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 Forum index » Modding Central » Red Alert 2 Editing Forum
several issues to deal with
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Renu48
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Joined: 11 Nov 2018

PostPosted: Mon Apr 12, 2021 1:58 pm    Post subject:  several issues to deal with Reply with quote

its been a long time since i have attempted to make my mod. during testing of my game i keep running into 3 main issues which i am struggling to understand.

firstly during skirmish games i tend to run into this internal error every so often. can someone help me understand what this means.

Internal Error encountered!
---------------------
Ares version: 20.333.289
---------------------
Exception code: C0000005 at 0046650D
Registers:
EIP: 0046650D ESP: 0019D12C EBP: 15F96E18
EAX: 00000000 EBX: 00000000 ECX: 177EB830
EDX: 00000000 ESI: 15F96E18 EDI: 16B67990

secondly during skirmish games my ships tend to stop at random spots whenever i order them to move about. any idea what that is all about.

thirdly during the last minute of nuclear weapon charging up the house disappears and i am left with something like on the picture


Untitled.png
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 Filesize:  965.25 KB
 Viewed:  200 Time(s)

Untitled.png



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Mig Eater
Defense Minister


Joined: 13 Nov 2003
Location: Eindhoven

PostPosted: Mon Apr 12, 2021 3:39 pm    Post subject: Reply with quote

Ships dont have very good path finding so they sometimes get stuck & you have to micro mange them.

Your missile silo is missing SuperAnimThree=
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Renu48
Soldier


Joined: 11 Nov 2018

PostPosted: Mon Apr 12, 2021 4:32 pm    Post subject: Reply with quote

what do you have to write after SuperAnimThree= because i put it in missile silo but it didnt work, it still vanishes

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4StarGeneral
General


Joined: 14 Sep 2006
Location: Limbo

PostPosted: Mon Apr 12, 2021 6:11 pm    Post subject: Reply with quote

See the original [NAMISL] entry
Code:
SuperAnimThree=NAMISL_G
SuperAnimThreeYSort=543
SuperAnimThreeZAdjust=-4


As for the Exception code: C0000005 at 0046650D it looks like a problem with one of your WeaponTypes.
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Renu48
Soldier


Joined: 11 Nov 2018

PostPosted: Tue Apr 13, 2021 5:41 pm    Post subject: Reply with quote

unfortunately that didn't fix the disappearing building issue. any  other ideas what could be wrong with it

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G-E
General


Joined: 09 Feb 2015

PostPosted: Thu Apr 15, 2021 6:36 am    Post subject: Reply with quote

Your actual art (.shp) could be corrupted?
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Renu48
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Joined: 11 Nov 2018

PostPosted: Thu May 06, 2021 5:15 am    Post subject: Reply with quote

is there any way to fix the corrupted shp

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Mig Eater
Defense Minister


Joined: 13 Nov 2003
Location: Eindhoven

PostPosted: Thu May 06, 2021 7:22 am    Post subject: Reply with quote

Normally deleting the corrupted file from the mix & re-inserting it will fix it.
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