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 Forum index » Modding Central » Media Hut » Voxels
T-92 "Molot" Heavy Battle Tank
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Culverin!
Medic


Joined: 29 Jan 2021
Location: Rusting in a museum

PostPosted: Mon Jun 21, 2021 2:54 pm    Post subject:  T-92 "Molot" Heavy Battle Tank
Subject description: The actual hammer tank
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Based on one of the Soviet experimental main battle tanks during the 80s, Object 477, specifically the finalized version with 152mm gun and without turret armor. I took the liberty to alter the turret and expand its engine, making it suitable either as a heavy tank or an advanced battle tank.

Note that I based its scale on shin.peter.pan's T-80U and ZTZ-99 so it is actually a bit out-of-scale with my PT-100M and Type 90 - about 11% too large.


Molot_HBT_1.jpg
 Description:
In-game.

The actual voxel has fewer decals.
 Filesize:  733.19 KB
 Viewed:  1727 Time(s)

Molot_HBT_1.jpg



Molot_HBT_2.jpg
 Description:
I still use the clown car paint for the ERA.
 Filesize:  84.55 KB
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Molot_HBT_2.jpg



Molot_HBT_3.jpg
 Description:
Next to the gun are Shtora soft-kill APS.
 Filesize:  67.8 KB
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Molot_HBT_3.jpg



Molot_HBT_4.jpg
 Description:
Top view.

The engine is greatly enlarged from the T-80U's 1250HP to something more like 1750HP.
 Filesize:  68.13 KB
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Molot_HBT_4.jpg



Molot_HBT_5.jpg
 Description:
It is hard to see, but the tank does have additional APS on both its hull and turret sides, likely a variation of Arena hard-kill APS.
 Filesize:  64.07 KB
 Viewed:  1727 Time(s)

Molot_HBT_5.jpg



molothbt.rar
 Description:

Download
 Filename:  molothbt.rar
 Filesize:  30.69 KB
 Downloaded:  264 Time(s)


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Allied General
General


Joined: 19 Mar 2004
Location: United Kingdom

PostPosted: Tue Jun 22, 2021 11:03 am    Post subject: Reply with quote  Mark this post and the followings unread

Interesting design but I think the armor plate has too much detailing with the black and logos.

I think a simpler soviet scheme with remap would make it fit in better with vanilla units, resizing can be left to modders.
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Culverin!
Medic


Joined: 29 Jan 2021
Location: Rusting in a museum

PostPosted: Tue Jun 22, 2021 12:47 pm    Post subject: Reply with quote  Mark this post and the followings unread

@Allied General

Thanks for the feedback. I think I will make 2 versions of any future voxels that may have an excessive amount of black and remap.

That being said, I never intended for any of my voxels to fit in with vanilla units. It's a shame, but I very much prefer other modders' voxels to the Westwood ones.

By the way, I made a version with lessened black-and-remap armor. It is still incomplete though, and I would like some feedbacks and suggestions.


Molot_HBT_WIP.jpg
 Description:
Note that this is still a work in progress and will not be released in a while.
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Molot_HBT_WIP.jpg



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Allied General
General


Joined: 19 Mar 2004
Location: United Kingdom

PostPosted: Tue Jun 22, 2021 4:34 pm    Post subject: Reply with quote  Mark this post and the followings unread

No problem it looks good, I suppose modders can remove the any excessive mapping.

As for making them not mix with vanilla units, no problems, I think it will look good as part of a new faction.

I saw them next to vanilla units and thought it was to match with them but I guess its just for size comparison.
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G-E
General


Joined: 09 Feb 2015

PostPosted: Wed Jun 23, 2021 12:58 am    Post subject: Reply with quote  Mark this post and the followings unread

The general design doesn't look to proportion for the real thing, but it's still a decent design on its own.

All Allied says the remap is excessive and the feature drawings are unnecessary fluff... like why does the red box on the front contain a black box? Makes no sense.

Also consider using other palette ranges to create some separation, I guarantee many of the details will end up as noise if someone shrinks it, which is to be fair is necessary with the size you made it.
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McPwny
Missile Trooper


Joined: 29 Jan 2018

PostPosted: Thu Jun 24, 2021 12:54 pm    Post subject: Reply with quote  Mark this post and the followings unread

the mesh is so dense that the unit renders as a blob ingame and the size of the unit is almost
three cells; in other words, it looks like the game asset wasnt even made for this game engine.
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Culverin!
Medic


Joined: 29 Jan 2021
Location: Rusting in a museum

PostPosted: Thu Jun 24, 2021 2:45 pm    Post subject: Reply with quote  Mark this post and the followings unread

@Allied General

Thanks again for the feedback.


@G-E

Beside the artistic choices like 7-voxel tracks, reinforced roof armor adding to the height of both the hull and turret, and the much bigger engine, I would say the only proportion I screwed was the turret ring width, which may also have an impact on the hull width.

I have not finalized it yet, so it will a while before I release an updated version. The turret will mostly be identical to the WIP version, though the hull front ERA will stay black-remap since beside adapting broader color range, I find the contrast of the WIP version to be really poor. For the ever-problematic side armor, I have yet to decided.


@McPwny

What can I say, I like 'em big and thick.

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