:: Home :: Get Hosted :: PPM FAQ :: Forum FAQ :: Privacy Policy :: Search :: Memberlist :: Usergroups :: Register :: Profile :: Log in to check your private messages :: Log in ::

Do you want to advertise at Project Perfect Mod. Find out how to do it HERE.

The time now is Sun May 09, 2021 10:53 pm
All times are UTC + 0
 Forum index » Modding Central » Red Alert 2 Editing Forum » Map Archive
--- O C E A N I A ---
Moderators: Global Moderators, Red Alert 2 Moderators
Post new topic   Reply to topic Page 1 of 1 [5 Posts] View previous topic :: View next topic
Author Message
Andrew84
Medic


Joined: 20 Dec 2020

PostPosted: Sun Apr 18, 2021 10:58 am    Post subject:  --- O C E A N I A --- Reply with quote

My best map. For 2v2v2v2 naval batles.
This is not just a naval battle. This is a micro model of the world. Geopolitics works here.
Do not play this map in 2v2 or 4v4 format. This breaks the whole concept of this map. Play it 2v2v2v2! And dont use super weapons.
  Prepare for a long game of over 2 hours.

(*On this map, all triggers will work as needed only on cncnet,
because original red alert 2 does not support more than 100 waypoints.)

  In version 2.8A - V3Rocket range increased x2. Launcher cost 1200. Range of French cannon increased x1.4. Snipers range increased x1.8. Russian Tesla tank range increased x1.5. Germans Tank Destroyer range increased x1.6. Kirov Airship armor increased x1.25 speed increased x1.4.
  These changes are very minor due to the size of the map. They are only intended to adapt the parameters of some units to the huge size of the map and turn absolutely useless units on this map into usable ones, but they do not give any serious advantage.
  The range of the great cannon remains less than the radius of aircraft carriers and dreadnoughts, so they can destroy the cannon without entering its firing zone.Kirov also transforms from a completely useless unit into something that can be used here with any minimal success. The V3 missile is also adapted for long distances.
  I will especially note that the units are not assigned any new properties or weapons, usually the range is simply increased to adapt to the large distances of the map. These changes will often be completely unnoticed by players.
  I recommend to use version 2.8A.

If you like playing naval maps, join Telegram RA2 Naval group https://t.me/joinchat/Sek1u0ZN7c5ftQJP
You can call other players for games there.


[8] Oceania v2.8A (CCCP84).jpg
 Description:
 Filesize:  2.35 MB
 Viewed:  363 Time(s)

[8] Oceania v2.8A (CCCP84).jpg



[8] Oceania v2.8A (CCCP84) vertical proection.jpg
 Description:
 Filesize:  334.38 KB
 Viewed:  363 Time(s)

[8] Oceania v2.8A (CCCP84) vertical proection.jpg



[8] Oceania v2.8 (CCCP84).map
 Description:
v2.8 - Clear version without any mods.

Download
 Filename:  [8] Oceania v2.8 (CCCP84).map
 Filesize:  1.59 MB
 Downloaded:  6 Time(s)


[8] Oceania v2.8A (CCCP84).map
 Description:
v2.8A - Version with additional american airport in corner of main island + sowe improvements for some units to adapt them to the large distances of the map.
These changes will often be completely unnoticed by players.
I recommend this version.

Download
 Filename:  [8] Oceania v2.8A (CCCP84).map
 Filesize:  1.59 MB
 Downloaded:  5 Time(s)


[8] Oceania v2.8AM (CCCP84).map
 Description:
v2.8AM - Same as 2.8A + Satan rocket mod.
Details in the post below

Download
 Filename:  [8] Oceania v2.8AM (CCCP84).map
 Filesize:  1.6 MB
 Downloaded:  4 Time(s)


Last edited by Andrew84 on Mon Apr 19, 2021 1:26 pm; edited 16 times in total

Back to top
View user's profile Send private message
Andrew84
Medic


Joined: 20 Dec 2020

PostPosted: Sun Apr 18, 2021 11:00 am    Post subject: Reply with quote

Oceania "AM" version  - Same as 2.8A + next:  
  All soviets can make 2 Satan rocket launchers with a huge range and speed. Cost 3000.

  All allies can make Antisatan Fighters (soviets can if have allied airfield). Fighter effective only against Satan rocket launcher. Range of fighters missle increased x4.2 compared to other planes. Cost 2000

  Patriot missle(building) range increased x1.65

  All allies can build  2 French cannons(cost 3000, need lab)

I recommend this version for players who played this map before and know it good.


[8] Oceania AM version.jpg
 Description:
 Filesize:  795.57 KB
 Viewed:  358 Time(s)

[8] Oceania  AM version.jpg



Back to top
View user's profile Send private message
Andrew84
Medic


Joined: 20 Dec 2020

PostPosted: Sun Apr 18, 2021 6:16 pm    Post subject: --- A U S T R A L I A --- Reply with quote

Australia is the land version of Oceania.

Unfortunately, this map has a problem with harvesters. In the case when refineries are located at different ends of the map, miners begin to move to more distant refineries. This is not a map problem, but an red alert problem. The player may sell refineries that are too distant to solve the problem.


[8] Australia v1.1A (CCCP84).jpg
 Description:
 Filesize:  3.77 MB
 Viewed:  317 Time(s)

[8] Australia v1.1A (CCCP84).jpg



[8] Australia v1.1 (CCCP84).map
 Description:
v1.1 - standart version.

Download
 Filename:  [8] Australia v1.1 (CCCP84).map
 Filesize:  893.05 KB
 Downloaded:  4 Time(s)


[8] Australia v1.1A (CCCP84).map
 Description:
v1.1A - with additional american airport in corner(for one more paradrop)

Download
 Filename:  [8] Australia v1.1A (CCCP84).map
 Filesize:  893.37 KB
 Downloaded:  1 Time(s)


Back to top
View user's profile Send private message
bbglas007
Vehicle Driver


Joined: 14 Mar 2021

PostPosted: Mon Apr 19, 2021 11:50 am    Post subject: Reply with quote

Amazing maps dude. Oceania is my personal favourite

I really wish the miners in large land maps could be fixed  Confused

Great job on these masterpeices

Back to top
View user's profile Send private message
Andrew84
Medic


Joined: 20 Dec 2020

PostPosted: Wed Apr 28, 2021 12:29 pm    Post subject: Reply with quote

See how you need to play Oceania 2 versus 6. Unfortunately, not everyone will understand what we are talking about, because we communicate in Russian, nevertheless, everything is clear without words.
https://youtu.be/ssr57R0Jw9w

Back to top
View user's profile Send private message
Display posts from previous:   
Post new topic   Reply to topic Page 1 of 1 [5 Posts] View previous topic :: View next topic
 Forum index » Modding Central » Red Alert 2 Editing Forum » Map Archive
Jump to:  
Share on TwitterShare on FacebookShare on Google+Share on DiggShare on RedditShare on PInterestShare on Del.icio.usShare on Stumble Upon
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum
You cannot attach files in this forum
You can download files in this forum


Powered by phpBB © phpBB Group

[ Time: 0.1476s ][ Queries: 16 (0.0084s) ][ Debug on ]