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 Forum index » Modding Central » Media Hut » SHPs
sentinel mech [RA2]
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McPwny
Cyborg Firebomber


Joined: 29 Jan 2018

PostPosted: Sun Jun 27, 2021 10:54 pm    Post subject:  sentinel mech [RA2]
Subject description: extra stuff included
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you hit your head pretty hard there. yuri? moscow? CARVILLE? wtf are you taking about? come on, put your targeting
visor back on; we need to wipe these weird aliens out of this area before the dropships can come in.



rules  
Spoiler (click here to read it):
Code:
[SENTINEL]
UIName=STT:EMPTY   ;empty placeholder name
Name=mech
Prerequisite=GAWEAP
Strength=600
Category=AFV
Armor=heavy
IsTilter=no
Crusher=yes
TooBigToFitUnderBridge=true
TechLevel=2
Sight=8
Speed=4
CrateGoodie=no
Owner=British,French,Germans,Americans,Alliance
Cost=500
Soylent=500
Points=25
ROT=5
IsSelectableCombatant=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=GenAllVehicleSelect
VoiceMove=GenAllVehicleMove
VoiceAttack=GenAllVehicleAttackCommand
VoiceFeedback=
DieSound=GenVehicleDie
MoveSound=GrizzlyTankMoveStart
CrushSound=TankCrush
MaxDebris=2
ThreatPosed=15
DamageParticleSystems=SparkSys
VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
ImmuneToVeins=yes
Size=3
Turret=yes
OpportunityFire=yes
MovementZone=Normal
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
WalkRate=3
Primary=SENTGUN
ElitePrimary=SENTGUNE
Secondary=RedEye2
;EliteSecondary=RedEye2

[SENTGUN]
Damage=90
ROF=65
Range=5.75
Projectile=BLUEPLAZMED
Speed=50
Warhead=BPLAZWH
Report=TeslaTroopRechargeCoil
;Anim=UCINIT
Bright=yes

[SENTGUNE]
Damage=180
ROF=65
Range=6.75
Projectile=BLUEPLAZBIG
Speed=50
Warhead=BPLAZEWH
Report=TeslaTroopRechargeCoil
;Anim=UCINIT
Bright=yes

[BLUEPLAZMED]
Image=BLUEPLAZPM
SubjectToCliffs=yes
SubjectToElevation=yes
SubjectToWalls=yes
ROT=1

[BLUEPLAZBIG]
Image=BLUEPLAZPL
SubjectToCliffs=yes
SubjectToElevation=yes
SubjectToWalls=yes
ROT=1

[BPLAZWH]
Verses=100%,100%,100%,85%,100%,100%,50%,50%,50%,200%,100%
InfDeath=5
Wood=yes
Wall=yes
CellSpread=0.5
PercentAtMax=.5
AnimList=PLAZEXP1,PLAZEXP2,PLAZEXP3
EMEffect=yes   ;hack for anims list
CLDisableRed=true
CLDisableGreen=true

[BPLAZEWH]
Verses=100%,100%,100%,85%,100%,100%,50%,50%,50%,200%,100%
InfDeath=5
Wood=yes
Wall=yes
CellSpread=0.7
PercentAtMax=.5
AnimList=KTSTLEXP2
CLDisableRed=true
CLDisableGreen=true


art

Spoiler (click here to read it):
Code:
[BLUEPLAZPS]
Trailer=PLAZTRAIL
Rotates=yes
AnimPalette=yes

[BLUEPLAZPM]
Trailer=PLAZTRAIL
Rotates=yes
AnimPalette=yes

[BLUEPLAZPL]
Trailer=PLAZTRAIL
Rotates=yes
AnimPalette=yes

[PLAZTRAIL]
Normalized=yes
;Translucency=25

[PLAZEXP1]
Normalized=yes
Translucency=25
Report=KirovEliteBomb
Next=PLAZFIRE1

[PLAZEXP2]
Normalized=yes
Translucency=25
Report=KirovEliteBomb
Next=PLAZFIRE2

[PLAZEXP3]
Normalized=yes
Translucency=25
Report=KirovEliteBomb
Next=PLAZFIRE1

[KTSTLEXP2]      ;am lazy
Image=KTSTLEXP
Report=KirovEliteBomb
Crater=yes
Translucency=25
Next=PLAZFIRE2

[PLAZFIRE1]
Normalized=yes
Translucency=50

[PLAZFIRE2]
Normalized=yes
Translucency=50

[SENTINEL]
Voxel=no
Remapable=yes
Cameo=CAMECHICON
PrimaryFireFLH=157,-107,70
SecondaryFireFLH=15,30,190
StartWalkFrame=0
WalkFrames=35
StartStandFrame=312
StandingFrames=1



sentinel pack.zip
 Description:

Download
 Filename:  sentinel pack.zip
 Filesize:  382.72 KB
 Downloaded:  78 Time(s)


_________________
.shp artist and critic of voxels

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TAK02
General


Joined: 28 Jun 2015
Location: It was Damascus.

PostPosted: Mon Jun 28, 2021 6:56 am    Post subject: Reply with quote  Mark this post and the followings unread

Nice one!
_________________
One and only developer of the Command & Conquer Dune "C&C D" mod.
m7 wrote:
I tend to release things I create so that assets are never lost to hard drive problems, accidental deletion, or me having to pretend to care about rippers taking things from my project when it is done. #Tongue

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Musketmarine
Medic


Joined: 14 Feb 2020
Location: Texas

PostPosted: Thu Jul 01, 2021 10:51 pm    Post subject: Reply with quote  Mark this post and the followings unread

"Sentinel online."

It's ace!
_________________
https://www.moddb.com/mods/cerebral-cascade

I'm also a voice actor!
https://ko-fi.com/musket

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G-E
General


Joined: 09 Feb 2015

PostPosted: Fri Jul 02, 2021 2:52 am    Post subject: Reply with quote  Mark this post and the followings unread

The walk animation needs to be faster, seems very slow, slower than any speed you'd give the unit.
_________________
http://www.moddb.com/mods/scorched-earth-ra2-mod-with-smart-ai

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