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All C&C Conversion by DaFool
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DaubertMotion
Soldier


Joined: 17 Dec 2015

PostPosted: Mon Jun 07, 2021 2:43 am    Post subject:  All C&C Conversion by DaFool Reply with quote  Mark this post and the followings unread

Tools used in the creation of these conversions:

XCC Mixer - Olaf van der Spek - https://xhp.xwis.net/
OS SHP Builer - Banshee - https://www.ppmsite.com/shpbuilderinfo/
C&C Asset Extractor/BIG Extractor - Bibber - http://bibber.eu
Blender - Blender Foundation - https://www.blender.org/
W3D Plugin - OpenSAGE Team - https://github.com/OpenSAGE/OpenSAGE.BlenderPlugin
C&C Blender Template - DonutArnold - https://ppmforums.com/topic-36965/blender-templates-tdra-ts-ra2/
Image Shaper - Lin Kuei Ominae - https://github.com/LinKueiOminae/Image_Shaper/releases/tag/01.01.00.24b
GIMP - GIMP Devs - https://www.gimp.org/

All models originally made by EA Games/Westwood.  Some animations altered by DaFool.  Some textures altered by Ayylmao.

**C&C Ren Nod**
Soldier
Engineer
Rocket Officer (under arm)
Rocket Officer (over the shoulder)
Flamethrower
Minigunner Officer
Black Hand Sniper
Black Hand Laser Gunner
Chemical Warrior
Mutant
Auto Cannon

**C&C3 Nod**
Militant
Rocket Soldier
Saboteur
Fanatic (2 versions)
Poncho Militant
Shadow Warrior
Black Hand
Confessor
Tiberium Trooper
Awakened
Enlightened
Commando
Mutant Marauder
Visceroid

**C&C4 Nod**
Rioter
Ascended
Black Hand
Black Hand Upgrade
Cyborg Commando
Confessor
Devout
Engineer
Enlightened
Hijacker
Bunker
Bunker Upgrade
Flame Column
Flame Column Upgrade
Incinerator
MCV
Con Yard
Outpost
Tunel
TUnel Upgrade
Missile Turret
Missile Turret Upgrade
Viper Turret
Viper Turret Upgrade

**C&C3 GDI**
Rifleman
Rifleman Armored
Missile Trooper
Engineer
Grenaider
Sniper
Spotter
Commando "Higgins"

**C&C4 GDI**
Archer Turret
Archer Turret Upgrade
Bunker
Bunker Upgrade
Falcon Turret
Focus Beam
Guardian Turret
Guardian Turret Upgrade
Ion Cannon
Outpost
Shield
Sky Strike Artillery
Tunnel (with alternate)
Tunnel Upgrade

**China**
Red Guard
Tank Hunter
Hacker
Black Lotus
Officer

**GLA**
Hijacker
Jarmen Kell
Angry Mob (3 members)
RPG Trooper
Saboteur
Stringer Soldier
Toxin Rebel
Terrorist
Worker
Black Market
Stinger Site
Arms Dealer
Barracks
Command Center
Demo Trap
Gate
GLA Hole
Palace
Power Plant
Prison
Radar Van
Scud Storm
Sneak Attack Hole
Supply Depot
Tunnel
MCV

**USA**
Burton Missile Defender
Pathfinder
Ranger
Patriot Turret
EMP Patriot
Laser Patriot
Airstrip
Airfield
Barracks
Command Center
Detention Center
Power Plant
Fire Base
Strategy Center

**Soviets**
Conscript
Bear
Combat Engineer
Sickle
Terror Drone (and water version)
Crusher Craine
Flak Tower
Iron Curtain
Power Plant
Sentry Gun
Tech Center
Vacuum Imploder
Weapon Factory

**Misc Infantry**
Agent (Chinese Spy?)
Archer Maiden
Hazmat Tech
Footman (nod?)
Generals Civilian 1
Generals Civilian 2
Marine Officer
Naginata Cruiser
Partisan 1
Partisan 2
Partisan 3
UN Soldier
Militia

**Misc Structure**
Badgad Memoral x2
Civ Lab x2
Artillery Platform
Toxin Bunkers
Big Artillery
Civilian Crane
Oil Derrick
Oil Refinery

2021-7-28 Additions:
Col James (Sniper and Rocket)
Zone Captain
Zone Commando
Zone Defender
Zone Engineer
Zone Lancer
Zone Raider
Zone Trooper
Conductor
Coyote
Dozer
Juggernaut (two walking versions, and deployed)
Titan (two turreted versions, two animated firing versions)
Wolf Tank (two versions)
Rhino Artillery
Offense Crawler to Conyard (three deploy animations, one build animation)

