:: Home :: Get Hosted :: PPM FAQ :: Forum FAQ :: Privacy Policy :: Search :: Memberlist :: Usergroups :: Register :: Profile :: Log in to check your private messages :: Log in ::

Do you want to advertise at Project Perfect Mod. Find out how to do it HERE.

The time now is Sat Oct 23, 2021 5:14 pm
All times are UTC + 0
 Forum index » Modding Central » Red Alert 2 Editing Forum
How to do that?
Moderators: Global Moderators, Red Alert 2 Moderators
Post new topic   Reply to topic Page 1 of 1 [4 Posts] Mark the topic unread ::  View previous topic :: View next topic
Author Message
Yosef Anan
Medic


Joined: 06 Feb 2018

PostPosted: Fri May 07, 2021 2:39 pm    Post subject:  How to do that?
Subject description: Cancel the unit that gets out from that building
Reply with quote  Mark this post and the followings unread

I want to cancel one feature from the map which is when players destroy a building of another player like a war factory or barracks or any, I don't want any units left after destroyed (the unit that gets out from that building) how to do that?

Back to top
View user's profile Send private message
Mig Eater
Defense Minister


Joined: 13 Nov 2003
Location: Eindhoven

PostPosted: Fri May 07, 2021 2:56 pm    Post subject: Reply with quote  Mark this post and the followings unread

Removing Crewed= from the building will stop it from spawning infantry when destroyed.

Or are you asking how to make all of the enemies ground units blow up when you destroy just their War Factory...?
_________________



Back to top
View user's profile Send private message Visit poster's website ModDB Profile ID YouTube User URL Facebook Profile URL Twitter Channel URL
TAK02
General


Joined: 28 Jun 2015
Location: It was Damascus.

PostPosted: Fri May 07, 2021 7:30 pm    Post subject: Reply with quote  Mark this post and the followings unread

Mig Eater wrote:
Removing Crewed= from the building will stop it from spawning infantry when destroyed.
Can't you mess with SurvivorDevisor and related settings instead?
He's asking for map-mods, not game-mods, so it'd be faster if the Devisors could be used to disable (or severely cripple) ejected Crew.

Back to top
View user's profile Send private message Send e-mail Visit poster's website ModDB Profile ID YouTube User URL Twitter Channel URL Skype Account
Yosef Anan
Medic


Joined: 06 Feb 2018

PostPosted: Sat Sep 18, 2021 4:28 am    Post subject: Reply with quote  Mark this post and the followings unread

Thanks guys

Back to top
View user's profile Send private message
Display posts from previous:   
Post new topic   Reply to topic Page 1 of 1 [4 Posts] Mark the topic unread ::  View previous topic :: View next topic
 Forum index » Modding Central » Red Alert 2 Editing Forum
Jump to:  
Share on TwitterShare on FacebookShare on Google+Share on DiggShare on RedditShare on PInterestShare on Del.icio.usShare on Stumble Upon
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum
You cannot attach files in this forum
You can download files in this forum


Powered by phpBB © phpBB Group

[ Time: 0.1330s ][ Queries: 11 (0.0065s) ][ Debug on ]