All models originally made by EA Games/Westwood. Some animations altered by DaFool. Some textures altered by Ayylmao.
**C&C Ren Nod**
Soldier
Engineer
Rocket Officer (under arm)
Rocket Officer (over the shoulder)
Flamethrower
Minigunner Officer
Black Hand Sniper
Black Hand Laser Gunner
Chemical Warrior
Mutant
Auto Cannon
**China**
Red Guard
Tank Hunter
Hacker
Black Lotus
Officer
**GLA**
Hijacker
Jarmen Kell
Angry Mob (3 members)
RPG Trooper
Saboteur
Stringer Soldier
Toxin Rebel
Terrorist
Worker
Black Market
Stinger Site
Arms Dealer
Barracks
Command Center
Demo Trap
Gate
GLA Hole
Palace
Power Plant
Prison
Radar Van
Scud Storm
Sneak Attack Hole
Supply Depot
Tunnel
MCV
**USA**
Burton Missile Defender
Pathfinder
Ranger
Patriot Turret
EMP Patriot
Laser Patriot
Airstrip
Airfield
Barracks
Command Center
Detention Center
Power Plant
Fire Base
Strategy Center
**Soviets**
Conscript
Bear
Combat Engineer
Sickle
Terror Drone (and water version)
Crusher Craine
Flak Tower
Iron Curtain
Power Plant
Sentry Gun
Tech Center
Vacuum Imploder
Weapon Factory
2021-7-28 Additions:
Col James (Sniper and Rocket)
Zone Captain
Zone Commando
Zone Defender
Zone Engineer
Zone Lancer
Zone Raider
Zone Trooper
Conductor
Coyote
Dozer
Juggernaut (two walking versions, and deployed)
Titan (two turreted versions, two animated firing versions)
Wolf Tank (two versions)
Rhino Artillery
Offense Crawler to Conyard (three deploy animations, one build animation)
C&C3
Avatar (v2 has TS shadows)
Disrupter rower
GDI Government Building
Nod Air Support Tower
Nod Bunker
Chemical Lab
Command Center
Conyard
Crane
Hand of Nod
Laser Turret
Nod MCV
Obelisk
Operations Center
Nod Power Plant
Nod Refinery
Sam Turret
Nod Silo
Nod Tech Center
Temple of Nod
Voice of Kane
Nod War Factory
Weapons Lab
Redeemer Legs
Shrine
You absolute madlad. _________________ One and only developer of the Command & Conquer Dune "C&C D" mod.
m7 wrote:
I tend to release things I create so that assets are never lost to hard drive problems, accidental deletion, or me having to pretend to care about rippers taking things from my project when it is done.
That Agent from the Misc Infantry is just what I needed for my Saboteur. The Nod Flamethrower from Renegade surprisingly can fit in as a Yuri Initiate with a backpack. _________________ ~ Excelsior ~ QUICK_EDIT
You have no idea who you're dealing with, do you? _________________ One and only developer of the Command & Conquer Dune "C&C D" mod.
m7 wrote:
I tend to release things I create so that assets are never lost to hard drive problems, accidental deletion, or me having to pretend to care about rippers taking things from my project when it is done.
2021-7-28 Additions:
Col James (Sniper and Rocket)
Zone Captain
Zone Commando
Zone Defender
Zone Engineer
Zone Lancer
Zone Raider
Zone Trooper
Conductor
Coyote
Dozer
Juggernaut (two walking versions, and deployed)
Titan (two turreted versions, two animated firing versions)
Wolf Tank (two versions)
Rhino Artillery
Offense Crawler to Conyard (three deploy animations, one build animation) QUICK_EDIT
Can you make GDI infantry from Renegade and Nod rocket soldier (just common rocker soldier, not rocket soldier officer)?
I think some infantry need crawl animations (if it doens't exist, duck animation can work)
Also i would like to see Renegade Nod soldier variant with urban camouflage like on Beta screenshots.
Here are good example of Beta texture for Nod soldier that can be downloaded and used:
https://www.moddb.com/groups/command-conquer-westwood-fans-ea/downloads/renegade-alpha-nod-trooper-2
I think, why Westwood did make Nod more in comic-book supervillain style with all those bright red uniform. QUICK_EDIT
Firefox (93.0 as of now) is warning me that DaFool Pack.zip "contains a virus or malware" upon trying to download it. Weirdly enough, DaFool Pack 4.zip works fine. Just tried DL'ing both of 'em and only one throws the warning. False positive? Anyone else have the same issue? _________________ aka SavebearingBoss QUICK_EDIT
Firefox (93.0 as of now) is warning me that DaFool Pack.zip "contains a virus or malware" upon trying to download it. Weirdly enough, DaFool Pack 4.zip works fine. Just tried DL'ing both of 'em and only one throws the warning. False positive? Anyone else have the same issue?
Joined: 01 Feb 2007 Location: Las Vegas, Nevada, USA
Posted: Wed Nov 03, 2021 6:26 am Post subject:
It's not likely malware from ppm or the zip's end. It is probably a false positive. I get them all the time from things from the modding community, especially the old school rockpatches. QUICK_EDIT
I ran a couple virus scans with both WinRAR and Microsoft Security Essentials on the zip's contents. Nothing found by either. Most likely a false positive. _________________ aka SavebearingBoss QUICK_EDIT
C&C3
Avatar (v2 has TS shadows)
Disrupter rower
GDI Government Building
Nod Air Support Tower
Nod Bunker
Chemical Lab
Command Center
Conyard
Crane
Hand of Nod
Laser Turret
Nod MCV
Obelisk
Operations Center
Nod Power Plant
Nod Refinery
Sam Turret
Nod Silo
Nod Tech Center
Temple of Nod
Voice of Kane
Nod War Factory
Weapons Lab
Redeemer Legs
Shrine QUICK_EDIT
;ART
; Tunnel Passage
[ugtunl]
Cameo=ugtunlicon
Foundation=2x2
Height=3
NewTheater=yes
MuzzleFlash0=5,18 ; these are pixel offsets for muzzle flashes from center of base
MuzzleFlash1=-14,15
MuzzleFlash2=21,9
MuzzleFlash3=-21,10
MuzzleFlash4=11,17
;MuzzleFlash5=-20,25
;MuzzleFlash6=26,25
;MuzzleFlash7=24,25
DamageFireOffset0=-11,37
DamageFireOffset1=-6,-1
CanHideThings=true
CanBeHidden=false
OccupyHeight=0
AltPalette=yes ; use the unit palete
Buildup=ugtunlmk
DemandLoadBuildup=true
FreeBuildup=true
Can someone supply the art codes for these because they are useless without them.
I tried to use the art codes from other troops to make the BLACKHAND V2 work but no matter what I do the unit just slides around.
I dont understand why make these into the game and once they see it works they release them without the codes when all it takes is to copy the text and include it in the release.
Idid it with all the ships I created in HW2 so players can use it right away. QUICK_EDIT
Just open it in SHP Builder and write the code yourself. It's no rocket science to simply read the frame number and write it to the appropriate key.
Just remember SHP Builder counts 1 based while the game is 0 based. But subtracting the number you see by 1 should be possible for anyone who attempts modding. _________________ SHP Artist of Twisted Insurrection: Nod buildings
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