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 Forum index » Modding Central » Media Hut » Voxels
Nearly All of Vanilla RA2/YR Unit Voxels Remake
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Atomic_Noodles
Defense Minister


Joined: 05 Oct 2011

PostPosted: Sun Apr 25, 2021 5:10 am    Post subject:  Nearly All of Vanilla RA2/YR Unit Voxels Remake Reply with quote

Also yeah... kinda useless without pics but here's nearly all of the Voxels inside RA2/YR that i've remade in Vanilla.

Notes/Bonuses:
Kirov "Command" Airship - ZEPX
Naval Version for MCVs & Miners
New Graphics for Coast Guard - CDEST,CDESTWO,CASW
Tank Destroyer has a Turret with Side Rocket Pods
Howitzer in Allied Colors also has a Turret - HWTZ
Mirage Tank has a Turret (Needs Ares)
Fire Truck now has a Turret
Chaos Drone has a Turret and Smaller
CORKSCR - Alternate Amphibious Transport for Soviets (Has a Machine Gun Turret)
30/4/21: Added Nighthawk Transport
30/4/21: IFV Turrets for each IFV Mode from Vanilla - FVTUR 1 to 17 (Requires Ares to use all)

2/05/31:
Added a updated graphics of the unused LTNK from RA2.
ALTNK - Allied Colors
SLTNK - Soviet Colors
Fixed some stray pixels on IFV's "GGI Turret" fvtur17
Added Yellow Osprey & Destroyer with Yellow Osprey (YDEST & YASW)
Added an alternate Rhino Tank Voxel based on the Installer Blueprint/Iron Curtain & Cameo. - HTNK2


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Last edited by Atomic_Noodles on Sun May 02, 2021 2:29 pm; edited 8 times in total

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TAK02
General


Joined: 28 Jun 2015
Location: It was Damascus.

PostPosted: Sun Apr 25, 2021 10:16 am    Post subject: Re: Nearly All of Vanilla RA2/YR Unit Voxels Remake Reply with quote

Atomic_Noodles wrote:
Naval Version for MCVs & Miners

Oh heck yeah.

EDIT: some voxels have pink pixels in urban theater.
EDIT2: I'm disappointed the SMIN doesn't have a water image.

EDIT3: you butchered the Kirov.
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G-E
General


Joined: 09 Feb 2015

PostPosted: Mon Apr 26, 2021 11:01 am    Post subject: Reply with quote

The preview image shows a lot of noise, along with a more muted scheme, I'm not sure it's an upgrade...
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NimoStar
Cyborg Commando


Joined: 07 Nov 2012
Location: Buenos Aires

PostPosted: Mon Apr 26, 2021 11:04 am    Post subject: Reply with quote

IS this rendered on RA2 engine? It seems almost like in OpenRA due to the different shade.

PS: Ah, it must be the custom VPL
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Atomic_Noodles
Defense Minister


Joined: 05 Oct 2011

PostPosted: Mon Apr 26, 2021 1:15 pm    Post subject: Reply with quote

I have ExtraUnitLight set to 0 which the Vanilla Game had the ExtraUnitLight ,ExtraInfantryLight & ExtraAircraftLight it set to .2 (20% Brighter)

The vpl also lets you use #0 on the voxels as a "invisible" section for stuff like making fake shadows i.e: A Large circle/oval.
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cxtian39
Commander


Joined: 11 Feb 2016

PostPosted: Wed Apr 28, 2021 11:34 pm    Post subject: Reply with quote

Likely like it
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Volgin
Commander


Joined: 07 Mar 2009

PostPosted: Thu Apr 29, 2021 2:24 am    Post subject: Reply with quote

Noodles, these are fuckin legit. Awesome work. Ignore the trolls though.
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TAK02
General


Joined: 28 Jun 2015
Location: It was Damascus.

PostPosted: Thu Apr 29, 2021 9:19 am    Post subject: Reply with quote

Bump.
There's a bug with the Siege Chopper HVA.
The rear propeller is off the tail. Very off.

And NightHawk still missing. And so is the Apocalypse.
btw, is it NightHawk or Night Hawk?

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Atomic_Noodles
Defense Minister


Joined: 05 Oct 2011

PostPosted: Fri Apr 30, 2021 2:50 am    Post subject: Reply with quote

Siege Chopper Voxel I had issues animated it in the past and I just gave up trying to fix it since the HVA looks right from hva builder but it looks off everytime I try to fix it in-game.

Apocalypse Tank I didn't include as one I'm currently using is just a recolored version of Stingerr's which i'm using as reference/parts of to make a new one thats closer to the FMV version.