2021-11-13 Additions

RA3
Blondya
Imperial Swordsman
Izumi
Spy
Scuba Man
Shinobi
Striker VX

C&C3
Avatar (v2 has TS shadows)
Disrupter rower
GDI Government Building
Nod Air Support Tower
Nod Bunker
Chemical Lab
Command Center
Conyard
Crane
Hand of Nod
Laser Turret
Nod MCV
Obelisk
Operations Center
Nod Power Plant
Nod Refinery
Sam Turret
Nod Silo
Nod Tech Center
Temple of Nod
Voice of Kane
Nod War Factory
Weapons Lab
Redeemer Legs
Shrine



DaFool Pack 5.zip
 Description:

Download
 Filename:  DaFool Pack 5.zip
 Filesize:  7.92 MB
 Downloaded:  1782 Time(s)


DaFool Pack 4.zip
 Description:

Download
 Filename:  DaFool Pack 4.zip
 Filesize:  9.25 MB
 Downloaded:  1965 Time(s)


DaFool Pack.zip
 Description:

Download
 Filename:  DaFool Pack.zip
 Filesize:  17.79 MB
 Downloaded:  4131 Time(s)


Last edited by DaubertMotion on Sun Nov 14, 2021 3:30 am; edited 3 times in total

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TAK02
General


Joined: 28 Jun 2015
Location: It was Damascus.

PostPosted: Mon Jun 07, 2021 8:03 am    Post subject: Reply with quote  Mark this post and the followings unread

You absolute madlad.

_________________
One and only developer of the Command & Conquer Dune "C&C D" mod.
m7 wrote:
I tend to release things I create so that assets are never lost to hard drive problems, accidental deletion, or me having to pretend to care about rippers taking things from my project when it is done. #Tongue

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Atomic_Noodles
Defense Minister


Joined: 05 Oct 2011

PostPosted: Mon Jun 07, 2021 9:17 am    Post subject: Reply with quote  Mark this post and the followings unread

That Agent from the Misc Infantry is just what I needed for my Saboteur. The Nod Flamethrower from Renegade surprisingly can fit in as a Yuri Initiate with a backpack.

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Midian-P
Rocket Cyborg


Joined: 16 Mar 2018
Location: GB

PostPosted: Tue Jun 08, 2021 1:00 pm    Post subject: Reply with quote  Mark this post and the followings unread

Good lord that's a lot, and thank you for providing this.

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ChronoCiv2020
Vehicle Driver


Joined: 26 Mar 2020

PostPosted: Tue Jun 08, 2021 2:37 pm    Post subject: Reply with quote  Mark this post and the followings unread

DaFool is the real god . Can you finish the American buildings ?

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TAK02
General


Joined: 28 Jun 2015
Location: It was Damascus.

PostPosted: Tue Jun 08, 2021 5:05 pm    Post subject: Reply with quote  Mark this post and the followings unread

ChronoCiv2020 wrote:
DaFool is the real god



You have no idea who you're dealing with, do you?

_________________
One and only developer of the Command & Conquer Dune "C&C D" mod.
m7 wrote:
I tend to release things I create so that assets are never lost to hard drive problems, accidental deletion, or me having to pretend to care about rippers taking things from my project when it is done. #Tongue

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ChronoCiv2020
Vehicle Driver


Joined: 26 Mar 2020

PostPosted: Wed Jun 09, 2021 9:40 am    Post subject: Reply with quote  Mark this post and the followings unread

TAK02 wrote:
ChronoCiv2020 wrote:
DaFool is the real god



You have no idea who you're dealing with, do you?



Yes, I don't know. I only know that he is the true god, the generous god!

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Mr.Hymn
Missile Trooper


Joined: 01 May 2020

PostPosted: Wed Jun 09, 2021 6:22 pm    Post subject: Reply with quote  Mark this post and the followings unread

Where is Salute 3000 button that I could click?

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geof101
Rocket Infantry


Joined: 30 May 2012

PostPosted: Thu Jun 10, 2021 9:41 am    Post subject: Reply with quote  Mark this post and the followings unread

o7

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DaubertMotion
Soldier


Joined: 17 Dec 2015

PostPosted: Thu Jul 29, 2021 3:04 am    Post subject: Reply with quote  Mark this post and the followings unread

2021-7-28 Additions:
Col James (Sniper and Rocket)
Zone Captain
Zone Commando
Zone Defender
Zone Engineer
Zone Lancer
Zone Raider
Zone Trooper
Conductor
Coyote
Dozer
Juggernaut (two walking versions, and deployed)
Titan (two turreted versions, two animated firing versions)
Wolf Tank (two versions)
Rhino Artillery
Offense Crawler to Conyard (three deploy animations, one build animation)

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MasterHaosis
General


Joined: 01 Nov 2010
Location: Serbia

PostPosted: Mon Aug 02, 2021 3:14 pm    Post subject: Reply with quote  Mark this post and the followings unread

DaubertMotion, that is one heavy good pack indeed

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PPM Halloween Season 2021

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PostPosted: Fri Aug 20, 2021 9:30 am    Post subject: Reply with quote  Mark this post and the followings unread

i hope you make all infantry in ra3 in the future.....

