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 Forum index » Modding Central » Red Alert 2 Editing Forum
game keeps crashing every match
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Dny
Energy Commando


Joined: 28 May 2008

PostPosted: Mon May 17, 2021 2:01 pm    Post subject:  game keeps crashing every match Reply with quote  Mark this post and the followings unread

I realized the crash dmp files started to get bigger and passing ppm's memory cap on uploads, hope the link works.

https://www.dropbox.com/s/n4rj17gogc6mv7i/extcrashdump.dmp?dl=0

The game keeps crashing consistently around the same times when I finish building my whole base but it's not something clear because sometimes it crashes while nothing is going on on the match (no animations). I've ran INI check through it many times and fixing the mistakes through there hasn't had an effect. The log file keeps having this message and I cant understand its meaning:



Code:
----- Starting scnenario: MINIDI~1.YRM -----
Player Count: 1
Reading scenario: MINIDI~1.YRM
Scen->IsRandom = false
 loadmd.MIXRead_Scenario_INI - Filename is MINIDI~1.YRM
Clearing old scenario
Map.Init_Clear()
MapClass::Init_Clear entry
MapClass::Init_Clear done
RadarClass::Init_Clear
RadarClass::Init_Clear done
Logic.Init()
CurrentObjects.Clear()
Scen->Clear_All_Waypoints()
Init_Campaigns()
Multiplayer start waypoint found at cell 36,52
Multiplayer start waypoint found at cell 78,65
Multiplayer start waypoint found at cell 36,52
Multiplayer start waypoint found at cell 78,65
Assigning Starting Points for house 1 (Russians)
Starting cell taken: 0 (36,52)
Converting 0 nodes.
Init theater TEMPERATE
Processing sides.
Side 0: GDI
  British
  French
  Germans
  Americans
  Alliance
Side 1: Nod
  Russians
  Africans
  Confederation
  Arabs
Side 2: ThirdSide
  YuriCountry
Side 3: Civilian
  Neutral
Side 4: Mutant
  Special
[Developer warning]Failed to parse INI file content: [Germans]StartInMultiplayer.Types=GI
[Developer warning]Failed to parse INI file content: [Germans]StartInMultiplayer.Types=TANKD
[Developer warning]Failed to parse INI file content: [British]StartInMultiplayer.Types=GI
[Developer warning]Failed to parse INI file content: [Germans]StartInMultiplayer.Types=GI
[Developer warning]Failed to parse INI file content: [Germans]StartInMultiplayer.Types=TANKD
[Developer warning]Failed to parse INI file content: [British]VeteranAircraft=SHAD
[Developer warning]Failed to parse INI file content: [British]StartInMultiplayer.Types=GI
[Developer warning]Failed to parse INI file content: [GAPOWR]DestroyParticleSystems=FDamageSmoke
[Developer warning]Failed to parse INI file content: [GAREFN]DebrisAnims=TIRE
[Developer warning]Failed to parse INI file content: [GAREFN]DebrisAnims=PIECE
[Developer warning]Failed to parse INI file content: [NAREFN]DebrisAnims=TIRE
[Developer warning]Failed to parse INI file content: [NAREFN]DebrisAnims=PIECE
[Developer warning]Failed to parse INI file content: [NACLON]DamageParticleSystems=SmallGreySmokeSys
[Developer warning]Failed to parse INI file content: [CACITY02]Foundation=5x4
[Developer warning]Failed to parse INI file content: [CACITY02]Foundation=5x4
[Developer warning]Failed to parse INI file content: [CARUS03]DebrisAnims=KU
[Developer warning]Failed to parse INI file content: [YAGRND]DamageParticleSystems=SmallGreySmokeSys
[Developer warning]Failed to parse INI file content: [YAREFN]DebrisAnims=TIRE
[Developer warning]Failed to parse INI file content: [YAREFN]DebrisAnims=PIECE
[Developer warning]Failed to parse INI file content: [NAREAP]Prerequisite=CANULL
[Developer warning]Failed to parse INI file content: [NAREAP]CameoPCX=reaper.pcx (PCX file not found.)
[Developer warning]Failed to parse INI file content: [HARV]DebrisTypes=CRYSTAL1
[Developer warning]Failed to parse INI file content: [HARV]DebrisTypes=CRYSTAL2
[Developer warning]Failed to parse INI file content: [HARV]DebrisTypes=CRYSTAL3
[Developer warning]Failed to parse INI file content: [HARV]DebrisTypes=CRYSTAL4
[Developer warning]Failed to parse INI file content: [HORV]DebrisTypes=CRYSTAL1
[Developer warning]Failed to parse INI file content: [HORV]DebrisTypes=CRYSTAL2
[Developer warning]Failed to parse INI file content: [HORV]DebrisTypes=CRYSTAL3
[Developer warning]Failed to parse INI file content: [HORV]DebrisTypes=CRYSTAL4
[Developer warning]Failed to parse INI file content: [CMON]DebrisTypes=CRYSTAL1
[Developer warning]Failed to parse INI file content: [CMON]DebrisTypes=CRYSTAL2
[Developer warning]Failed to parse INI file content: [CMON]DebrisTypes=CRYSTAL3
[Developer warning]Failed to parse INI file content: [CMON]DebrisTypes=CRYSTAL4
[Developer warning]Failed to parse INI file content: [CMIN]DebrisTypes=CRYSTAL1
