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 Forum index » Modding Central » Red Alert 2 Editing Forum
Warhead settings caused game's crash
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Saref
Grenadier


Joined: 26 Nov 2008
Location: Earth

PostPosted: Sat Jun 19, 2021 10:13 am    Post subject:  Warhead settings caused game's crash
Subject description: WTF?????
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There are bug that causese ABSOLUTELY HORRIBLE problem. There are something with warhead settings. After i changed them, game started to crash after civilian buildings suffered damage from weapon, with these warhead.
Here dreadnought missile warhead. I only changed "verses" and some things like "sparky" and "rocket". But i found that only new "verses" causeses games crash after i attacked civilian buildings with it.
I am using Ares patch.
Similiar problems with other weapons.

Old code:
Code:
[DMISLWH]
CellSpread=1.5
PercentAtMax=.25
Wall=yes
Wood=yes
Verses=100%,90%,80%,100%,80%,80%,85%,65%,28%,80%,0%
Conventional=yes
Rocker=no
InfDeath=2
AnimList=XGRYSML1,XGRYSML2,EXPLOSML,XGRYMED1,XGRYMED2,EXPLOMED,EXPLOLRG,TWLT070
Deform=10%
DeformThreshhold=300
Tiberium=yes
Sparky=no
Bright=yes
ProneDamage=70%     ; Presumes air burst


New one, that causes crash:
Code:
[DMISLWH]
CellSpread=1.5
PercentAtMax=.25
Wall=yes
Wood=yes
Verses=100%,90%,80%,100%,80%,80%,85%,70%,50%,80%,80%
Conventional=yes
Rocker=yes
InfDeath=2
AnimList=XGRYSML1,XGRYSML2,EXPLOSML,XGRYMED1,XGRYMED2,EXPLOMED,EXPLOLRG,TWLT070
Deform=10%
DeformThreshhold=300
Tiberium=yes
Sparky=yes
Bright=yes
ProneDamage=70%     ; Presumes air burst


I do not understand, what wrong here and why it can cause a crash.

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TAK02
General


Joined: 28 Jun 2015
Location: It was Damascus.

PostPosted: Sat Jun 19, 2021 11:16 am    Post subject: Reply with quote  Mark this post and the followings unread

Sparky=yes causes crash if you don't have some animations defined in General.
https://www.modenc.renegadeprojects.com/Sparky

On that note, if you get a crash you should upload the except.txt from that crash or at the very least the EIP of that crash.

See here: https://ppmforums.com/topic-61241/how-to-find-cause-of-game-crashes/
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Saref
Grenadier


Joined: 26 Nov 2008
Location: Earth

PostPosted: Sat Jun 19, 2021 4:02 pm    Post subject: Reply with quote  Mark this post and the followings unread

Thanks!
Looks like i found solution.
OnFire anims is defined by me. But developers put this "OnFire" not in [audiovisual] section and that caused an issue.
I think, if there are any other bugs by default, i need to find all fixes or already fixed rulesmd.ini file.

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