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Make SonicWaves have a customizable "overpass" range
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NimoStar
Commander


Joined: 07 Nov 2012
Location: Buenos Aires

PostPosted: Sat Apr 17, 2021 9:13 pm    Post subject:  Make SonicWaves have a customizable "overpass" range
Subject description: This was actually ruined from vanilla
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Please.

The 0.B ares actually destroyed this, which wasn't a bug, but a feature.

Also, this also altered the vanilla RA2 balance, making Dolphins worse (since the sonic waves were intended to go through the docks, submarines, etc., and what's behind, thus dealing more damage)

Feature proposal:

sonicwave.dissolverange=(float)

That way we can regulate how long do wave actually "go on", independently of how far they can *target*.

As it is now:
Quote:
IsSonic Waves and Hardcoded Ranges

IsSonic=yes waves were hardcoded to disappear if they were farther away from their source than six diagonal cells, equaling a cell range of about 8.5. If the weapon’s range was longer than that, the sonic waves would dissolve before reaching their target.

In Ares this has been changed to use the weapon’s actual range.

New in version 0.B.

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