I noticed Counterstrike Mod reworked Pillboxes to be occupiable structures instead of being a defense itself so I edited it where the sandbags are only visible for garrisoned state.
I was wondering if there is a similar feature to make this pillbox pre-crewed, since otherwise the AI is likely to leave it empty
Or, maybe the vehicle transport tags also work on buildings? I don't know
PS: Seems Initial Payload is already working with buildings, so that will be good.
PS2: Well, little problem. When this is set, along bunker.raidable at least, the structure spawns as neutral and thus so do the soldiers. The structure is auto-sold. The AI is literally killed by (what should be) their own soldiers.
PS3: Confirmed this happens even if bunker isn't "raidable", structure will attack the owner with the neutral infantry inside...
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