:: Home :: Get Hosted :: PPM FAQ :: Forum FAQ :: Privacy Policy :: Search :: Memberlist :: Usergroups :: Register :: Profile :: Log in to check your private messages :: Log in ::

Do you want to advertise at Project Perfect Mod. Find out how to do it HERE.

The time now is Sat Oct 23, 2021 6:33 pm
All times are UTC + 0
 Forum index » Modding Central » Red Alert 2 Editing Forum
Cameos get Blurry + Destroyed with Custom Picture
Moderators: Global Moderators, Red Alert 2 Moderators
Post new topic   Reply to topic Page 1 of 1 [4 Posts] Mark the topic unread ::  View previous topic :: View next topic
Author Message
aldaristemplar
Civilian


Joined: 15 May 2021

PostPosted: Tue Jun 08, 2021 4:16 pm    Post subject:  Cameos get Blurry + Destroyed with Custom Picture Reply with quote  Mark this post and the followings unread

Everyone knows that cameo from Ra2/YR/TS .. etc all have the same 60x48 pixels WxH. As i was trying to make my new cameos with internet pictures (they are usually super large compares to the size of cameos)

The Pictures i have was 1000x650 pixels, then i used variaties of photoshop program to resize it to 60x48 pixels but they all ended up collapsing and the picture was extremely blur and kind of destroyed to small grid.

Meanwhile, original cameo from ra2 and alot of cameos i saw from the internet or other forum they all have great quality and all smooth, detailed, and attractive.

How could i fix this issue? Thanks alot


Untitled2.png
 Description:
 Filesize:  1.02 MB
 Viewed:  217 Time(s)

Untitled2.png



Back to top
View user's profile Send private message
Mig Eater
Defense Minister


Joined: 13 Nov 2003
Location: Eindhoven

PostPosted: Tue Jun 08, 2021 6:41 pm    Post subject: Reply with quote  Mark this post and the followings unread

The RA2 cameos are designed to work with in the limited cameo colour palette, trying to use images with lots of colours not included within the pal will result in a blurry mess. You can get around this by using Ares & PCX cameos with custom palettes.

Secondly the base image you have chosen is a blue tank on blue snow with a blue sky. For the best results use images with different contrasting elements, which will help keep the details more defined when downsizing the image.
_________________



Back to top
View user's profile Send private message Visit poster's website ModDB Profile ID YouTube User URL Facebook Profile URL Twitter Channel URL
silverwind
AA Infantry


Joined: 11 Jun 2016

PostPosted: Sat Jul 03, 2021 12:18 pm    Post subject: Reply with quote  Mark this post and the followings unread

The result you get depends on how you resample the image when resizing.

In the attachments, I've shown the result of several techniques in photoshop at 1x and 5x magnification. From top left, going right:
1. resampled using bilinear interpolation.
2. resampled using "bicubic sharper" interpolation. This is the default setting for downsizing in modern version of photoshop.
3. resampled using "bicubic" interpolation.
4. resampled using bilinear interpolation, then sharpened once.
5. downscaled in "steps" using bilinear interpolation. The image was sharpened one step before the last.
6. resampled using "nearest neighbor" interpolation setting.

Basically, the best technique depends on exactly how much detail you want. For my cameos, I use #4 and #5 (bottom row, left and middle), depending on how big the original image is.


ex2.png
 Description:
 Filesize:  65.31 KB
 Viewed:  159 Time(s)

ex2.png



ex.png
 Description:
 Filesize:  61.66 KB
 Viewed:  159 Time(s)

ex.png



Back to top
View user's profile Send private message
G-E
General


Joined: 09 Feb 2015

PostPosted: Sat Jul 03, 2021 8:29 pm    Post subject: Reply with quote  Mark this post and the followings unread

You guys are right "technically" but not artistically.

The problem with the cameo is not that it destroys the image, but that you need to accentuate lights and darks, use colour separation to create boundaries etc. You can't go in expecting any fidelity with such a loss of pixel data, so you have to creatively add contrast that isn't merely about sharpness.

So using your example Tiger, this means getting rid of the smoke for a pure blue sky, you can add some lightness in the form of white clouds, this will separate the unit from the sky by colour. Then You can lighten the frontal plates of the tank to simulate a harsher lighting separation from the darkness of the side.

You may want to remove the track stowage on the front lower plate because it adds too much detail to an area that needs to look different from the tracks beside it. Optionally you need to add a highlight line on the side panels top edge, the light (or medium tone let's say) line will help the body separate from the turret where both are almost equally dark.

What I recommend is doing what I mentioned, but scaling the image down in two stages, do the large edits first, resize to 300px wide, you can unsharp mask a bit at this point. Only then will you be able to see where you need to remove detail or add highlights for the final shrink.

I show some of this pre-edit technique in my own making a cameo tutorial, though I didn't explain everything I did. See: https://www.ppmforums.com/topic-39578/how-i-make-ra2-cameos/
_________________
http://www.moddb.com/mods/scorched-earth-ra2-mod-with-smart-ai

Back to top
View user's profile Send private message
Display posts from previous:   
Post new topic   Reply to topic Page 1 of 1 [4 Posts] Mark the topic unread ::  View previous topic :: View next topic
 Forum index » Modding Central » Red Alert 2 Editing Forum
Jump to:  
Share on TwitterShare on FacebookShare on Google+Share on DiggShare on RedditShare on PInterestShare on Del.icio.usShare on Stumble Upon
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum
You cannot attach files in this forum
You can download files in this forum


Powered by phpBB © phpBB Group

[ Time: 0.1534s ][ Queries: 16 (0.0125s) ][ Debug on ]