Posted: Fri Apr 16, 2021 12:22 am Post subject:
Crypts that randomly spawns neutral infantry
Subject description: Just one detail left...
So , I want to make crypts that each spawn random neutral infantry at a set interval (say, 2000 frames)
Don't say "that can't be done"; I have a prototype for the spawning. It worlds like this:
- Weapon calls warhead.
- Warhead has EMEffect. This randomizes anim used.
- Each anim in the Animlist generates a different neutral infantry: Vampire, Mummy, Werewolf, Zombie, etc.
So far, so good.
Problem is: How so I make a weapon that always targets near the Crypt and fires periodically at the ground?
That is my greatest obstacle.
Disclaimer: I am not using Superweapons, because there can be only 1 each in total. I want each crypt to act independently. Anyways, I can hear superweapon ideas too, since I can instantiate it as 1, 2, 3... but it is not ideal. _________________
Do you mind using Ares or do you not want to use it? I'm guessing no since this isn't in the Ares subsection. _________________ One and only developer of the Command & Conquer Dune "C&C D" mod.
m7 wrote:
I tend to release things I create so that assets are never lost to hard drive problems, accidental deletion, or me having to pretend to care about rippers taking things from my project when it is done.
Do you mind using Ares or do you not want to use it? I'm guessing no since this isn't in the Ares subsection.
I am already using Ares. This isn't on the ares forum because that forum is generally for Ares improvements, not rules writing questions.
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haha and which shps are you using? Mine or you have something else?
Mummy and Werewolf at least come with game, I think I will use your vampire. The lack of remap in default SHPs isn't a problem since they are neutral units, just like in vanilla YR.
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Why no make a faction with AI and limited buildings xD
you could inherit this faction some map specific buildings as sounds like the idea is map specific.
It's not map specific. This is for the Transylvania subfaction, which can build such crypts.
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Invisible Airburst weapon with AreaFire..? If the crypt is a 1x1 building then that should spawn 8 infantry around it.
Crypt is 2x2, and I only want a single infantry.
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If you only want one infantry at a time you could use Ares ProjectileRange= to make the weapon detonate just after firing too.
But where would it fire? Detonating it right away would make it appear inside the structure, which probably woudn't work at all.
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Anyways , maybe the weapon projectile itself isn't the biggest deal, there are several options like prism fire. (1% to building target itself, makes a cluster, that cluster makes a fragment, the fragment hits ground, infantry is spawned)
But I need a mechanism so that the structure fires continously at itself/at ground. I only know to do that with Infantry like Desolator. So, how? _________________
But where would it fire? Detonating it right away would make it appear inside the structure, which probably woudn't work at all.
Make a dummy weapon that can target everything & has Range=-2 (gives it infinite range) so it can always find something to shoot at. Then give it ProjectileRange=2 so the weapon will detonate 1 cell away from the building.
If you are doing this on a custom map with the crypts in set places, it would be much better to use map triggers to spawn the infantry. _________________
Mummy and Werewolf at least come with game, I think I will use your vampire. The lack of remap in default SHPs isn't a problem since they are neutral units, just like in vanilla YR.
You do not have any werewolf in game. Just mummy. There is silly WWF or something like that i ncode, but does nothing, and has no specific SHP. I made WolfMan. Since you want to use vampire, try Dracula as well. it is my recent work... Oh, and show screenshot of your mod, I want to see how it looks like. _________________
Mummy and Werewolf at least come with game, I think I will use your vampire. The lack of remap in default SHPs isn't a problem since they are neutral units, just like in vanilla YR.
You do not have any werewolf in game. Just mummy. There is silly WWF or something like that i ncode, but does nothing, and has no specific SHP. I made WolfMan. Since you want to use vampire, try Dracula as well. it is my recent work... Oh, and show screenshot of your mod, I want to see how it looks like.
I thought it was there because of the code. Seemed to remember it, but you must be right.
Your infantry are downloaded but I need to work a bit with them, for example I use transparent shadow and you black shadow. Will see what can do with conversion.
The technique RehteA mentioneed seems like *might* work, that or use a virtual RangeFinder weapon and a GuardRange=255 or something like that. _________________
haha after all my work seems to be worth it. I saw someone also already using some monsters...
NimoStar, you must show your progress.
Regardless this, I also wanted to have that ability, it would be awesome if neutral could fire delivery sw at the time... But it is not possible.
But wait.. there are some scripts as far I remember, there are london maps in YR and San francisco if I remember correctly in missions, where buildings spawn infantry so Yuri can control them and send to grinders. _________________
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