Posted: Sun Apr 18, 2021 12:40 am Post subject:
Yuri Floating Head
Subject description: With code, dual eye lasers and mouth sonic
Atomic_Noodles was the original maker of the voxel, I applied reshading, recolor, optimization and bugfix. (original was dark gray and looked "textureless")
; Yuri's floating head ;yuri floating head
Spoiler (click here to read it):
Code:
[YURIFLOATINGHEAD]
UIName=NOSTR:Yuri Head
Name=Yuri Floating Head
Prerequisite=YAWEAP,YATECH,YAEGOFACTION
Image=HeadB ;HeadN ;YuriHeadF4 , having no turret , is hard to aim as jumpjet
Strength=1100 ;1300
Category=AirPower
Armor=heavy
TechLevel=9
Sight=9
RadarInvisible=no
MoveToShroud=yes
BalloonHover=yes ; ie never land
;OmniFire=yes ;GEF moving to weapon
Speed=3
JumpjetSpeed=7 ;5 ;params not defined use defaults (old globals way up top called Jumpjet controls)
JumpjetClimb=7 ; SJM increased from 2 so Kirov can get out of factory before doors close
JumpjetCrash=8 ; Climb, but down
JumpJetAccel=2
JumpJetTurnRate=1
JumpjetHeight=680
;JumpjetWobbles=.01 ; ! value of zero stop wobbles? NO! Wobbles of zero means div by 0 crash. "How many wobbles would you like?" "0" "You must have wobbles!!! I kill you!"
;JumpjetDeviation=1
JumpjetNoWobbles=yes ; Really small numbers on two lines above don't actually slow down the wobbling since it is the amplitude of a sinusoidal curve
Crashable=yes ; JJ plummets down like aircraft
TiltCrashJumpjet=yes; can handle tilting while falling without freaking out
PitchSpeed=.9
PitchAngle=0
Owner=YuriCountry
Cost=2100
Soylent=2100
Points=210
ROT=2
SpeedType=Hover
Crewed=no
ConsideredAircraft=yes
Explosion=manimFire,TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
MaxDebris=14
IsSelectableCombatant=yes
Locomotor={92612C46-F71F-11d1-AC9F-006008055BB5} ;Jumpjet
MovementZone=Fly
ThreatPosed=30 ; This value MUST be 0 for all building addons
DamageParticleSystems=SparkSys,SmallGreySSys
AuxSound1=Dummy ;Taking off
AuxSound2=Dummy ;Landing
Parasiteable=no
Size=50
Bunkerable=no; Units default to yes, others default to no
AllowedToStartInMultiplayer=yes
;Optional for test
Eye weapon code
Code:
[EyeBeamsFloat]
Burst=2
Damage=110 ;90
ROF=110 ;90 ;80
Range=7
CellRangefinding=yes
Projectile=InvisibleAll
Speed=40
Anim=plassabogsml
Report=FloatingDiscAttack
Warhead=EyeBeamWH ;NewDiskWH
Bright=no ;yes
;IsRadBeam=yes
IsLaser=yes
LaserInnerColor=155,0,200 ;164,0,224
LaserOuterColor=155,0,200 ;54,0,108
;LaserOuterSpread=55,0,100
LaserDuration=11
;IsLaser=true ; this flag tells the game to use the special laser draw effect
;DiskLaser=yes; new ring draw laser
;OmniFire=yes
Eye weapon warhead
Code:
[EyeBeamWH]
Wall=no
Verses=100%,85%,70%,0%,0%,0%,0%,0%,0%,100%,100%
;AnimList=XGRYSML1,XGRYSML2,EXPLOSML,XGRYMED1,XGRYMED2,EXPLOMED,EXPLOLRG,TWLT070
AnimList=plassabogsml ;plassabogS ;TSTIMPCT
InfDeath=5 ;5=Electric death
PenetratesBunker=yes ;If shot at a bunkered tank, no means the bunker gets the damage, yes means the unit does
Bright=yes
CombatLightSize=60% ;100 ;% ;200%
I meant on NimoStar, I accidentally wrote your name because I wanted to reply you somewhere else (I had multiple tabs opened)...
I am busy right now with a lot of stuff, it happens... so I cannot try to fix this for now...
I also planned to make some specific thread here (holiday-season-related) which I do not have time as well. _________________
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