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 Forum index » Modding Central » Red Alert 2 Editing Forum
RA2/YR Loading Screens
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Zorbung
Vehicle Driver


Joined: 04 Jun 2021

PostPosted: Fri Jun 04, 2021 2:46 pm    Post subject:  RA2/YR Loading Screens Reply with quote  Mark this post and the followings unread

I'm always having big problems applying a loading screen using OS SHP Builder for RA2/YR. The palette is not converted well and the picture looks kinda bad most of the time. I understand the game is old and running on 16 bits, so the RGB color format is 5:6:5 and using palettes, can someone tell me how to correctly convert a modern picture ( 8:8:8 ) to that format? I see no way to create a custom palette from OS SHP Builder so I'm forced to use the default glsmd.pal, are you guys using a different techinque?

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Allied General
General


Joined: 19 Mar 2004
Location: United Kingdom

PostPosted: Fri Jun 04, 2021 5:16 pm    Post subject: Reply with quote  Mark this post and the followings unread

Phobos supports PCX load screens without palettes.

https://phobos.readthedocs.io/en/latest/User-Interface.html

Further information about Phobos in general can be found here:

https://ppmforums.com/topic-55634/phobos-project-ares-compatible-yr-engine-expansion/

I recommend joining the Discord for a faster response.
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Zorbung
Vehicle Driver


Joined: 04 Jun 2021

PostPosted: Fri Jun 04, 2021 6:56 pm    Post subject: Reply with quote  Mark this post and the followings unread

Allied General wrote:
Phobos supports PCX load screens without palettes.

https://phobos.readthedocs.io/en/latest/User-Interface.html

Further information about Phobos in general can be found here:

https://ppmforums.com/topic-55634/phobos-project-ares-compatible-yr-engine-expansion/

I recommend joining the Discord for a faster response.

Thanks, currently I'm using Ares 3.0 and I plan to get into Phobos in the future, but I'd still like to know the "old" way to do it, if any. It could help me understand the modding workflow better.

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