Posted: Thu Apr 08, 2021 4:35 am Post subject:
One Time Use Super Weapon For All Players
Hi,
I have been working on a small water map that expands on a timer.
After the expansion the map could really use at least 1 free chronosphere for each player to keep the gameplay active and fresh.
I tried using the 1-Time-Use SW Action but it bases its house on the factions, and if one of the factions is different it quickly results in an error and crashes the game.
TL;DR: Give every player a free single use Chronosphere, without crashing.
If you are working for mods using Ares, there is a limited SW use time feature, and also ready when granted feature. If not, the only alternate way I could think of would be the one YR A4 used: grant the SW building and use timer events to destroy it after desinated period of time. QUICK_EDIT
If you are working for mods using Ares, there is a limited SW use time feature, and also ready when granted feature. If not, the only alternate way I could think of would be the one YR A4 used: grant the SW building and use timer events to destroy it after desinated period of time.
Yeah I guess thats the only way to do it without aura QUICK_EDIT
Nuclear Kommando, hello and welcome to forums! I see that you joined recently. Hope you enjoy your stay!
Regarding your question, as he explained. I also cannot think of anything else. I did not try, but I think that SW in Ares can have an owner. Technically you could add your houses. You can also have super weapon which is ,,offmap" it is granted without any building, for example, you do not need chronisphere building to have chronosphere at all. Then you could make chrono sphere offmap which is free and could be used only once. _________________
Nuclear Kommando, hello and welcome to forums! I see that you joined recently. Hope you enjoy your stay!
Regarding your question, as he explained. I also cannot think of anything else. I did not try, but I think that SW in Ares can have an owner. Technically you could add your houses. You can also have super weapon which is ,,offmap" it is granted without any building, for example, you do not need chronisphere building to have chronosphere at all. Then you could make chrono sphere offmap which is free and could be used only once.
Thanks, looking forward to dabbling deep into Ares, there is a whole lot I want to try out and test. I will give that a try as soon as I get the chance. QUICK_EDIT
Thanks, looking forward to dabbling deep into Ares, there is a whole lot I want to try out and test. I will give that a try as soon as I get the chance.
You welcome man! I am glad to see you. Do you know where to find Ares and its documentation?
by the way, I like that name Nuclear Kommando haha... You will bring nucelar firepower here _________________
Thanks, looking forward to dabbling deep into Ares, there is a whole lot I want to try out and test. I will give that a try as soon as I get the chance.
You welcome man! I am glad to see you. Do you know where to find Ares and its documentation?
by the way, I like that name Nuclear Kommando haha... You will bring nucelar firepower here
Haha, someone actually referred me here and I have not yet touched ares or looked deep into it. Looking to finish touching up my map, before going deep into ares mods.
Yes I know where the documentation is, and aware of its insane modding capabilities.
Name actually started way way back, as Nuclear Power, then it became NuclearKamikaze and now its this lol. Im told I should just change it to Kommando.
I got so many things I want learn when it comes to map making and I already have plans in mind of making a high quality easy to follow video series, I already run 3 channels of my own, and have been making videos for years. QUICK_EDIT
Haha, someone actually referred me here and I have not yet touched ares or looked deep into it. Looking to finish touching up my map, before going deep into ares mods.
I will refer to you again!
Oh, what map are you working on?
Nuclear Kommando wrote:
Yes I know where the documentation is, and aware of its insane modding capabilities.
But you should also beware of Phobos addition. It brings even more functionalities.
Phobos+Ares=Nuclear Power !
Nuclear Kommando wrote:
Name actually started way way back, as Nuclear Power, then it became NuclearKamikaze and now its this lol. Im told I should just change it to Kommando.
So, Nuclear Power, Nuclear Kommando, Nuclear Kamikaze.... is there something that is not nuclear powered? I mean, come on man! You must drive nuclear car
Nuclear Kommando wrote:
I got so many things I want learn when it comes to map making and I already have plans in mind of making a high quality easy to follow video series, I already run 3 channels of my own, and have been making videos for years.
What about are those videos? How to tun nuclear reactor? haha
But seriosly, I see that you are very productive man... Just keep working, I hope to see your work soon. _________________
Haha, someone actually referred me here and I have not yet touched ares or looked deep into it. Looking to finish touching up my map, before going deep into ares mods.
Earlier I had used the sweet looking chrono time machine effect in multiplayer to transition between the map expansions but it seemed to cause problems such as halting oil production and at one point stopping me from being able to train any units from my naval yard.
I think it has something to do with a minimum safe frame set, maybe i need to set it to go for at least 2 full seconds.
Another problem it poses is the weird lag it produces after the effect is done animating, it slows the game down for about 10 seconds or so, then resumes to full speed.
Any experience with that?
Its either that or there was a cheater according to someone who enjoys playing it multiple times a day.
Im going to put it back and spectate another 5 games or so and watch out for any issues. Its a really cool effect that would be a waste not to use in my map.
The Nuke that comes in the crate (0% chance by default) is already a 1 time use superweapon.
So you need to change the nuke superweapon (give nuclear missile a different one) for a chronosphere and find a way to give that crate to players. _________________
The Nuke that comes in the crate (0% chance by default) is already a 1 time use superweapon.
So you need to change the nuke superweapon (give nuclear missile a different one) for a chronosphere and find a way to give that crate to players.
Does that actually practically work ?
What happens basically ? Nuke drop at crate location ?
I remember testing a long time ago and nothing happened. QUICK_EDIT
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