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Saref
Rocket Cyborg


Joined: 26 Nov 2008
Location: Earth

PostPosted: Wed Aug 25, 2021 8:53 am    Post subject: Reply with quote  Mark this post and the followings unread

Can you make GDI infantry from Renegade and Nod rocket soldier (just common rocker soldier, not rocket soldier officer)?
I think some infantry need crawl animations (if it doens't exist, duck animation can work)
Also i would like to see Renegade Nod soldier variant with urban camouflage like on Beta screenshots.
Here are good example of Beta texture for Nod soldier that can be downloaded and used:
https://www.moddb.com/groups/command-conquer-westwood-fans-ea/downloads/renegade-alpha-nod-trooper-2



I think, why Westwood did make Nod more in comic-book supervillain style with all those bright red uniform.

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gameaddict11707
Grenadier


Joined: 15 Jul 2011

PostPosted: Wed Nov 03, 2021 3:52 am    Post subject: Reply with quote  Mark this post and the followings unread

Firefox (93.0 as of now) is warning me that DaFool Pack.zip "contains a virus or malware" upon trying to download it. Weirdly enough, DaFool Pack 4.zip works fine. Just tried DL'ing both of 'em and only one throws the warning. False positive? Anyone else have the same issue?

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Banshee
Supreme Banshee


Also Known As: banshee_revora (Steam)
Joined: 15 Aug 2002
Location: Brazil

PostPosted: Wed Nov 03, 2021 5:24 am    Post subject: Reply with quote  Mark this post and the followings unread

I've got no warnings here (using Firefox 93.0). And it is a zip with SHP files. There is no way it could be a virus.

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asdfzxcv
Guest




PostPosted: Wed Nov 03, 2021 6:00 am    Post subject: Reply with quote  Mark this post and the followings unread

gameaddict11707 wrote:
Firefox (93.0 as of now) is warning me that DaFool Pack.zip "contains a virus or malware" upon trying to download it. Weirdly enough, DaFool Pack 4.zip works fine. Just tried DL'ing both of 'em and only one throws the warning. False positive? Anyone else have the same issue?


Yesss!!! firefox give me error!!!

Zip has malware!!!

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wardeathfun
Commander


Joined: 01 Feb 2007
Location: Las Vegas, Nevada, USA

PostPosted: Wed Nov 03, 2021 6:26 am    Post subject: Reply with quote  Mark this post and the followings unread

It's not likely malware from ppm or the zip's end. It is probably a false positive. I get them all the time from things from the modding community, especially the old school rockpatches.

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gameaddict11707
Grenadier


Joined: 15 Jul 2011

PostPosted: Wed Nov 03, 2021 6:56 am    Post subject: Reply with quote  Mark this post and the followings unread

I ran a couple virus scans with both WinRAR and Microsoft Security Essentials on the zip's contents. Nothing found by either. Most likely a false positive.

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4StarGeneral
General


Joined: 14 Sep 2006
Location: Limbo

PostPosted: Wed Nov 03, 2021 12:34 pm    Post subject: Reply with quote  Mark this post and the followings unread


_________________
"Don't beg for things; Do it yourself or you'll never get anything."

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MasterHaosis
General


Joined: 01 Nov 2010
Location: Serbia

PostPosted: Wed Nov 03, 2021 11:40 pm    Post subject: Reply with quote  Mark this post and the followings unread

Yea, I got warnings too.

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PPM Halloween Season 2021

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DaubertMotion
Soldier


Joined: 17 Dec 2015

PostPosted: Sun Nov 14, 2021 3:30 am    Post subject: Reply with quote  Mark this post and the followings unread

2021-11-13 Additions

RA3
Blondya
Imperial Swordsman
Izumi
Spy
Scuba Man
Shinobi
Striker VX

C&C3
Avatar (v2 has TS shadows)
Disrupter rower
GDI Government Building
Nod Air Support Tower
Nod Bunker
Chemical Lab
Command Center
Conyard
Crane
Hand of Nod
Laser Turret
Nod MCV
Obelisk
Operations Center
Nod Power Plant
Nod Refinery
Sam Turret
Nod Silo
Nod Tech Center
Temple of Nod
Voice of Kane
Nod War Factory
Weapons Lab
Redeemer Legs
Shrine

