlash2=-30,16
MuzzleFlash3=-17,6
MuzzleFlash4=-4,1
MuzzleFlash5=9,11
MuzzleFlash6=28,28
MuzzleFlash7=57,11
MuzzleFlash8=72,13
MuzzleFlash9=60,36
MuzzleFlash10=-6,28

[CABLOC03]
Height=6
OccupyHeight=6
NewTheater=yes
DemandLoad=true
Foundation = 2x3
DamageFireOffset0=-73,37
DamageFireOffset1=5,29
MuzzleFlash0=-41,4
MuzzleFlash1=-74,14
MuzzleFlash2=-52,26
MuzzleFlash3=-34,31
MuzzleFlash4=-21,32
MuzzleFlash5=-11,19
MuzzleFlash6=21,10
MuzzleFlash7=43,-1
MuzzleFlash8=19,-5
MuzzleFlash9=32,-9

[CABLOC04]
Height=6
OccupyHeight=6
NewTheater=yes
DemandLoad=true
Foundation = 2x3
DamageFireOffset0=-66,46
DamageFireOffset1=31,17
MuzzleFlash0=-74,23
MuzzleFlash1=-60,21
MuzzleFlash2=-41,29
MuzzleFlash3=-52,40
MuzzleFlash4=-30,31
MuzzleFlash5=-19,31
MuzzleFlash6=-5,19
MuzzleFlash7=17,21
MuzzleFlash8=17,8
MuzzleFlash9=29,-11

[CABLOC05]
Height=6
OccupyHeight=6
NewTheater=yes
DemandLoad=true
Foundation = Custom
Foundation.X = 5
Foundation.Y = 5
Foundation.0 = 0,0
Foundation.1 = 1,0
Foundation.2 = 2,0
Foundation.3 = 3,0
Foundation.4 = 0,1
Foundation.5 = 1,1
Foundation.6 = 2,1
Foundation.7 = 3,1
Foundation.8 = 0,2
Foundation.9 = 1,2
Foundation.10 = 2,2
Foundation.11 = 0,3
Foundation.12 = 1,3
DamageFireOffset0=-92,58
DamageFireOffset1=26,32
MuzzleFlash0=-106,33
MuzzleFlash1=-91,18
MuzzleFlash2=-79,42
MuzzleFlash3=-66,33
MuzzleFlash4=-38,18
MuzzleFlash5=-23,30
MuzzleFlash6=8,10
MuzzleFlash7=25,23
MuzzleFlash8=52,18
MuzzleFlash9=73,42
MuzzleFlash10=86,17
MuzzleFlash11=100,20

[CABLOC05_L]
Height=6
OccupyHeight=6
NewTheater=yes
DemandLoad=true
Foundation = Custom
Foundation.X = 5
Foundation.Y = 5
Foundation.0 = 0,0
Foundation.1 = 1,0
Foundation.2 = 2,0
Foundation.3 = 3,0
Foundation.4 = 0,1
Foundation.5 = 1,1
Foundation.6 = 2,1
Foundation.7 = 3,1
Foundation.8 = 0,2
Foundation.9 = 1,2
Foundation.10 = 2,2
Foundation.11 = 0,3
Foundation.12 = 1,3
DamageFireOffset0=-92,58
DamageFireOffset1=26,32
MuzzleFlash0=-106,33
MuzzleFlash1=-91,18
MuzzleFlash2=-79,42
MuzzleFlash3=-66,33
MuzzleFlash4=-38,18
MuzzleFlash5=-23,30
MuzzleFlash6=8,10
MuzzleFlash7=25,23
MuzzleFlash8=52,18
MuzzleFlash9=73,42
MuzzleFlash10=86,17
MuzzleFlash11=100,20

[CABLOC06]
Height=6
OccupyHeight=6
NewTheater=yes
DemandLoad=true
Foundation = Custom
Foundation.X = 5
Foundation.Y = 5
Foundation.0 = 2,0
Foundation.1 = 3,0
Foundation.2 = 1,1
Foundation.3 = 2,1
Foundation.4 = 3,1
Foundation.5 = 0,2
Foundation.6 = 1,2
Foundation.7 = 2,2
Foundation.8 = 3,2
Foundation.9 = 0,3
Foundation.10 = 1,3
Foundation.11 = 2,3
Foundation.12 = 3,3
DamageFireOffset0=35,84
DamageFireOffset1=-90,56
MuzzleFlash0=-103,13
MuzzleFlash1=-90,29
MuzzleFlash2=-63,59
MuzzleFlash3=-22,48
MuzzleFlash4=-4,66
MuzzleFlash5=15,59
MuzzleFlash6=31,55
MuzzleFlash7=48,30
MuzzleFlash8=69,48
MuzzleFlash9=80,20
MuzzleFlash10=93,32
MuzzleFlash11=104,19

