I thought I'd chime in here because overall I do like the voxel and feel the paint scheme is letting it down. When turned most of the upper half looks noisy, and most of the sides wash out the detail.
What I did is give it some dirty areas where you'd expect to contrast off the features, and then gave things like the canopy highlights to separate a little more, as well as dulled the panel lines in a few places to make it blend a little.
I could spend a lot more time on this, but I thought a 10min edit could add something to the discussion.
PS. on a side note, keep the rotors after the body in the section order, it does help some of the overlap display issues
I thought I'd chime in here because overall I do like the voxel and feel the paint scheme is letting it down. When turned most of the upper half looks noisy, and most of the sides wash out the detail.
What I did is give it some dirty areas where you'd expect to contrast off the features, and then gave things like the canopy highlights to separate a little more, as well as dulled the panel lines in a few places to make it blend a little.
I could spend a lot more time on this, but I thought a 10min edit could add something to the discussion.
You can create panel separation with light and dark shading, sometimes you can make really nice transitions that still keep a visual divider just by shading one side a gradient from dark to light while the other side stays the same.
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