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Garrison Style Allied Pillbox
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Atomic_Noodles
Defense Minister


Joined: 05 Oct 2011

PostPosted: Fri Jul 02, 2021 9:58 pm    Post subject:  Garrison Style Allied Pillbox Reply with quote  Mark this post and the followings unread

I noticed Counterstrike Mod reworked Pillboxes to be occupiable structures instead of being a defense itself so I edited it where the sandbags are only visible for garrisoned state.



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TAK02
General


Joined: 28 Jun 2015
Location: It was Damascus.

PostPosted: Sat Jul 03, 2021 8:29 am    Post subject: Reply with quote  Mark this post and the followings unread

Odd, I'd figured you'd just add Crewed=yes to the basic defences, Pillbox included.

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geof101
Rocket Infantry


Joined: 30 May 2012

PostPosted: Thu Jul 08, 2021 1:01 pm    Post subject: Reply with quote  Mark this post and the followings unread

TAK02 wrote:
Odd, I'd figured you'd just add Crewed=yes to the basic defences, Pillbox included.


won't it need a "garrisoned frame" for it?

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gameaddict11707
Grenadier


Joined: 15 Jul 2011

PostPosted: Thu Jul 08, 2021 5:03 pm    Post subject: Reply with quote  Mark this post and the followings unread

Crewed just makes the object spawn infantry when it's destroyed. Nothing to do with garrisoning.

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geof101
Rocket Infantry


Joined: 30 May 2012

PostPosted: Thu Jul 08, 2021 10:49 pm    Post subject: Reply with quote  Mark this post and the followings unread

my bad, read that wrong, I was thinking of a different thing

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cxtian39
Commander


Joined: 11 Feb 2016

PostPosted: Fri Jul 09, 2021 1:57 am    Post subject: Reply with quote  Mark this post and the followings unread

I like the idea

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NimoStar
Commander


Joined: 07 Nov 2012
Location: Buenos Aires

PostPosted: Sat Apr 20, 2024 8:22 am    Post subject: Reply with quote  Mark this post and the followings unread

Ares adds inicial payload for troop crawlers ( https://ares-developers.github.io/Ares-docs/new/initialpayload.html?highlight=initial%20payload )

I was wondering if there is a similar feature to make this pillbox pre-crewed, since otherwise the AI is likely to leave it empty

Or, maybe the vehicle transport tags also work on buildings? I don't know

PS: Seems Initial Payload is already working with buildings, so that will be good.

PS2: Well, little problem. When this is set, along bunker.raidable at least, the structure spawns as neutral and thus so do the soldiers. The structure is auto-sold. The AI is literally killed by (what should be) their own soldiers.

PS3: Confirmed this happens even if bunker isn't "raidable", structure will attack the owner with the neutral infantry inside...

Seems like a pretty big bug if you ask me.

See screenshot attacked, I mean, attached.



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MRMIdAS
Energy Commando


Joined: 17 Jul 2008

PostPosted: Sun Apr 21, 2024 1:06 am    Post subject: Reply with quote  Mark this post and the followings unread

Yep. Crew works for battle bunkers too.

Just remember to increase the price, and possibly the build speed too,

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NimoStar
Commander


Joined: 07 Nov 2012
Location: Buenos Aires

PostPosted: Sun Apr 21, 2024 1:34 am    Post subject: Reply with quote  Mark this post and the followings unread


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MRMIdAS
Energy Commando


Joined: 17 Jul 2008

PostPosted: Sun Apr 21, 2024 1:45 am    Post subject: Reply with quote  Mark this post and the followings unread

That's weird, doesn't behave like that for me.

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NimoStar
Commander


Joined: 07 Nov 2012
Location: Buenos Aires

PostPosted: Sun Apr 21, 2024 9:41 am    Post subject: Reply with quote  Mark this post and the followings unread

It behaves like that for AI. You are probably using them only for yourself. While I wanted therm only for AI with TechLevel=-1

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MRMIdAS
Energy Commando


Joined: 17 Jul 2008

PostPosted: Sun Apr 21, 2024 6:07 pm    Post subject: Reply with quote  Mark this post and the followings unread

Nope. AI or Player. Obvious when AI sells All at the end of a game.

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