The game keeps crashing consistently around the same times when I finish building my whole base but it's not something clear because sometimes it crashes while nothing is going on on the match (no animations). I've ran INI check through it many times and fixing the mistakes through there hasn't had an effect. The log file keeps having this message and I cant understand its meaning:
Code:
----- Starting scnenario: MINIDI~1.YRM -----
Player Count: 1
Reading scenario: MINIDI~1.YRM
Scen->IsRandom = false
loadmd.MIXRead_Scenario_INI - Filename is MINIDI~1.YRM
Clearing old scenario
Map.Init_Clear()
MapClass::Init_Clear entry
MapClass::Init_Clear done
RadarClass::Init_Clear
RadarClass::Init_Clear done
Logic.Init()
CurrentObjects.Clear()
Scen->Clear_All_Waypoints()
Init_Campaigns()
Multiplayer start waypoint found at cell 36,52
Multiplayer start waypoint found at cell 78,65
Multiplayer start waypoint found at cell 36,52
Multiplayer start waypoint found at cell 78,65
Assigning Starting Points for house 1 (Russians)
Starting cell taken: 0 (36,52)
Converting 0 nodes.
Init theater TEMPERATE
Processing sides.
Side 0: GDI
British
French
Germans
Americans
Alliance
Side 1: Nod
Russians
Africans
Confederation
Arabs
Side 2: ThirdSide
YuriCountry
Side 3: Civilian
Neutral
Side 4: Mutant
Special
[Developer warning]Failed to parse INI file content: [Germans]StartInMultiplayer.Types=GI
[Developer warning]Failed to parse INI file content: [Germans]StartInMultiplayer.Types=TANKD
[Developer warning]Failed to parse INI file content: [British]StartInMultiplayer.Types=GI
[Developer warning]Failed to parse INI file content: [Germans]StartInMultiplayer.Types=GI
[Developer warning]Failed to parse INI file content: [Germans]StartInMultiplayer.Types=TANKD
[Developer warning]Failed to parse INI file content: [British]VeteranAircraft=SHAD
[Developer warning]Failed to parse INI file content: [British]StartInMultiplayer.Types=GI
[Developer warning]Failed to parse INI file content: [GAPOWR]DestroyParticleSystems=FDamageSmoke
[Developer warning]Failed to parse INI file content: [GAREFN]DebrisAnims=TIRE
[Developer warning]Failed to parse INI file content: [GAREFN]DebrisAnims=PIECE
[Developer warning]Failed to parse INI file content: [NAREFN]DebrisAnims=TIRE
[Developer warning]Failed to parse INI file content: [NAREFN]DebrisAnims=PIECE
[Developer warning]Failed to parse INI file content: [NACLON]DamageParticleSystems=SmallGreySmokeSys
[Developer warning]Failed to parse INI file content: [CACITY02]Foundation=5x4
[Developer warning]Failed to parse INI file content: [CACITY02]Foundation=5x4
[Developer warning]Failed to parse INI file content: [CARUS03]DebrisAnims=KU
[Developer warning]Failed to parse INI file content: [YAGRND]DamageParticleSystems=SmallGreySmokeSys
[Developer warning]Failed to parse INI file content: [YAREFN]DebrisAnims=TIRE
[Developer warning]Failed to parse INI file content: [YAREFN]DebrisAnims=PIECE
[Developer warning]Failed to parse INI file content: [NAREAP]Prerequisite=CANULL
[Developer warning]Failed to parse INI file content: [NAREAP]CameoPCX=reaper.pcx (PCX file not found.)
[Developer warning]Failed to parse INI file content: [HARV]DebrisTypes=CRYSTAL1
[Developer warning]Failed to parse INI file content: [HARV]DebrisTypes=CRYSTAL2
[Developer warning]Failed to parse INI file content: [HARV]DebrisTypes=CRYSTAL3
[Developer warning]Failed to parse INI file content: [HARV]DebrisTypes=CRYSTAL4
[Developer warning]Failed to parse INI file content: [HORV]DebrisTypes=CRYSTAL1
[Developer warning]Failed to parse INI file content: [HORV]DebrisTypes=CRYSTAL2
[Developer warning]Failed to parse INI file content: [HORV]DebrisTypes=CRYSTAL3
[Developer warning]Failed to parse INI file content: [HORV]DebrisTypes=CRYSTAL4
[Developer warning]Failed to parse INI file content: [CMON]DebrisTypes=CRYSTAL1
[Developer warning]Failed to parse INI file content: [CMON]DebrisTypes=CRYSTAL2
[Developer warning]Failed to parse INI file content: [CMON]DebrisTypes=CRYSTAL3
[Developer warning]Failed to parse INI file content: [CMON]DebrisTypes=CRYSTAL4
[Developer warning]Failed to parse INI file content: [CMIN]DebrisTypes=CRYSTAL1
[Developer warning]Failed to parse INI file content: [CMIN]DebrisTypes=CRYSTAL2
[Developer warning]Failed to parse INI file content: [CMIN]DebrisTypes=CRYSTAL3
[Developer warning]Failed to parse INI file content: [CMIN]DebrisTypes=CRYSTAL4
[Developer warning]Weapon 4 on [FV] has an invalid turret index of 4.