[CABLOC07]
Height=6
OccupyHeight=6
NewTheater=yes
DemandLoad=true
Foundation = Custom
Foundation.X = 5
Foundation.Y = 5
Foundation.0 = 0,0
Foundation.1 = 1,0
Foundation.2 = 2,0
Foundation.3 = 3,0
Foundation.4 = 0,1
Foundation.5 = 1,1
Foundation.6 = 2,1
Foundation.7 = 3,1
Foundation.8 = 1,2
Foundation.9 = 2,2
Foundation.10 = 3,2
Foundation.11 = 2,3
Foundation.12 = 3,3
DamageFireOffset0=-17,108
DamageFireOffset1=73,45
MuzzleFlash0=-32,46
MuzzleFlash1=-18,71
MuzzleFlash2=7,68
MuzzleFlash3=45,49
MuzzleFlash4=32,65
MuzzleFlash5=60,33
MuzzleFlash6=73,44
MuzzleFlash7=-37,-24
MuzzleFlash8=-23,1
MuzzleFlash9=-7,-10
MuzzleFlash10=68,7
MuzzleFlash11=-23,-40

[CABLOC07_L]
Height=6
OccupyHeight=6
NewTheater=yes
DemandLoad=true
Foundation = Custom
Foundation.X = 5
Foundation.Y = 5
Foundation.0 = 0,0
Foundation.1 = 1,0
Foundation.2 = 2,0
Foundation.3 = 3,0
Foundation.4 = 0,1
Foundation.5 = 1,1
Foundation.6 = 2,1
Foundation.7 = 3,1
Foundation.8 = 1,2
Foundation.9 = 2,2
Foundation.10 = 3,2
Foundation.11 = 2,3
Foundation.12 = 3,3
DamageFireOffset0=-17,108
DamageFireOffset1=73,45
MuzzleFlash0=-32,46
MuzzleFlash1=-18,71
MuzzleFlash2=7,68
MuzzleFlash3=45,49
MuzzleFlash4=32,65
MuzzleFlash5=60,33
MuzzleFlash6=73,44
MuzzleFlash7=-37,-24
MuzzleFlash8=-23,1
MuzzleFlash9=-7,-10
MuzzleFlash10=68,7
MuzzleFlash11=-23,-40

[CABLOC08]
Height=6
OccupyHeight=6
NewTheater=yes
DemandLoad=true
Foundation = Custom
Foundation.X = 5
Foundation.Y = 5
Foundation.0 = 0,0
Foundation.1 = 1,0
Foundation.2 = 0,1
Foundation.3 = 1,1
Foundation.4 = 2,1
Foundation.5 = 0,2
Foundation.6 = 1,2
Foundation.7 = 2,2
Foundation.8 = 3,2
Foundation.9 = 0,3
Foundation.10 = 1,3
Foundation.11 = 2,3
Foundation.12 = 3,3
DamageFireOffset0=-73,62
DamageFireOffset1=24,63
MuzzleFlash0=35,59
MuzzleFlash1=13,61
MuzzleFlash2=-5,77
MuzzleFlash3=-20,63
MuzzleFlash4=-40,45
MuzzleFlash5=-49,54
MuzzleFlash6=-57,33
MuzzleFlash7=-73,43
MuzzleFlash8=9,-11
MuzzleFlash9=25,-9
MuzzleFlash10=26,9
MuzzleFlash11=-49,16