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Guest





PostPosted: Wed Nov 17, 2021 12:11 am    Post subject: Reply with quote  Mark this post and the followings unread

hi anyone can pls help..?  i cant manage to appears the tunnel in game. this is my code

Spoiler (click here to read it):
;Rules

[BuildingTypes]
=ugtunl ;Tunnel Passage


; Tunnel Passage ; by dafool
[ugtunl]
UIName=NOSTR:Tunnel Passage
Name=Tunnel Passage
Adjacent=10
AIBasePlanningSide=0
Armor=steel
BaseNormal=no
BuildCat=Combat
Prerequisite=GACNST
Capturable=false
ClickRepairable=yes
Cost=500
Crewed=no
DebrisAnim=Dbris3sm,Dbris4lg,Dbris4sm,Dbris6sm,Dbris7lg,Dbris7sm,Dbris8sm,Dbris10lg,Dbris10sm
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
;IsBaseDefense=yes
MaxDebris=15
MinDebris=5
Owner=British,French,Germans,Americans,Alliance,Russians,Confederation,Africans,Arabs,YuriCountry
Powered=no
Sight=6
Strength=600
TechLevel=1
;CanBeOccupied=yes
;MaxNumberOccupants=5
;CanOccupyFire=yes
;AntiInfantryValue=25
;AntiArmorValue=10
;AntiAirValue
Tunnel=TunnelPass
SizeLimit=12
;
[TunnelPass]
Passengers=12
MaxSize=12
;
[TunnelTypes]
0=TunnelPass





;ART
; Tunnel Passage
[ugtunl]
Cameo=ugtunlicon
Foundation=2x2
Height=3
NewTheater=yes
MuzzleFlash0=5,18 ; these are pixel offsets for muzzle flashes from center of base
MuzzleFlash1=-14,15
MuzzleFlash2=21,9
MuzzleFlash3=-21,10
MuzzleFlash4=11,17
;MuzzleFlash5=-20,25
;MuzzleFlash6=26,25
;MuzzleFlash7=24,25
DamageFireOffset0=-11,37
DamageFireOffset1=-6,-1
CanHideThings=true
CanBeHidden=false
OccupyHeight=0
AltPalette=yes  ; use the unit palete
Buildup=ugtunlmk
DemandLoadBuildup=true
FreeBuildup=true





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adamstrange
Chem Warrior


Joined: 07 Mar 2013

PostPosted: Mon May 30, 2022 7:22 pm    Post subject: Reply with quote  Mark this post and the followings unread

Can someone supply the art codes for these because they are useless without them.

I tried to use the art codes from other troops to make the BLACKHAND V2 work but no matter what I do the unit just slides around.

I dont understand why make these into the game and once they see it works they release them without the codes when all it takes is to copy the text and include it in the release.

Idid it with all the ships I created in HW2 so players can use it right away.

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Lin Kuei Ominae
Seth


Joined: 16 Aug 2006
Location: Germany

PostPosted: Mon May 30, 2022 8:37 pm    Post subject: Reply with quote  Mark this post and the followings unread

Just open it in SHP Builder and write the code yourself. It's no rocket science to simply read the frame number and write it to the appropriate key.

Just remember SHP Builder counts 1 based while the game is 0 based. But subtracting the number you see by 1 should be possible for anyone who attempts modding.

_________________
SHP Artist of Twisted Insurrection:  Nod buildings

Public SHPs
X-Mech Calendar (28 Mechs for GDI and Nod)
5 GDI, 5 Nod, 1 Mutant, 1 Scrin unit, 1 GDI building

Tools
Image Shaper______TMP Shop______C&C Executable Modifier

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wiwimax
Soldier


Joined: 13 Dec 2016

PostPosted: Wed Nov 23, 2022 2:45 am    Post subject: Reply with quote  Mark this post and the followings unread

Can you make conversion of RA1 remastered units?

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Midian-P
Rocket Cyborg


Joined: 16 Mar 2018
Location: GB

PostPosted: Thu Nov 24, 2022 1:30 am    Post subject: Reply with quote  Mark this post and the followings unread

wiwimax wrote:
Can you make conversion of RA1 remastered units?

that will be unlikely because he only reposted a collection of SHP made by someone.

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wiwimax
Soldier


Joined: 13 Dec 2016

PostPosted: Tue Apr 11, 2023 12:20 pm    Post subject: Reply with quote  Mark this post and the followings unread

What about RA3's Rocket Angel?

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DaFool
Defense Minister


Joined: 07 Nov 2006

PostPosted: Wed Apr 12, 2023 8:16 pm    Post subject: Reply with quote  Mark this post and the followings unread

Kenosis already converted it

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