Forgot to include some other units such as Nighthawk as mentioned

I've also included the IFV Turrets I had made for each of the Turret Modes from Vanilla corresponding to their respective IFV Entry. You'll need Ares to go past 15(?) Turrets Limit for Gunner.
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Graion Dilach
Defense Minister


Joined: 22 Nov 2010
Location: Iszkaszentgyorgy, Hungary

PostPosted: Fri Apr 30, 2021 12:04 pm    Post subject: Reply with quote

HOLY MOTHER OF GODNESS.

This should be the default for any, ANY OpenRA RA2 mod because of how finickily the ORA VXL renderer jumps on the quantization errors of the WW Pacific voxels. I even want to return to ORA modding because of this set alone.

You did the community a HUGE, HUGE favour with this one, especially since this is not an upscaled-remake pack but closer to a retexture pack. Demanding for spotlight.
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PostPosted: Sun May 02, 2021 11:17 am    Post subject: Reply with quote

Atomic_Noodles wrote:
Siege Chopper Voxel I had issues animated it in the past and I just gave up trying to fix it since the HVA looks right from hva builder but it looks off everytime I try to fix it in-game.

Apocalypse Tank I didn't include as one I'm currently using is just a recolored version of Stingerr's which i'm using as reference/parts of to make a new one thats closer to the FMV version.

Forgot to include some other units such as Nighthawk as mentioned

I've also included the IFV Turrets I had made for each of the Turret Modes from Vanilla corresponding to their respective IFV Entry. You'll need Ares to go past 15(?) Turrets Limit for Gunner.
IFV works just fine with 18 turrets, only 19 and more needs dll enhancemets.
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Atomic_Noodles
Defense Minister


Joined: 05 Oct 2011

PostPosted: Sun May 02, 2021 2:28 pm    Post subject: Reply with quote

Update:2/05/21
Added a updated graphics of the unused LTNK from RA2.
ALTNK - Allied Colors
SLTNK - Soviet Colors
Fixed some stray pixels on IFV's "GGI Turret" fvtur17
Added Yellow Osprey & Destroyer with Yellow Osprey (YDEST & YASW)
Added an alternate Rhino Tank Voxel based on the Installer Blueprint/Iron Curtain & Cameo. - HTNK2

I based the voxels off of their 3D Cutscene Appearances when possible if none then I referred to their Cameos... if nothing else then its from In-Game Voxel design. One of the examples with this was very apparent with the drastic difference of the Nighthawk's In-Game Voxel and the Cameo as well as the Rhino Tank.

I made the Osprey Blue but you as a modder should be able to easily change it back to yellow.

The Carrier having Hornets landed I saw as something to make do since Carriers would be able to use the otherwise unused NoSpawnAlt tag.

Again its up to you if you don't want to use the entire set. If you have a better voxel in your eyes then use yours then. I'm not forcing everybody to use the entire set as a whole.
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Atomic_Noodles
Defense Minister


Joined: 05 Oct 2011

PostPosted: Mon May 03, 2021 6:10 pm    Post subject: Reply with quote

Was supposed to be uploaded yesterday but PPM was unavailable. Updated my Nighthawk Transport

3/05/21 - Nighthawk New Voxel


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PostPosted: Tue May 04, 2021 12:16 pm    Post subject: Reply with quote

Where are screenshots of ALL the voxels?

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Atomic_Noodles
Defense Minister


Joined: 05 Oct 2011

PostPosted: Wed May 05, 2021 7:33 am    Post subject: Reply with quote

Made a Non-Turreted Version of the Howitzer & Tank Destroyer.

TNKD for the original no-turreted version and TANKD for Turreted.

HOWI for the non-turreted version.


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TAK02
General


Joined: 28 Jun 2015
Location: It was Damascus.

PostPosted: Wed May 05, 2021 8:19 am    Post subject: Reply with quote

Atomic_Noodles wrote:
HOWI for the non-turreted version.
Should've stuck to HWTZ for non-turret and HOWI for turret, since that's the original game.

Now I have to waste 5s to rename them properly and waste another 45s complaining about it #Tongue

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Virgil
Flamethrower


Joined: 22 Jul 2018

PostPosted: Wed May 05, 2021 3:47 pm    Post subject: Reply with quote

Thanks for the non-turret howitzer and tank destroyers!

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Saref
Grenadier


Joined: 26 Nov 2008
Location: Earth

PostPosted: Yesterday, at 6:37 pm    Post subject: Reply with quote

I would like to see more remakes of some unused voxels. Like FORTRESS, PHAL and TRUK.

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Atomic_Noodles
Defense Minister


Joined: 05 Oct 2011

PostPosted: Today, at 6:28 am    Post subject: Reply with quote

Currently I'm in hospital recovering from surgery. I was working last on the Fortress. Phal is uploaded in the post i made in Revora. I'm also working on the Hind as well. I'll check on what TRUK is when I get back home
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