[Developer warning]Weapon 5 on [FV] has an invalid turret index of 5.
[Developer warning]Weapon 6 on [FV] has an invalid turret index of 6.
[Developer warning]Weapon 7 on [FV] has an invalid turret index of 7.
[Developer warning]Weapon 8 on [FV] has an invalid turret index of 8.
[Developer warning]Weapon 9 on [FV] has an invalid turret index of 9.
[Developer warning]Weapon 10 on [FV] has an invalid turret index of 10.
[Developer warning]Weapon 11 on [FV] has an invalid turret index of 11.
[Developer warning]Weapon 12 on [FV] has an invalid turret index of 12.
[Developer warning]Weapon 13 on [FV] has an invalid turret index of 13.
[Developer warning]Weapon 14 on [FV] has an invalid turret index of 14.
[Developer warning]Weapon 15 on [FV] has an invalid turret index of 15.
[Developer warning]Weapon 16 on [FV] has an invalid turret index of 16.
[Developer warning]Weapon 17 on [FV] has an invalid turret index of 17.
[Developer warning]Failed to parse INI file content: [SMIN]DebrisTypes=CRYSTAL1
[Developer warning]Failed to parse INI file content: [SMIN]DebrisTypes=CRYSTAL2
[Developer warning]Failed to parse INI file content: [SMIN]DebrisTypes=CRYSTAL3
[Developer warning]Failed to parse INI file content: [SMIN]DebrisTypes=CRYSTAL4
[Developer warning]Failed to parse INI file content: [SMON]DebrisTypes=CRYSTAL1
[Developer warning]Failed to parse INI file content: [SMON]DebrisTypes=CRYSTAL2
[Developer warning]Failed to parse INI file content: [SMON]DebrisTypes=CRYSTAL3
[Developer warning]Failed to parse INI file content: [SMON]DebrisTypes=CRYSTAL4
[Developer warning]Failed to parse INI file content: [REAP]CameoPCX=reaper.pcx (PCX file not found.)
[Developer warning]Failed to parse INI file content: [REAP]AltCameoPCX=reaper2.pcx (PCX file not found.)
[Developer warning]Failed to parse INI file content: [SAOP]AnimList=SAOEXP
[Developer warning]Failed to parse INI file content: [SMINAE]AnimList=BFEXP
[Developer warning]Failed to parse INI file content: [SAOP]AnimList=SAOEXP
[Developer warning]Failed to parse INI file content: [SMINAE]AnimList=BFEXP
Processing sides.
Processing sides.
Preparing Mixfiles for Side 01.
Initilizing SIDEC02MD.MIX
Initilizing SIDEC02.MIX
Initilizing SIDENC02.MIX
RadarClass::Init_For_House()
[Developer fatal]Pointer 00000006 declared change to both 139848C0 AND 139846E0!
[Developer fatal]Pointer 00000001 declared change to both 13985F20 AND 13985740!
[Developer fatal]Pointer 00000001 declared change to both 13985F20 AND 13985560!
[Developer fatal]Pointer 00000004 declared change to both 13986520 AND 13985380!
[Developer fatal]Pointer 00000004 declared change to both 13986520 AND 13986F20!
[Developer fatal]Pointer 00000002 declared change to both 13983AD0 AND 13986D40!
[Developer fatal]Pointer 00000006 declared change to both 139848C0 AND 13986B60!
[Developer fatal]Pointer 00000002 declared change to both 13983AD0 AND 13985D40!
[Developer fatal]Pointer 00000002 declared change to both 13983AD0 AND 13985B60!
[Developer fatal]Pointer 00000000 declared change to both 13984CE0 AND 13986160!
[Developer fatal]Pointer 00000000 declared change to both 13984CE0 AND 13987F20!
[Developer fatal]Pointer 00000000 declared change to both 13984CE0 AND 13987B60!
[Developer fatal]Pointer 00000000 declared change to both 13984CE0 AND 13987D40!
MapClass::Init_Clear entry
MapClass::Init_Clear done
RadarClass::Init_Clear
RadarClass::Init_Clear done
Loaded 202 isometric tiles consuming 1364 Kb
Multiplayer start waypoint found at cell 36,52
Multiplayer start waypoint found at cell 78,65
Unit cost of 575 derived from 6 units totalling 3450 credits.
Finished unit generation. Random number is 2401
Converting 0 nodes.
Any help would be appreciated, specially some tips on how to read those values or any of the hex values that the debugging tools yield or if there is a way to read those values/ debug more efficiently.. QUICK_EDIT
Late game crashes are typically map or AI related. In the case of map it's usually something silly like overlapping buildings being destroyed, and with AI it's usually a recursive loop that can't be fulfilled. _________________ http://www.moddb.com/mods/scorched-earth-ra2-mod-with-smart-ai QUICK_EDIT
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