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 Forum index » Modding Central » Red Alert 2 Editing Forum
RA2/YR Chrono Miner crawls back to refinery
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Zorbung
Vehicle Driver


Joined: 04 Jun 2021

PostPosted: Fri Jun 04, 2021 1:01 pm    Post subject:  RA2/YR Chrono Miner crawls back to refinery Reply with quote  Mark this post and the followings unread

Hi, like the title says, the Chrono Miner accelerates and decelerates every cell when full and trying to return to refinery, if it's too far. It's not even walking normally like the War Miner so I have to return it manually... Is there any fix to this?

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TAK02
General


Joined: 28 Jun 2015
Location: It was Damascus.

PostPosted: Fri Jun 04, 2021 1:17 pm    Post subject: Reply with quote  Mark this post and the followings unread

The Chrono Miner tries each cell to reserve a refinery, if it fails it'll move.

As to increasing Refinery Scan Range: ChronoHarvTooFarDistance is what you're looking for.

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Zorbung
Vehicle Driver


Joined: 04 Jun 2021

PostPosted: Fri Jun 04, 2021 1:54 pm    Post subject: Reply with quote  Mark this post and the followings unread

TAK02 wrote:
The Chrono Miner tries each cell to reserve a refinery, if it fails it'll move.

As to increasing Refinery Scan Range: ChronoHarvTooFarDistance is what you're looking for.


Hey thanks, that was fast. I tried ChronoHarvTooFarDistance=225 (default was 50) and it fixed it! According to ModEnc I thought that was just for the Chrono Miner to pick a spot closer to base where to harvest...

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Virgil
Cyborg Firebomber


Joined: 22 Jul 2018

PostPosted: Fri Jun 04, 2021 6:31 pm    Post subject: Reply with quote  Mark this post and the followings unread

Zorbung wrote:
TAK02 wrote:
The Chrono Miner tries each cell to reserve a refinery, if it fails it'll move.

As to increasing Refinery Scan Range: ChronoHarvTooFarDistance is what you're looking for.


Hey thanks, that was fast. I tried ChronoHarvTooFarDistance=225 (default was 50) and it fixed it! According to ModEnc I thought that was just for the Chrono Miner to pick a spot closer to base where to harvest...


HarvesterTooFarDistance=5 ;gs If a harvester is farther than this from the refinery it wants, it will move next to it instead of reserving it and refigure things out when it stops.  This should be small to approximate the wait time concern versus driving to the next refinery.
ChronoHarvTooFarDistance=50 ;gs Same as above, but for Chrono harvesters.  Rather than have them teleport super far and then repick an ore patch (or teleport super far and drive super far back), they will stay on their side of the map (like for two bases)

This is what rules.ini has written around that tag. Sometimes tutorials are not there because WW has already explained it themselves. Too large TooFarDistance will cause the TS harvester behavior where they travel a whole map to unload when the closer refinery is occupied, and then travel that whole map back to their harvest location, I think.

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