[Developer warning]Failed to parse INI file content: [CMIN]DebrisTypes=CRYSTAL2
[Developer warning]Failed to parse INI file content: [CMIN]DebrisTypes=CRYSTAL3
[Developer warning]Failed to parse INI file content: [CMIN]DebrisTypes=CRYSTAL4
[Developer warning]Weapon 4 on [FV] has an invalid turret index of 4.
[Developer warning]Weapon 5 on [FV] has an invalid turret index of 5.
[Developer warning]Weapon 6 on [FV] has an invalid turret index of 6.
[Developer warning]Weapon 7 on [FV] has an invalid turret index of 7.
[Developer warning]Weapon 8 on [FV] has an invalid turret index of 8.
[Developer warning]Weapon 9 on [FV] has an invalid turret index of 9.
[Developer warning]Weapon 10 on [FV] has an invalid turret index of 10.
[Developer warning]Weapon 11 on [FV] has an invalid turret index of 11.
[Developer warning]Weapon 12 on [FV] has an invalid turret index of 12.
[Developer warning]Weapon 13 on [FV] has an invalid turret index of 13.
[Developer warning]Weapon 14 on [FV] has an invalid turret index of 14.
[Developer warning]Weapon 15 on [FV] has an invalid turret index of 15.
[Developer warning]Weapon 16 on [FV] has an invalid turret index of 16.
[Developer warning]Weapon 17 on [FV] has an invalid turret index of 17.
[Developer warning]Failed to parse INI file content: [SMIN]DebrisTypes=CRYSTAL1
[Developer warning]Failed to parse INI file content: [SMIN]DebrisTypes=CRYSTAL2
[Developer warning]Failed to parse INI file content: [SMIN]DebrisTypes=CRYSTAL3
[Developer warning]Failed to parse INI file content: [SMIN]DebrisTypes=CRYSTAL4
[Developer warning]Failed to parse INI file content: [SMON]DebrisTypes=CRYSTAL1
[Developer warning]Failed to parse INI file content: [SMON]DebrisTypes=CRYSTAL2
[Developer warning]Failed to parse INI file content: [SMON]DebrisTypes=CRYSTAL3
[Developer warning]Failed to parse INI file content: [SMON]DebrisTypes=CRYSTAL4
[Developer warning]Failed to parse INI file content: [REAP]CameoPCX=reaper.pcx (PCX file not found.)
[Developer warning]Failed to parse INI file content: [REAP]AltCameoPCX=reaper2.pcx (PCX file not found.)
[Developer warning]Failed to parse INI file content: [SAOP]AnimList=SAOEXP
[Developer warning]Failed to parse INI file content: [SMINAE]AnimList=BFEXP
[Developer warning]Failed to parse INI file content: [SAOP]AnimList=SAOEXP
[Developer warning]Failed to parse INI file content: [SMINAE]AnimList=BFEXP
Processing sides.
Processing sides.
Preparing Mixfiles for Side 01.
     Initilizing SIDEC02MD.MIX
     Initilizing SIDEC02.MIX
     Initilizing SIDENC02.MIX
RadarClass::Init_For_House()
[Developer fatal]Pointer 00000006 declared change to both 139848C0 AND 139846E0!
[Developer fatal]Pointer 00000001 declared change to both 13985F20 AND 13985740!
[Developer fatal]Pointer 00000001 declared change to both 13985F20 AND 13985560!
[Developer fatal]Pointer 00000004 declared change to both 13986520 AND 13985380!
[Developer fatal]Pointer 00000004 declared change to both 13986520 AND 13986F20!
[Developer fatal]Pointer 00000002 declared change to both 13983AD0 AND 13986D40!
[Developer fatal]Pointer 00000006 declared change to both 139848C0 AND 13986B60!
[Developer fatal]Pointer 00000002 declared change to both 13983AD0 AND 13985D40!
[Developer fatal]Pointer 00000002 declared change to both 13983AD0 AND 13985B60!
[Developer fatal]Pointer 00000000 declared change to both 13984CE0 AND 13986160!
[Developer fatal]Pointer 00000000 declared change to both 13984CE0 AND 13987F20!
[Developer fatal]Pointer 00000000 declared change to both 13984CE0 AND 13987B60!
[Developer fatal]Pointer 00000000 declared change to both 13984CE0 AND 13987D40!
MapClass::Init_Clear entry
MapClass::Init_Clear done
RadarClass::Init_Clear
RadarClass::Init_Clear done
Loaded 202 isometric tiles consuming 1364 Kb
Multiplayer start waypoint found at cell 36,52
Multiplayer start waypoint found at cell 78,65
Unit cost of 575 derived from 6 units totalling 3450 credits.
Finished unit generation. Random number is 2401
Converting 0 nodes.


Any help would be appreciated, specially some tips on how to read those values or any of the hex values that the debugging tools yield or if there is a way to read those values/ debug more efficiently..

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G-E
General


Joined: 09 Feb 2015

PostPosted: Mon May 17, 2021 9:49 pm    Post subject: Reply with quote  Mark this post and the followings unread

Late game crashes are typically map or AI related. In the case of map it's usually something silly like overlapping buildings being destroyed, and with AI it's usually a recursive loop that can't be fulfilled.
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http://www.moddb.com/mods/scorched-earth-ra2-mod-with-smart-ai

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