[CABLOC08_L]
Height=6
OccupyHeight=6
NewTheater=yes
DemandLoad=true
Foundation = Custom
Foundation.X = 5
Foundation.Y = 5
Foundation.0 = 0,0
Foundation.1 = 1,0
Foundation.2 = 0,1
Foundation.3 = 1,1
Foundation.4 = 2,1
Foundation.5 = 0,2
Foundation.6 = 1,2
Foundation.7 = 2,2
Foundation.8 = 3,2
Foundation.9 = 0,3
Foundation.10 = 1,3
Foundation.11 = 2,3
Foundation.12 = 3,3
DamageFireOffset0=-73,62
DamageFireOffset1=24,63
MuzzleFlash0=35,59
MuzzleFlash1=13,61
MuzzleFlash2=-5,77
MuzzleFlash3=-20,63
MuzzleFlash4=-40,45
MuzzleFlash5=-49,54
MuzzleFlash6=-57,33
MuzzleFlash7=-73,43
MuzzleFlash8=9,-11
MuzzleFlash9=25,-9
MuzzleFlash10=26,9
MuzzleFlash11=-49,16



cgbloc.zip
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 Filename:  cgbloc.zip
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Virgil
Flamethrower


Joined: 22 Jul 2018

PostPosted: Tue Mar 30, 2021 4:13 pm    Post subject: Reply with quote

Buildings need to have its 0,0 cell occupied to make the game recognize its position, or it won't have idea on where to put the rubbles, I guess.
btw, animations like those attached by AEs, or the repair wrench when repairing, will always be displayed in 0,0 cell of the target building, so there might be some specific requirements for the 0,0 cell for the engine to handle it.

Anyway, nice job again!

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DonutArnold
General


Joined: 18 Jan 2005
Location: Finland

PostPosted: Tue Mar 30, 2021 4:30 pm    Post subject: Reply with quote

Very nice job! Spotlight worth stuff! (Just replace those screenshots without zoom/upscale first Wink )

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G-E
General


Joined: 09 Feb 2015

PostPosted: Tue Mar 30, 2021 5:18 pm    Post subject: Reply with quote

The alphalight is excessive, would look more interesting with a small one around the lamp base, maybe with shadow lines from the housing to give them complexity.

The buildings are great, although personally I'd give them pavement foundations, perhaps with parking spots in the rear, so that you can create a courtyard parking lot with a full square of them.
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TAK02
General


Joined: 28 Jun 2015
Location: It was Damascus.

PostPosted: Tue Mar 30, 2021 6:35 pm    Post subject: Reply with quote

Did you fix the targeting issue?

https://ppmforums.com/viewtopic.php?t=59679

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DonutArnold
General


Joined: 18 Jan 2005
Location: Finland

PostPosted: Tue Mar 30, 2021 7:28 pm    Post subject: Reply with quote

G-E wrote:
The alphalight is excessive, would look more interesting with a small one around the lamp base, maybe with shadow lines from the housing to give them complexity.

The buildings are great, although personally I'd give them pavement foundations, perhaps with parking spots in the rear, so that you can create a courtyard parking lot with a full square of them.

Yeah, for vanilla YR/RA2 it'd be nice, or perhaps the courtyard with benches, bushes, playground and/or bicycle shelter

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McPwny
Rocket Cyborg


Joined: 29 Jan 2018

PostPosted: Tue Mar 30, 2021 8:25 pm    Post subject: Reply with quote

Virgil- it does have a tile in the center but doesnt render rubble anyways. the rubble still exists as unbuildable tiles but not as an image. i dont know why  
DonutArnold- i cant take screenshots of the game.
G-E- alphalights dont have damage frames so it wont work. feel free to paste in softer alphalights, and remember that you can just put the building on top of concrete
TAK02- yep the middle tile is now occupied by the lamp solving targeting issues.
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Virgil
Flamethrower


Joined: 22 Jul 2018

PostPosted: Tue Mar 30, 2021 8:46 pm    Post subject: Reply with quote

McPwny wrote:
it does have a tile in the center but doesnt render rubble anyways. the rubble still exists as unbuildable tiles but not as an image. i dont know why  

No, 0,0 is the top tile. Coordinates for building foundation is calculated from top-right (north, direction 0 in map editor) and top-left (west, direction 192), while for FLH, TurretOffset and dock positions it is calculated from building center.

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MasterHaosis
General


Joined: 01 Nov 2010
Location: Serbia

PostPosted: Sat Apr 03, 2021 5:54 pm    Post subject: Reply with quote

McPwny, as usual, great professional work! Since you started mass-production of those structures, SHP forum got richer Smile
I wonder what other goodies you have for us!
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